From mbc@po.cwru.edu Tue May 2 21:28:40 PDT 1995 Article: 5501 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5501 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW4.0: Problem with anim preview speed Date: 2 May 1995 14:44:18 GMT Organization: Case Western Reserve University Lines: 23 Message-ID: <3o5gg2$8ke@usenet.INS.CWRU.Edu> References: <3o2q4u$lb@usenet.INS.CWRU.Edu> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article jgross@netcom.com (John Gross) said: > Yes, that is the way it works. Once you find a resolution and/or size > that plays back in realtime, it will work all the time. How many colors > are you using for the interface and how big is it? All of this and the > speed of your card can make a difference... Well I got a faster card. I am running 1024x768 256 colors. I found 256 to be faster. Even so I find a 60 frame anim takes 3.18 seconds to play. What's weird is if I drag the slider by hand it seems to work faster. So I am guessing it's not a bottleneck hardware wise, but something in the software. I may be wrong...perhaps I am dropoing frames when I slide it or something... Mike C. -- | Michael B. Comet - mbc@po.cwru.edu | http://www.cwru.edu/0/cwrunet/homes/comet/index.html | Graphics & Animation! From jgross@netcom.com Tue May 2 21:23:37 PDT 1995 Article: 5502 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5502 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Well, I got it. (bones) Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <69865-799341573@mindlink.bc.ca> Date: Tue, 2 May 1995 18:04:17 GMT Lines: 12 Sender: jgross@netcom18.netcom.com : In LW SA 3.5 if you Scale a bone before placing it you will get deformations. : Is it possible that you scaled it? You need to change the initial bone size : from the bones requester not the "regular" Layout requestor. I assume it is : the same in 4.0. A common mistake is for people to SIZE a bone rather than adjust its RESTLENGTH. These are two very different things. Rest Length determines the shape and strength of a bone. Sizing or Stretching a bone will deform the object. With pre-4.0 versions of LightWave, a small rest length also meant that a bone exerts very little influence. JG From mcoats@qnet.com Tue May 2 21:28:35 PDT 1995 Article: 5503 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5503 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW4.0: Problem with anim preview speed Date: Mon, 1 May 1995 21:09:23 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 31 Message-ID: References: <3o2q4u$lb@usenet.INS.CWRU.Edu> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <3o2q4u$lb@usenet.INS.CWRU.Edu> On 1 May 1995, Michael B. Comet wrote: > > Question, > > I have Windows 3.11 and LW4 on a Pentium 60. > > When I make a wireframe preview in layout, it doesn't play > back at the proper speed. ie: it says 30fps but it plays way slower. > > I found that making the window smaller increases the playback > speed. However it is still slighty slower thant 30fps. > > Anyone else have this problem? Perhaps a need a faster graphics > card. I note general redraws are faster as well when I make the screen > smaller. > > Mike Comet > mbc@po.cwru.edu > I have the same problem, and I'm running on a P90 with an ATI Mach 64 WinTurbo with 2 Megs Vram. Don't know what does it. It hasn't really bothered me much yet so I haven't gone in and fiddled with my graphics card settings to see if it helps. Manny From Jeff_Holinski@mindlink.bc.ca Tue May 2 21:23:09 PDT 1995 Article: 5504 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5504 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: IK work? Date: Tue, 02 May 95 10:48:10 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 57 Distribution: world Message-ID: <69912-799436890@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article <3o448l$2v4@news.ais.net>, awb@ais.net writes: > > Msg-ID: <3o448l$2v4@news.ais.net> > References: <3o2pcr$rlg@usenet.INS.CWRU.Edu> > Posted: 2 May 1995 02:09:25 GMT > > Org. : American Information Systems, Inc. > > > mbc@po.cwru.edu (Michael B. Comet) writes: > > > > In a previous article awb@ais.net said: > > > > > Hey, of those who've received LW4.0 for the PC, anyone know how to > use IK? > > > I can't seem to make it do anything. > > > > Can you be more specific? > > > > Well, I can't seem to get it to work. Do you parent the objects as a > normal hierarchy and then add the goal to the end. Could you > explain how to set up a basic IK scene, like an upper arm , lower arm and > hand... > > Thanks, > Arn > > I've had some sucess with IK. Build a simple arm using a couple of cylinders and call one upper_arm and the other lower_arm. Select lower_arm and make it's parent Upper_arm. The pivot point of upper_arm will be a shoulder joint and the pivot point of lower_arm will be the elbow. Place the objects and set a keyframe for each object at frame 0. Assuming you built the cylinder with the "Y" axis along it's lenth select rotate and turn off heading. This will let it pitch and bank only. For lower_arm turn off heading and bank. This will let it pitch only. The idea here is to lock out any rotations you dont want. Rotate the upper and lower arms till you get the rotations working properly. Simple enough so far right? Now for the IK. Go to the objects panel and add a null. Save it as hand_null to rename it. Now add another null and save it as IK target to rename it. Go back to the layout screen and select hand_null. Make it's parent lower_arm and place it where the hand should be and set a keyframe at frame 0. With hand_null still selected, push the IK Opts button and choose IK_target. Now select IK_target and move it around. The hand_null should try to follow it causing the arm to move. I've had limited sucess with just keyframing IK_target. Sometimes the arm will follow it properly, sometimes it won't. The solution is to just make a keyframe for all objects. IK, nothing to it. ;^) Jeff H... From zugm0001@gold.tc.umn.edu Tue May 2 21:31:10 PDT 1995 Article: 5505 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5505 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!newshost.marcam.com!zip.eecs.umich.edu!umn.edu!newsstand.tc.umn.edu!gold.tc.umn.edu!zugm0001 From: zugm0001@gold.tc.umn.edu (Eva M Zugmunt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIst of schools Date: 2 May 1995 18:17:36 GMT Organization: University of Minnesota Lines: 19 Message-ID: <3o5t00$dl1@epx.cis.umn.edu> References: NNTP-Posting-Host: gold.tc.umn.edu X-Newsreader: TIN [version 1.2 PL2] Manuel Coats (mcoats@qnet.com) wrote: : Does anybody have any idea how to get a list of schools across the U.S. : that have toasters or Lightwave? This list could included Universities, : High Schools, Trade Schools, etc. : Regards, : Manny I am not aware of a list but our program is almost entirely based around the amiga...Toasters, Amilink, PAR, Flyer, etc. Email for more info. John Fillwalk Director of Film and Video Programs Minneapolis Community College Minneapolis, MN 55403 (using wifes account) From jhoward@cml.com Tue May 2 21:31:25 PDT 1995 Article: 5506 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5506 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!fonorola!news.compulink.com!news2.compulink.com!jhoward Newsgroups: comp.graphics.packages.lightwave From: jhoward@cml.com (Jeff Howard) Subject: *Test*ignore! X-Newsreader: TIN [version 1.2 PL2] Organization: ComputerLink Online, Inc. Message-ID: <799433773@news2.compulink.com> X-Nntp-Posting-Host: cml.com Date: 2 May 95 16:56:13 GMT Lines: 14 Big probs...just a test...seeing if posts are successful and if weird tags get attached to this post. Sorry! Sorry! Sorry! work-----------------------------------------------------------------play | MEDIA F/X | WheazeLizard/3rd Mutant Limb | | Video Productions | DREAM LAB | | jhoward@cml.com | rave visuals/animation | ----------------------------------------------------------------------- ------------------------------------------------------------------------- : ComputerLink Online (416)233-5410 104 lines, SLIP, 9600 - 28,800 bps : ------------------------------------------------------------------------- From downinit@teleport.com Tue May 2 21:31:23 PDT 1995 Article: 5507 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5507 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!psgrain!news.teleport.com!news.teleport.com!not-for-mail From: downinit@teleport.com (DMetcalfe) Newsgroups: comp.graphics.packages.lightwave Subject: Dave Warner is one Helluva Guy. Date: 2 May 1995 09:23:20 -0700 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 21 Message-ID: <3o5m9o$k6r@kelly.teleport.com> NNTP-Posting-Host: kelly.teleport.com Just thought I'd let everyone know. Dave, Since joining c.g.p.lw and lw-l, you've been one of the most consistently helpful and entertaining voices here. How you find time for 50 line articles on looping image sequences etc. is beyond me. What's your typing speed? And where were you up until a couple months ago? My theory is the mothership just dropped you off with a mission to learn more of this wonderful Lightwave thing the aliens are hearing so much about. Issue a "No Comment, can't confirm nor deny" and I'll be happy. ;) Keep it up man, the scads of PC newbies who are just around the corner will call you GOD. Just remember the faithful when the mothership comes back. -- Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" From mbc@po.cwru.edu Tue May 2 21:28:20 PDT 1995 Article: 5508 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5508 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 4.0 and Inverse kinematics Date: 2 May 1995 16:29:57 GMT Organization: Case Western Reserve University Lines: 14 Message-ID: <3o5mm6$hk1@usenet.INS.CWRU.Edu> References: <3o2p3s$rlg@usenet.INS.CWRU.Edu> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article scc6969@netcom.com (Stephen Chan) said: > Is there an ability to set constraints on each of the arm segments? This > would prevent the "elbow" from bending in the wrong direction. > After posting this I thought of the same thing, but I haven't had time to look and see if this exists yet. It would make sense, and if not I hope it would be added. -- | Michael B. Comet - mbc@po.cwru.edu | http://www.cwru.edu/0/cwrunet/homes/comet/index.html | Graphics & Animation! From dan.bloomfield@mercopus.com Tue May 2 21:21:39 PDT 1995 Article: 5509 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5509 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Toaster LW without Switcher? Message-ID: <5690.760.uupcb@mercopus.com> Date: 29 Apr 95 23:10:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3n274t$2nm@shell.globalone.net> Lines: 14 -> Here's another question: I am running LightWave 3.5 in both Toaster -> and Standalone versions and I'm wondering if there is ANY way to run -> LightWave on my Toaster without having the Switcher software running -> needlessly in the background??? Regretably no. In this case LightWave is using the Toaster as a dongle checking to see if it's there. Without the switcher running LightWave doesn't see the Toaster. If you could somehow get ahold of another dongle you could run LightWave with that. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From wturber@primenet.com Tue May 2 21:21:35 PDT 1995 Article: 5510 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5510 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip068.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: Tue, 2 May 1995 09:43:24 LOCAL Organization: Primenet Lines: 44 Message-ID: References: <3nrosl$m75@newsbf02.news.aol.com> <3o4c7a$o4s@newsbf02.news.aol.com> NNTP-Posting-Host: ip068.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3o4c7a$o4s@newsbf02.news.aol.com> sarahconnr@aol.com (SarahConnr) writes: >:Sure they may or may not succeed, but did they try? >"Try, there is no try. Either do, or do not." Yoda, Jedi Master >Sarah Connor Must be talking about the Flyer. Right? But seriously, uh Sarah? It is tough to take your posts seriously since you seem to be using a pseudonym. We know who Lee is. And we know who most of the other folks who frequent this group are. So, who are you and why should we care about your opinion? * More credibility * * * * * * @ ---------------------------- Zero credibility * = Stranahan's credibility level. (He seems to be who he is. Or is it that, he is who he seems to be? Well at least I've seen his picture in a magazine.) @ = Connor's credibility level. (Is she a she?) (Note: The above graph was created using data collected via highly scientific means. And if you believe that, you'll believe posts from anonymous enigmatic sources too.) I miss the owls . . . or so it seems. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From stranahan@aol.com Tue May 2 21:28:32 PDT 1995 Article: 5511 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5511 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW4.0: Problem with anim preview speed Date: 2 May 1995 16:15:52 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3o63to$3i7@newsbf02.news.aol.com> References: <3o3fte$5gl@usenet.INS.CWRU.Edu> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Anim previews are not correct speed....on our Alphas, they are too fast... _____________________________________________ Lee Stranahan From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Tue May 2 21:31:29 PDT 1995 Article: 5512 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5512 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!newsspool.doit.wisc.edu!night.primate.wisc.edu!relay!relay2!relay-wo!dtix.dt.navy.mil!navair2.nalda.navy.mil!avalon.chinalake.navy.mil!usenet From: Des McPherson Subject: PAR HD problems Message-ID: Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Organization: NAWS, China Lake, CA Date: Tue, 2 May 1995 19:09:19 GMT Lines: 7 I have and A2000 with PAR and 800Mb HD and has worked fine for 8 months now. When I start up the computer now I hear the HD spin up and click a couple of times and then spin down. The Par screen says there is a problem with the HD. This happened to me a year ago with a seagate drive so I sent it back to the company and they said it was working fine but unfortunately it came back empty. Any suggestions for keeping the files I have and fixing the thing? From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Tue May 2 21:31:55 PDT 1995 Article: 5513 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5513 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!newsspool.doit.wisc.edu!night.primate.wisc.edu!relay!relay2!relay-wo!dtix.dt.navy.mil!navair2.nalda.navy.mil!avalon.chinalake.navy.mil!usenet From: Des McPherson Subject: When buying an NT system... Message-ID: Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Organization: NAWS, China Lake, CA Date: Tue, 2 May 1995 19:15:27 GMT Lines: 11 OK I am taking the plunge and getting an NT system for LW. The question now is, what do I need to look for as far as making it all work together. Does the graphics card need NT drivers in order to work? CD Rom drivers? Keyboard drivers? Power supply drivers? Can an NT based system be multi-bootable from DOS/Win/WinNt If you can think of any other questions for a salesperson to answer let me know. thanks From pthorn@erinet.com Tue May 2 21:38:48 PDT 1995 Article: 5514 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1808 comp.graphics.packages.lightwave:5514 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!news.erinet.com!usenet From: pthorn@erinet.com Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 2 May 1995 21:06:07 GMT Organization: EriNet Online 513 436-9915 Lines: 33 Message-ID: <3o66rv$5o1@news.erinet.com> References: <3o60ve$da9@sumter.awod.com> NNTP-Posting-Host: eri.erinet.com Vern Shurtz wrote: > > > > NOT!!!! > > For anyone thinking of buying lightwave 3D for the PC do yourself > a favor, DON'T. I had the displeasure of working with it this weekend > and I am not impressed. Even on NT 3DS will render circles around it > any day of the week. It's interface suck's Bigtime. > > > > Vern Shurtz > Images Rendered > Are you trying to tell us you actually prefer 3DS' Autocad-ugly DOS interface better!?! Gimme a break. If you have any constructive comparisons let us know. I happen to use both 3DS and Lightwave and with the release of Lightwave-PC/NT I plan on using 3DS less and less. As for 3ds running circles around LW under NT...3DS isn't able to run at all under NT ...yet. So much for fast rendering engines like the Mips and DEC boxes. -Phil Thorn Thorn Grafx pthorn@erinet.com From jgross@netcom.com Tue May 2 21:39:12 PDT 1995 Article: 5515 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1809 comp.graphics.packages.lightwave:5515 Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Lightwave is Better than 3DS Message-ID: Followup-To: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> Date: Wed, 3 May 1995 04:08:23 GMT Lines: 11 Sender: jgross@netcom5.netcom.com : > NOT!!!! : > : > For anyone thinking of buying lightwave 3D for the PC do yourself : > a favor, DON'T. I had the displeasure of working with it this weekend : > and I am not impressed. Even on NT 3DS will render circles around it : > any day of the week. It's interface suck's Bigtime. Spoken like a true AutoCad employee! (or at least someone with a vested interest in 3DS) JG From koren@hpfcogv.fc.hp.com Sat May 6 09:29:27 PDT 1995 Article: 5516 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5516 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.ecn.bgu.edu!newspump.wustl.edu!simtel!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: lightning with marble... Date: 02 May 1995 20:00:05 GMT Organization: Hewlett Packard Ft. Collins Lines: 11 Message-ID: References: NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: jhilem41@maine.maine.edu's message of Sun, 30 Apr 1995 02:05:47 jhilem41@maine.maine.edu (John Hileman) writes: > Just curious... has anyone ever tried to create lighning ... using the > marble texture... and if so ... what were the results? I haven't, but ImageFX 2.0 has a pretty darned cool lighting generator. You can make a lightining texture & transparency map that way for use in LW. - steve From djr@infinet.com Sat May 6 09:29:19 PDT 1995 Article: 5517 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5517 Path: netcom.com!csus.edu!decwrl!pagesat.net!news.erinet.com!malgudi.oar.net!infinet!djr From: djr@infinet.com (Dan J. Rockwell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 2 May 1995 17:22:57 GMT Organization: InfiNet Lines: 78 Message-ID: <3o5pph$2np@horus.infinet.com> References: <3nrosl$m75@newsbf02.news.aol.com> <3o4c7a$o4s@newsbf02.news.aol.com> NNTP-Posting-Host: rigel.infinet.com X-Newsreader: TIN [version 1.2 PL2] SarahConnr (sarahconnr@aol.com) wrote: : Dan Rockwell wrote: : : It was those passionate crazy people who made NewTek what it is today: : Not. How can you say that.. they worked for them, they played a part in it all. Sure they didnt make up all of NewTek but they sure contributed to it. : : And they haven't had magic in quite awhile. : As far as passion, it's still there and hasn't left. Magic, unveiled is : only smoke and mirrors, not to mention an illusion with no substance. : NewTek is through with the pretentious pretending of the past, and on with : the productive results for the future. Deep. Well show me some passion then, actually I'm not going to get in this right now, seems up here it will do more harm to speak my mind then good. : : No, they went to other companies. they'll change the industry on their : own. : Correction, they went to one other company, and there still tout : themselves as the NewTek geniuses, the NewTek this, and the NewTek that. : If they made NewTek what it is, why didn't they form their own company to : continue their quest started at NewTek? It should have been pretty easy : considering the amount of genius they were claiming. Maybe the true NewTek : geniuses have remained with the company. Take that.. and that... Ok ok... I never said they were geniuses, ok back off a bit, relax. All I said is they left, who knows maybe they wont do any better ok. We can get down to the nitty gritty if you like and truely analyze these "people" if you like. They I see it (and these ARE my, and my opinions alone) some of those who left were pretty darn good at PR and marketing, not to mention understanding alot of this whole industry. True now that they've left they slap the NewTek name far too often, and should stick to what they can offer now not what they used to do. I'll agree that they always seem to manage to slip in a reference to NewTek whenever they can, but hey who wouldn't, but still they act like they made up NewTek or something, so in that respect I can see your point. Look Tim's gotta all the brains at NewTek and everybody knows it. I never meant to say they created NewTek, Tim did and it's his baby. I just miss the marketing NewTek once had. The image and direction seems different now. AND PEOPLE thats MY opinion. In 1994 NewTek was too quite, alot of things happened in 94, commodore died, Flyer was hyped to all hell and had problems delivering, people left, company restructered, platforms had to be considered, lightwave popularity grew, Newtek truely changed the industry, the new focus different? maybe. Here we are in 95 and we all made it. : :Sure they may or may not succeed, but did they try? : "Try, there is no try. Either do, or do not." Yoda, Jedi Master Oh I see.. Yoda now... ok... : Sarah Connor Ready kids: Please remember these are MY opinions and mine alone. I do not represent anyone or anything but I alone. So if you disagree with what I say take it up with me, do not attempt to use your powers of influence, simply send me mail personally and I'll be glad to talk with you on any apprent disagreement you may have. Though I must say its pretty sad in this day in age I have to make out this statement to protect myself. Hopefully I wont have to do this anymore. Sarah best of luck to ya on yer next film... you were great in terminator.. "Hastalavista baby....." Terminator II Dan Rockwell at - Nowhere/norelation/nothing/nada/justme.com From gpb3439@osfmail.isc.rit.edu Sat May 6 09:28:35 PDT 1995 Article: 5518 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5518 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!rochester!rit!isc-newsserver!gpb3439 From: gpb3439@osfmail.isc.rit.edu (Greg Burger) Subject: Inverse kenematics Message-ID: <1995May2.171538.29849@ultb.isc.rit.edu> Sender: news@ultb.isc.rit.edu (USENET News System) Nntp-Posting-Host: grace.isc.rit.edu Organization: Rochester Institute of Technology, Rochester, NY Date: Tue, 2 May 1995 17:15:38 GMT Lines: 10 Does Lightwave 4.0 have inverse kenematics? And if not, why? They're the coolest things! -Greg -- ---------------------------------------------------------------------------- Greg Burger | I can niether confirm nor deny that, gpb3439@grace.isc.rit.edu | but I know the answer. | From koren@hpfcogv.fc.hp.com Sat May 6 09:29:29 PDT 1995 Article: 5519 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5519 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.kei.com!simtel!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: The Return of the Amiga! Date: 02 May 1995 20:38:15 GMT Organization: Hewlett Packard Ft. Collins Lines: 19 Distribution: world Message-ID: References: <3nc6hi$i1s@newsbf02.news.aol.com> <3nec17$hdd@ixnews4.ix.netcom.com> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: fwtep@ix.netcom.com's message of 23 Apr 1995 20:07:03 GMT fwtep@ix.netcom.com (Fred Tepper) writes: > out in early fall). Also by that time, a loaded Pentium 100 will cost > around $2000-- how much will one of those *new* Amigas cost loaded, > $6000 maybe? (After all, how much was a loaded 4000 including a 24 bit > card and CR ROM? I say calling it a 4000 was quite apt.) Hmm. I've got two computers: an Amiga 4000, and a PC that is (supposedly) quite a bit faster than the Amiga. It also costs about $1000 less than the Amiga did. And you can go into the local software store and buy software for it, unlike the Amiga. Similar for hardware. I've also got a Unix system which is much faster than the fastest Pentium PC. Oddly enough, I end up using the Amiga for darned near everything serious, and the PC gets relegated to games. Go figure. - steve (not one to go with the flow i guess) k From cevanim@aol.com Sat May 6 09:28:57 PDT 1995 Article: 5520 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5520 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 2 May 1995 17:44:07 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3o6937$50l@newsbf02.news.aol.com> References: <3o36el$cm0@newsbf02.news.aol.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com I heard Lee S. wrote the Sarah bit. Just wanted to get a little feedback from folks. Seriously, I answered and got no resonse also. Guess Sarah slipped away into the night. Just another figment of our imaginations. Ed CEVAnim@aol.com From sobe@ids.net Sat May 6 09:29:44 PDT 1995 Article: 5521 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5521 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!paperboy.ids.net!155!sobe From: sobe@ids.net (Willi Wirz) Newsgroups: comp.graphics.packages.lightwave Subject: LW on SGI Date: Tue, 2 May 95 23:23:04 GMT Organization: South Beach Digital Lines: 3 Message-ID: NNTP-Posting-Host: pslip090.mia-fl.ids.net X-Newsreader: VersaTerm Link v1.1.3 Any release date for the SGI version of LW? thnx From Matthew.Copeland@DaytonOH.NCR.COM Sat May 6 09:27:59 PDT 1995 Article: 5522 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5522 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.cs.columbia.edu!news.nyc.pipeline.com!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Matthew Copeland Subject: Re: Lightwave 4.0 PC Blues X-Nntp-Posting-Host: 149.25.42.49 Message-ID: Sender: news@ranger.daytonoh.attgis.com (News Administrative Login) Reply-To: Matthew.Copeland@DaytonOH.NCR.COM Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] References: <3nudr8$gan@news.xmission.com> Date: Tue, 2 May 1995 11:22:17 GMT Lines: 21 >When I run LW, everything seems to work, except when I try to load a scene, I get a nasty little message >from Windows (the equivalent to a GPF). I go the same thing also (under Win 3.11). My problem turned out to be, that if I try to load one of the scenes that comes w/ LWPC and "Images" was not installed, the system would crash (I'm assuming the scene was looking for an image map and couldn't find it). I'm hoping this is a bug that will be corrected... -Matt Copeland AT&T GIS From jgjones@earth.usa.net Sat May 6 09:31:20 PDT 1995 Article: 5523 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5523 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.kei.com!ub!csn!earth.usa.net!earth.usa.net!news From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW4.0: Problem with anim preview speed Date: 2 May 1995 20:06:28 -0600 Organization: Internet Express (800-592-1240 customer service) Lines: 19 Message-ID: <3o6of4$roj@earth.usa.net> References: <3o2q4u$lb@usenet.INS.CWRU.Edu> NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] RE: the discussion of preview playback speed: > I have the same problem, and I'm running on a P90 with an ATI Mach 64 > WinTurbo with 2 Megs Vram. Don't know what does it. It hasn't really > bothered me much yet so I haven't gone in and fiddled with my graphics > card settings to see if it helps. I have an ATI WinTurbo and found that 30 fps previews only work with the "True Color" setting (under WindowsNT's Display program). (Might make a difference with other graphics cards, too. I dunno.) If you're running Windows, you can use the ATI program to change the 24-bit mode to "32bpp" to probably achieve the same effect. (Actually, now that the LW previews are running full speed, I find that they're _too_ fast: plays a 300-frame preview in 9 seconds... (!) Maybe I should turn off that dang "Turbo" switch... ...nah. :) -Jim From all Sat May 6 09:30:27 PDT 1995 Article: 5524 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5524 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!hudson.lm.com!news.pop.psu.edu!news.cac.psu.edu!news.tc.cornell.edu!newsserver.sdsc.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!csusac!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 3 May 1995 00:40:55 GMT Organization: University of California, Riverside Lines: 76 Distribution: world Message-ID: <3o6jen$96p@galaxy.ucr.edu> References: <3o66rv$5o1@news.erinet.com> Reply-To: all NNTP-Posting-Host: 157.233.11.70 In article <3o60ve$da9@sumter.awod.com> Vern Shurtz writes: > For anyone thinking of buying lightwave 3D for the PC do yourself > a favor, DON'T. I had the displeasure of working with it this > weekend and I am not impressed. So you used Lightwave for a few hours and now you're an expert. Yeah right. Use the program for a month to do real work. Learn its ins and outs. Then I might take your pronouncements more seriously. > Even on NT 3DS will render circles around it > any day of the week. I'm having a little difficulty fathoming exactly what you mean by "render circles around". Do you mean that 3DS will render faster than Lightwave in typical scenes? If so, then maybe you could provide us with some meaningful benchmarks. You may be right. But bear in mind the fastest renderer may not be the best renderer. Perhaps you were referring to 3DS rendering circles around Lightwave in terms of rendering features? Let's see, Lightwave's renderer can do selective raytracing of reflection and refraction. 3DS? Sorry, not without a costly IPAS routine, and then only for still images. Lightwave's renderer has high quality glows and lens flares built in. 3DS? Sorry. IPAS time again. Lightwave's renderer can accurately render COLORED shadows for tinted transparent objects. 3DS? Sorry. Maybe that raytracing IPAS will do it... Or maybe you meant that 3DS renderings LOOK better than Lightwave's? First, the look of a rendering is determined largely by the artistry of the animator and his skill in using his software tools. I know nothing of your artistry, but I think I can safely say that you are not a skilled Lightwave animator. It takes more than a weekend to become that. Second, the substantial majority of people I have spoken to who have extensively used both programs think that, for their own work, Lightwave produces better looking output. YMMV. > > It's interface suck's Bigtime. > Care to offer specifics? Does it "suck" that most commonly performed modeling/animation tasks can be performed in fewer mouseclicks/ keystrokes in Lightwave than in 3DS? Does it "suck" that Lightwave's modeler gives you ten modeling layers that you can operate on in any combination. Does it "suck" that the modeler has an UNDO feature (MULTIPLE UNDO in LW 4.0), or that it allows you to model with spline patches, or that it has a very powerful metaform function for easily creating otherwise difficult to model shapes? Does it suck that Lightwave allows numeric input control for all functions and tools, or that Lightwave offers graphical spline envelopes for animatable parameters, whereas 3DS only offers ease-in/ease-out views for one key at a time? Does the inclusion of bones and displacement mapping in Lightwave likewise suck? You are familiar/comfortable with 3DS's interface, and unfamiliar with Lightwave's. That should not be confused with Lightwave's interface "sucking". The consensus of those familiar with both programs seems to be that Lightwave's interface is more efficient, productive, and just plain fun than 3DS's, though 3DS may still be better suited for certain jobs. I would never assert that "Lightwave is Better than 3DS." Different people have different needs and styles of thinking/working. Lightwave may be "better" for some animators, while 3DS may be "better" for others. Myself? I plan on buying 3DS in the near future for its own unique strengths and features. It should complement Lightwave nicely. You may want to take a similar approach with Lightwave. Think of it as a three or four moderately priced IPAS routines. :-) TTYL. -Brian Hoffman (Physics Teacher/Lightwave User/3DS Lurker) Internet Address: bhoffman@valverde.edu From doroin@cobber.cord.edu Sat May 6 09:31:22 PDT 1995 Article: 5525 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5525 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!uunet!mr.net!sonic.cord.edu!cobber.cord.edu!not-for-mail From: doroin@cobber.cord.edu (Jon Doroin) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Penello Question Date: 2 May 1995 22:18:17 -0500 Organization: Concordia College, Moorhead Minnesota Lines: 12 Message-ID: <3o6slp$37b@cobber.cord.edu> References: <3o0uc5$htg@metroux.metrobbs.com> NNTP-Posting-Host: cobber.cord.edu In article <3o0uc5$htg@metroux.metrobbs.com>, Kurt H wrote: >To any of you beta testers...... >HAs penello been implemented yet? What kind of effects can be achieved? > You mean, there is a Penello plug-in for Lightwave3D 4.0 in the works? I was gonna pick Penello up for 3D Studio. It would be really nice to have one copy of Penello work with 3D Studio and Lightwave3D. -- ------------------------------------------------------------------ Jon Doroin | I've taken the NeXTSTEP doroin@cobber.cord.edu | Plan 9 on a NeXTstation From toastguy@clubmet.metrobbs.com Sat May 6 09:31:34 PDT 1995 Article: 5526 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5526 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!metroux.metrobbs.com!not-for-mail From: toastguy@clubmet.metrobbs.com (Kurt H) Newsgroups: comp.graphics.packages.lightwave Subject: RE: Where 95? Date: 2 May 1995 22:30:09 -0500 Organization: Metropolis BBS Lines: 9 Sender: metrotin@metroux.metrobbs.com Message-ID: <3o6tc1$5kf@metroux.metrobbs.com> Reply-To: toastguy@clubmet.metrobbs.com NNTP-Posting-Host: metroux.metrobbs.com X-Newsreader: TIN [version 1.2 PL2] We called 1-800 95Preview and for $40 or so bucks we got a copy. They claim that you are one of the lucky 200,000 Good Luck. Oh, you need a credit card because you don;t talk to a real person From GregTee@ix.netcom.com Sat May 6 09:30:30 PDT 1995 Article: 5527 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1819 comp.graphics.packages.lightwave:5527 Path: netcom.com!ix.netcom.com!netnews From: GregTee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 3 May 1995 03:55:51 GMT Organization: Netcom Lines: 59 Distribution: world Message-ID: <3o6us7$gfu@ixnews3.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> NNTP-Posting-Host: ix-la16-19.ix.netcom.com In <3o66rv$5o1@news.erinet.com> pthorn@erinet.com writes: > >Vern Shurtz wrote: >> >> >> >> NOT!!!! >> >> For anyone thinking of buying lightwave 3D for the PC do yourself >> a favor, DON'T. I had the displeasure of working with it this weekend >> and I am not impressed. Even on NT 3DS will render circles around it >> any day of the week. It's interface suck's Bigtime. >> >> >> >> Vern Shurtz >> Images Rendered >> > > Are you trying to tell us you actually prefer 3DS' Autocad-ugly DOS >interface better!?! > Hmmm, LightWave is good enough for Network television shows such as seaQuest and Star Trek Voyager, not to mention feature film trailers as well as full screen visual F/Xs. While it may not do as good a job at architectural walkthroughs as 3DS, due to 3DS's A buffer antialiasing, it does a great job of creating 'organic' visuals suited to the entertainment industry. The program has in fact, been developed largely by Hollywood, through it's input and suggestions, which makes it a different kind of product. As far as rendering circles around LightWave, it is true that 3DS can render faster, but it does so at the expense of image quality. I have 3DS, and can't create the same quality of image as I can in LightWave, and I'm quite fluent in both. LightWave has a far superior modeler next to 3DS. Organic modeling is still difficult in 3DS, and shapes that fold back over themselves are impossible to do in one pass. Selective raytracing is another plus to LW. 3DS still can't do it. Another problem with 3DS is the large number of IPAS routines one needs to get the software 'useable'. All the really cool features are extras, even glows and displacement mapping, which LW has had in of itself since release 3. One could easily spend over $5000 to get the same features that come native in LightWave, figuring the $3000 price of the 'base' package plus all the IPAS stuff. While 3DS does have many pluses, it still dosen't offer the same bang for the buck as LightWave. GT From fredie@churchill Sat May 6 09:28:09 PDT 1995 Article: 5528 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5528 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!ncrgw2.ncr.com!ncrhub2!ncrcae!churchill!fredie From: fredie@churchill (Fredie.Layberger) Subject: LW benchmarks Message-ID: Summary: LW rendering tests Sender: news@ncrcae.ColumbiaSC.ATTGIS.COM (news) Organization: AT&T Global Information Solutions, Columbia SC X-Newsreader: Tin 1.1 PL4 Date: Tue, 2 May 1995 12:06:22 GMT Lines: 19 Well I got our copy of Lightwave 4.0 for Windows installed and did a few benchmark test that others here might find useful. For my test, I used the Textures Examples that comes with Lightwave and rendered it in medium res with low aa. All the other settings were left at their defaults. The results: Amiga Amiga Intel Intel 50M ram 50M ram 64M ram *16M ram 040/25 040/40 486/66 P90 12m 52s 4m 45s 6m 6s 3m 44s With Preview Off 5m 18s 3m 19s * After loading the scene into Lightwave the system reports 0K Ram, 564M Page Swap From wal@cais.com Sat May 6 09:27:30 PDT 1995 Article: 5529 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5529 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.cais.com!wal.cais.com!wal From: wal@cais.com Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave4.0PC Date: Thu, 27 Apr 1995 23:50:55 EST Organization: Capital Area Internet Service (CAIS) Lines: 17 Message-ID: NNTP-Posting-Host: wal.cais.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Hi all, I understand that the render preview size can't be changed in this version, and I'm not sure if this is related but... Why is the only available selection in render display menu "none"? Surely one can display his/her creation at full res without resorting to some external viewer? BTW, Win95 seems to run LW just as fast as NT3.5, with the added benefit of 10 extra megs free ;) As always, replies appreciated. wal@cais.com From fwtep@ix.netcom.com Sat May 6 09:30:33 PDT 1995 Article: 5530 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1822 comp.graphics.packages.lightwave:5530 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 3 May 1995 05:57:16 GMT Organization: Netcom Lines: 44 Distribution: world Message-ID: <3o75vs$p4t@ixnews2.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-pas13-30.ix.netcom.com >In <3o66rv$5o1@news.erinet.com> pthorn@erinet.com writes: > >>Vern Shurtz wrote: >>> NOT!!!! >>> For anyone thinking of buying lightwave 3D for the PC do yourself >>> a favor, DON'T. I had the displeasure of working with it this weekend >>> and I am not impressed. Even on NT 3DS will render circles around it >>> any day of the week. It's interface suck's Bigtime. > >>> Vern Shurtz >>> Images Rendered You must be right, because if you can get any quality at all out of 3DS you must be a GOD and God can't be wrong. Damn, this really screws things up for me. Now I've got to stop doing all those film and TV effects with Lightwave. No wonder Steven Spielberg likes the Lightwave effects he's seen--he's obviously never seen anything done on 3DS. (Actually, I don't know anyone who HAS. Which major Hollywood companies did you say are using it?) Well, I guess it's time to call all the other effects houses and tell them to dump their copies of Lightwave. Boy, this will be a black day to be remembered for all time. I can just picture the phone call: "Hi, Ken? This is Fred. You've got to stop using Lighwave. I know it works great for you and that you've made tons of money with it but you've got to stop right now. Vern Shurtz was not impressed with it." OK, so 3DS will render circles around Lightwave. I don't need to render circles. Can it do spaceships, submarines, dinosaurs and things like that? As I said, I'm not too familiar with 3DS. Can it do other things besides circles? I have to agree with you about Lightwave's interface, it's sucks the bigtime you would have to spend learning 3DS and shrinks it down to the quickest learning curve in the industry. Hey Vern, you going to Cerritos Auto Square this weekend? Well, thanks again for the valuable info, it was very generous of you. I'm generous too; in fact I'd like to get the Shurtz off my back. -=Fred=- PS: If you have any advice on how to do effects that look like cheap video games because they were done on 3DS I'd really appereciate it. From wal@cais.com Sat May 6 09:27:44 PDT 1995 Article: 5531 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5531 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!gatech!swrinde!pipex!news.sprintlink.net!news.cais.com!wal.cais.com!wal From: wal@cais.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Undo in Layout? Date: Fri, 28 Apr 1995 23:34:51 EST Organization: Capital Area Internet Service (CAIS) Lines: 22 Message-ID: References: <3nqpjp$ppq@usenet.INS.CWRU.Edu> NNTP-Posting-Host: wal.cais.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3nqpjp$ppq@usenet.INS.CWRU.Edu> mbc@po.cwru.edu (Michael B. Comet) writes: >From: mbc@po.cwru.edu (Michael B. Comet) >Subject: Undo in Layout? >Date: 28 Apr 1995 13:12:25 GMT >Question, is there any way to undo things in layout? >Such as camera moves etc..etc... >I couldn't find any undo button! Try the button labeled RESET to undo an object move also clear motion path & delete keys are sometimes helpful functions :) enjoy, wal @cais.com >-- >| Michael B. Comet - mbc@po.cwru.edu >| http://www.cwru.edu/0/cwrunet/homes/comet/index.html >| Graphics & Animation! From wal@cais.com Sat May 6 09:27:49 PDT 1995 Article: 5532 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5532 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!news.sprintlink.net!news.cais.com!wal.cais.com!wal From: wal@cais.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Still won't run! Date: Sat, 29 Apr 1995 17:43:14 EST Organization: Capital Area Internet Service (CAIS) Lines: 27 Message-ID: References: NNTP-Posting-Host: wal.cais.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article edgore@netcom.com (Edwin Gore) writes: >: I am still very sad. I've upgraded my machine to Windows For Workgroups 3.11 >: (from WFW 3.1), double/triple/quintuple/UMPTEENBILLION checked that my dongle >: is securely seated, and Lightwave STILL WON"T RUN ON MY MACHINE. >I also just noticed that my Proaudio 3D soundcard is sharing IRQ7 with the >parallel port....wonder if that could have anything to do with the problem? >When I installed the card I tested it at every other IRQ, and couldn't get >16bit sound, so I'm reluctant to change it. Sigh. Guess I'll be calling NewTek >on Monday and welcomimg them to the wonderful world of supporting the Wintel >platform... >-- >--------------------------------------------------------------------- >! edgore@netcom.com ! Subscribe the Strata Mailing list! ! >! Opinions are mine, ! Email "subscribe strata-list" ! >! unless you want 'em ! to listserv@netcom.com...or don't... ! >--------------------------------------------------------------------- Sounds to me like you've answered your own question :) You simply must reassign one or the other resources to a FREE interrupt. This is not that difficult and should cure your probs. Check your system docs, they usually has a chart of INT's used and available alternates. enjoy, wal@cais.com From freddric@aol.com Sat May 6 09:32:14 PDT 1995 Article: 5533 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5533 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: freddric@aol.com (Freddric) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeler 4.0 Date: 3 May 1995 01:52:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3o75nq$e78@newsbf02.news.aol.com> References: Reply-To: freddric@aol.com (Freddric) NNTP-Posting-Host: newsbf02.mail.aol.com I was just wondering, is the current version of pre release modeler 4.0. The final version. Or will there be a more up to date version in the final release. I only ask this because it seems to get more unstable, the longer I use it in one session. I have a Pentium90 with 48megs and am running windows NT 3.5. It seems to give a heap error, and then it just throws me out. This happens most of the time while I'm trying to do a boolean function. Inquiry minds what to know. Thanks. Other than that, It is one of the best modelers out there. From davewarner@globalone.net Sat May 6 09:33:27 PDT 1995 Article: 5534 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5534 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Dave Warner is one Helluva Guy. Date: 3 May 1995 03:10:29 -0400 Organization: Global One, Inc. Lines: 37 Message-ID: <3o7a95$6jq@shell.globalone.net> References: <3o5m9o$k6r@kelly.teleport.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] DMetcalfe (downinit@teleport.com) wrote: : Since joining c.g.p.lw and lw-l, you've been one of the most consistently : helpful and entertaining voices here. How you find time for 50 line : articles on looping image sequences etc. is beyond me. What's your typing : speed? And where were you up until a couple months ago? Thanks buddy! I appreciate the "warm fuzzy"....as for my typing speed, it's nothing great...I just have a LOT of time on my hands since I'm legally blind and a leach on society (I collect disability). I've been a lurker here for many months, mainly because I believe in keeping my mouth shut until I have something worth saying, but lately I seem to have something to say about everything. I guess that's cool, as long as some of it's correct! =) : My theory is the mothership just dropped you off with a mission to learn : more of this wonderful Lightwave thing the aliens are hearing so much : about. Issue a "No Comment, can't confirm nor deny" and I'll be happy. ;) Hah hah! All I'm >allowed< to say is...."E.T. Phone home!" : Keep it up man, the scads of PC newbies who are just around the corner : will call you GOD. Just remember the faithful when the mothership comes : back. Dave Warner, Divine Entity? ....nah....as long as there are LightWave questions I know the answers to, I'll be here (and on the mailing list). Besides, where else can I learn about things that are printed in the manual, like the MIRROR function! =) Thanks again for the kind words.... -- -David Warner Event Horizon Graphics From davewarner@globalone.net Sat May 6 09:28:38 PDT 1995 Article: 5535 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5535 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Inverse kenematics Date: 3 May 1995 03:23:35 -0400 Organization: Global One, Inc. Lines: 15 Message-ID: <3o7b1n$7ds@shell.globalone.net> References: <1995May2.171538.29849@ultb.isc.rit.edu> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Greg Burger (gpb3439@osfmail.isc.rit.edu) wrote: : Does Lightwave 4.0 have inverse kenematics? And if not, why? They're : the coolest things! : -Greg Yes, LightWave 4.0 has Basic IK functions, but it's only a matter of time before they're no longer "basic". See other messages on this newsgroup and on the LW Mailing List to get a better idea of exactly how IK works in LightWave 4.0. -- -David Warner Event Horizon Graphics From mcoats@qnet.com Sat May 6 09:28:33 PDT 1995 Article: 5536 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5536 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC PAR and LW 4.0 (again) Date: Tue, 2 May 1995 10:14:08 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 36 Message-ID: References: <3o3m3o$v7g@hearst.cac.psu.edu> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <3o3m3o$v7g@hearst.cac.psu.edu> On 1 May 1995, Anthony Cingle wrote: > O.K., talked to a guy at DPS about the problems I've been having with the PAR. I > followed his instructions to the T. > 1. Click on save RGB. > 2. Enter filename WITH the .TGA extention > 3. select "Name001" for output filename format > 5. select Targa as your file format > 6. renderaway > > Well I did all of this, and still the same thing happens. LW will render > directly to the PAR, but it doesn't advance the frames. So when I render a 30 frame > animation. All I see when I go into the PAR is a one frame .ANI file. It writes > over all of the previous frames with the next one. > He was running LW 3.8X. and said that it was working fine for him. Could > it be the different versions of LW? I don't know. I'm really depressed at the > moment. I sunk a huge chuck of cash into the PAR and LW, and to find out that they > won't work togther is rather depressing to say the least. :( > Has ANYONE been able to render directly to the PAR (s.w. version 1.5) with > LW 4.0 for the PC? PLEASE, PLEASE, PLEASE, if you have I'd love to know how. Until you can figure out what is going on, you may just want to render your TGA files to your system HD and then import them to your PAR. This is what I am doing right now as I don't have the Windows NT PAR software yet and I don't want to run LW under regular windows. The par is pretty fast at importing, so I in the morning I just click the directory that has all my anim frames in it, click the ALL button, hit Import, type the name, and go get a cup of coffee. By the time I get back, the few hundred frames have been imported and are in animation format. Sure would be nice to render directly TO the PAR though. Manny From shf@netcom.com Sat May 6 09:32:17 PDT 1995 Article: 5537 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5537 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Modeler 4.0 Message-ID: Organization: The Blue Planet References: <3o75nq$e78@newsbf02.news.aol.com> Date: Wed, 3 May 1995 20:51:56 GMT Lines: 22 Sender: shf@netcom4.netcom.com +-- freddric@aol.com (Freddric) writes: | I was just wondering, is the current version of pre release modeler 4.0. | The final version. Or will there be a more up to date version in the final | release. There are additional bug fixes in the final version, and some added plug-in capability that is more or less invisible to the user. | I only ask this because it seems to get more unstable, the | longer I use it in one session. I have a Pentium90 with 48megs and am | running windows NT 3.5. It seems to give a heap error, and then it just | throws me out. This happens most of the time while I'm trying to do a | boolean function. I haven't heard of this one before, and I know most of our testers have been using Modeler for long modeling sessions. With 48 megs you should have memory to burn. I afraid I can't offer more help without a better sense of the problem. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From mchang@kaiwan009.kaiwan.com Sat May 6 09:33:21 PDT 1995 Article: 5538 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5538 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!uunet!UB.com!kaiwan.kaiwan.com!not-for-mail From: mchang@kaiwan009.kaiwan.com (Mark Chang) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Where did you get Win 95? Date: 2 May 1995 23:29:06 -0700 Organization: KAIWAN Internet (310-527-4279,818-756-0180,909-785-9712,714-638-4133,805-294-9338) Lines: 20 Message-ID: <3o77ri$7or@kaiwan009.kaiwan.com> References: <3o3guc$jcd@garuda.csulb.edu> NNTP-Posting-Host: kaiwan009.kaiwan.com X-Newsreader: TIN [version 1.2 PL2] David Ovadia (dovadia@csulb.edu) wrote: : I have noticed that many of the posts state that they are running : under Windows 95. Where is everyone getting it? Is everyone in the world : except me a Beta Tester? No, only 400,000 Beta Tester. Actually, I got Win95 from Microsoft Developers Network Membership. And it also came with Dos, Win3.1, Win3.11, WinNT3.5, SDKs, DDKs for only $449 a year. You get a quarterly update of almost 15CDs worth of Micky stuff. Pretty cool for 500bucks. I know, I know not really c.g.p.l posting. ,+------------------------------------------------------------------------+ +-------------------------------------------------------------------------+| | Mark C. K. Chang Faith Academy 85|| | Embedded Systems Software Engineer CSUF 91|+ | Creative Integrated Systems Inc. AACF Alumni|' | mchang@kaiwan.com, mark.chang@solar.org, http://www.kaiwan.com/~mchang |' +-------------------------------------------------------------------------+ From lewis_a@gate.net Sat May 6 09:30:52 PDT 1995 Article: 5539 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1832 comp.graphics.packages.lightwave:5539 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.gate.net!hopi.gate.net!lewis_a From: Lessingham Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: Wed, 3 May 1995 08:41:13 -0400 Lines: 12 Message-ID: References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: hopi.gate.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3o6us7$gfu@ixnews3.ix.netcom.com> > shapes that fold back over themselves are > impossible to do in one pass. Just picking nits here, but you can make an object fold back over itself in one pass in 3DS. Go to the lofter and grab a vertex of your path. Pull it down over the top of previous vertices. In order to see your result, you'll need to scale your shapes. Create...voila!. For a sample, see the socket (as in socket wrench) sample that ships with R3 and R4. Abe From Thealy@nesbbx.rain.COM Sat May 6 09:33:29 PDT 1995 Article: 5540 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5540 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!psgrain!agora!nesbbx!Thealy Subject: Re: Light Rom Vol 2 References: <3noitp$kcp@horus.infinet.com> Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Wed, 3 May 95 00:34:15 PST Organization: NESBBX Bulletin Board System Lines: 27 In <3noitp$kcp@horus.infinet.com>, djr@infinet.com (Dan J. Rockwell) writes: > > Dan > > now with that over (I hope) can someone tell me if light rom 2 has shipped > yet? > > Well I called Select Solutions on Monday and they said it was in stock & it should be on the way to me :) I made sure that it was volume II also. BTW: they have it for $29.95 - Well worth it IMHO. Thomas ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, PEARL JAM, THE DOORS + MANY MORE send e-mail if interested, your list gets mine "Before I ever learned how to talk, I forgot what to say" ------------------------------------------------------------------------------ From toastguy@clubmet.metrobbs.com Sat May 6 09:33:34 PDT 1995 Article: 5541 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5541 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!metroux.metrobbs.com!not-for-mail From: toastguy@clubmet.metrobbs.com (Kurt H) Newsgroups: comp.graphics.packages.lightwave Subject: RE:pennello question Date: 3 May 1995 08:25:14 -0500 Organization: Metropolis BBS Lines: 8 Sender: metrotin@metroux.metrobbs.com Message-ID: <3o807q$n15@metroux.metrobbs.com> Reply-To: toastguy@clubmet.metrobbs.com NNTP-Posting-Host: metroux.metrobbs.com X-Newsreader: TIN [version 1.2 PL2] According to a pre NAB press release, NEwTek and XaosTools (author of Penello) are in bed together and Pennello will be shipped WITH LW. Xaostools is the exclusive dealr for LW on SGI. Since the press release I have not heard any buzz. I think its great because a competitor bought PEnello for 3DS, and I hope that PEnnello is integrated in LW soon so I can use it without dropping a grand. From mbc@po.cwru.edu Sat May 6 09:31:15 PDT 1995 Article: 5542 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5542 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW4.0: Problem with anim preview speed Date: 3 May 1995 13:34:07 GMT Organization: Case Western Reserve University Lines: 12 Message-ID: <3o80of$89j@usenet.INS.CWRU.Edu> References: <3o3fte$5gl@usenet.INS.CWRU.Edu> <3o63to$3i7@newsbf02.news.aol.com> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article stranahan@aol.com (Stranahan) said: > Anim previews are not correct speed....on our Alphas, they are too fast... > I'll trade...mine are still too slow. -- | Michael B. Comet - mbc@po.cwru.edu | http://www.cwru.edu/0/cwrunet/homes/comet/index.html | Graphics & Animation! From mrgloop@aol.com Sat May 6 09:32:09 PDT 1995 Article: 5543 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5543 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mrgloop@aol.com (Mr gloop) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Invisible Wireframe Previews Date: 3 May 1995 10:43:59 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3o84rf$j5g@newsbf02.news.aol.com> References: <3o5bcq$39s@usenet.INS.CWRU.Edu> Reply-To: mrgloop@aol.com (Mr gloop) NNTP-Posting-Host: newsbf02.mail.aol.com I also found that when running in 256 colors, the wireframes do show up...... It's too bad that I have to switch back and forth depending upon whether I want wireframes or rendering previews......... I'm assuming this will be fixed in the full release version. Does anyone know? From edgore@netcom.com Sat May 6 09:27:52 PDT 1995 Article: 5544 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5544 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!edgore From: edgore@netcom.com (Edwin Gore) Subject: Re: Lightwave Still won't run! Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Thu, 4 May 1995 02:19:28 GMT Lines: 28 Sender: edgore@netcom.netcom.com wal@cais.com wrote: : Sounds to me like you've answered your own question :) : You simply must reassign one or the other resources to a FREE interrupt. : This is not that difficult and should cure your probs. Check your system : docs, they usually has a chart of INT's used and available alternates. : enjoy, : wal@cais.com Ah, a free interrupt, if only I had had one that was compatible with the PAS-3D, but alas on my system only IRQ7 would work for 16-bit sound. I endedup having to spend $40 on a parallel card that could be assigned to a hi-IRQ (like..15), and everything works fine now. If I were a typical user on the Internet (from what I've seen..) and Lightwave was atypical program, I would probably bitch and moan, and claim that NewTek OWES me the $40 that I had to spend to get their program to work. Since I'm not typical, and neither is lightwave, now that I've been able to use it for a bit I think maybe instead I'll send ANOTHER $850 to NewTek, because they have obciously made a mistake charging me what they did for this package. -- --------------------------------------------------------------------- ! edgore@netcom.com ! Subscribe the Strata Mailing list! ! ! Opinions are mine, ! Email "subscribe strata-list" ! ! unless you want 'em ! to listserv@netcom.com...or don't... ! --------------------------------------------------------------------- From mcoats@qnet.com Sat May 6 09:31:51 PDT 1995 Article: 5545 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5545 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: Invisible Wireframe Previews Date: Tue, 2 May 1995 21:59:23 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 21 Message-ID: References: <3ntsb1$65n@newsbf02.news.aol.com> <3o5bcq$39s@usenet.INS.CWRU.Edu> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <3o5bcq$39s@usenet.INS.CWRU.Edu> On 2 May 1995, Michael B. Comet wrote: > Hey well guess what.... > > I had a slower graphics card, and went out and bought a > Diamond Stealth 64 with 2 megs (upgradable to 4) with VRAM yesterday. > Work MUCH faster. > I set it to 1024x768 65,000 colors (it needs 4 megs for 24 bit > in that mode). And what do you know, all the sudden objects didn't appear > in preview! > I set it back down to 256 colors, and it worked! Also a lot > faster. > For now though a fix is to run in 256 colors. I have an ATI Mach 64 (winTurbo 2 megs Vram) and I can run LW in 65,000 colors at 1024X768 and do previews fine. The only problem I have is a 30FPS playback once the wireframe is done. More like 20 FPS on my system. Manny From cevanim@aol.com Sat May 6 09:29:23 PDT 1995 Article: 5546 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5546 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 3 May 1995 11:50:27 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3o88o3$k9b@newsbf02.news.aol.com> References: <3o4c7a$o4s@newsbf02.news.aol.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com Please Sarah, take off the veil ! We all want to see who you really are. A little tintallation is OK....But it can lead to frustration and even bitterness if carried to far. Ed CEVAnim@aol.com From Jeff_Holinski@mindlink.bc.ca Sat May 6 09:33:50 PDT 1995 Article: 5547 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5547 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave 4.0 Bugs/quirks Date: Wed, 03 May 95 09:48:43 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 35 Distribution: world Message-ID: <69984-799519723@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net I picked up LightWave for my PC last weekend and although I really like the program I've come across a couple of quirks. They are: If you install LightWave to a drive other than C: LW doesn't seem to ba able to find the directories for scenes, objects, images, ect. The file requestor always opens to Newtek/programs. (where LW was run from) The fix is to edit your LW.cfg file to make sure it has the proper drive specified as the contentdirectory. I've noticed that when LW gets short on ram it will start using virtual memory. EXCEPT doing previews. I've only got 16 megs or ram so I quite often get the Windows "Resources Low!" warning when doing previews. On my machine that generally means I've got about enough ram for about another 30-40 frames. If I let a perview go past that It will usually crash LightWave. The solution to that seems to be that if you get the warning near the start of your preview you should abort it and use a frame step and a slower playback. (or buy more ram) ;^) If you get the warning near the end of your preview you might be able to finish it. I've also noticed that some software doesn't seem to like the Targa files that LightWave renders. Graphic Workshop will crash if I try to view one and the AVI builder program I got with Vistapro for windows doesn't recognize them. The PAR on my Amiga has no problem with them though. I assume the files are un-compressed Targas and most PC software prefers compressed Targas. Hopefully there will be a switch in the final version of the software so you can set it for whichever version of file you need. You reading this Allen? :^) Jeff H... . From jperry@firstnet.net Sat May 6 09:34:00 PDT 1995 Article: 5548 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5548 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!news.duke.edu!eff!wariat.org!malgudi.oar.net!zen.firstnet.net!news From: jperry@firstnet.net Newsgroups: comp.graphics.packages.lightwave Subject: FOR SALE: Two Used Raptors!!! Date: Wed, 03 May 95 14:14:40 PDT Organization: Dayton Internet Services Lines: 51 Message-ID: <3o8eb7$hj7@zen.firstnet.net> NNTP-Posting-Host: 199.218.243.120 Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage *---> TWO RAPTOR-2 WORKSTATIONS FOR SALE <---* If you are considering a Pentium system but crave more power for modeling, animation and other compute- intensive tasks, I have two MIPS workstations for sale (64 Mb RAM each) for under $4,500 apiece. You would need four Pentium systems to equal them, at a cost of $20,000! The cost for 64 Mb of new RAM alone is around $3,000. For not much more than that, you get a complete system! Unlike the first two Raptor products, these are TRUE STANDALONE WORKSTATIONS with keyboards, mice, and Windows NT. So they'll run practically any regular (non-NT) Windows software as well. One is 4 months old, and the other 10 months. Both have 2-year warranties, and are performing flawlessly. These are fully loaded workstations (minus monitors) and not stripped-out shells. SYSTEM SPECS: Manufacturer: DeskStation Technology CPU: MIPS 4600, 133 MHz 64 Mbyte RAM 2x speed CD ROM internal VESA SVGA card SCSI-II VESA controller Ethernet Floppy, Keyboard, Mouse Windows NT 3.5 (Daytona) One has a 520 Mbyte HD, and the other a 330 Mbyte HD. No additional network setup is required. They are already configured to talk to each other. Just add monitors and the application of your choice (Standalone LW, Elastic Reality, etc). The economics are simple: these TWO faster machines cost a heck of a lot less than FOUR slower ones. And for tasks like modeling, even a room full of networked Pentiums won't speed things up: you need more power IN ONE BOX. Please call Andy Hofman at 513-222-2212. From eric_jones@nrtpq01.rtp.nt.com Sat May 6 09:33:48 PDT 1995 Article: 5549 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5549 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!bnr.co.uk!bcarh8ac.bnr.ca!bcarh8ab.bnr.ca!news From: Eric Jones Newsgroups: comp.graphics.packages.lightwave Subject: WANTED: Info regarding ScreamerNet Date: 3 May 1995 17:43:00 GMT Organization: GES Lines: 19 Message-ID: <3o8fb4$l35@bcarh8ab.bnr.ca> NNTP-Posting-Host: n5ppm56f.bnr.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Macintosh; I; 68K) X-URL: news:comp.graphics.packages.lightwave#3o57m1$6h2@news.ais.net Howdy, folks. Just wanted to toss this hook out into the Cloud and see what I came up with. I am searching for information regarding the ScreamerNet product from NewTek - prices, requirements, limitations, etc. I am most eager to hear from any of you out there who might actually be using this software. I work for a startup multimedia company, and we are considering the possibility of chaining our PCs in a ScreamerNet config to help save us rendering time. Any and all info would be greatly appreciated. Thanks in advance. Eric Jones From bruggemn@netcom.com Sat May 6 09:29:25 PDT 1995 Article: 5550 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5550 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bruggemn From: bruggemn@netcom.com (Paul Bruggeman) Subject: Re: NewTek unveils Windows Toaster box at NAB Message-ID: Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <3o4c7a$o4s@newsbf02.news.aol.com> <3o88o3$k9b@newsbf02.news.aol.com> Date: Thu, 4 May 1995 05:02:01 GMT Lines: 11 Sender: bruggemn@netcom17.netcom.com In article <3o88o3$k9b@newsbf02.news.aol.com> cevanim@aol.com (CEVAnim) writes: >Please Sarah, take off the veil ! We all want to see who you really are. >A little tintallation is OK....But it can lead to frustration and even >bitterness if carried to far. >Ed >CEVAnim@aol.com Sarah: Just a Lightware marketing droid.... bruggemn@netcom.com From npeirce@aol.com Sat May 6 09:33:53 PDT 1995 Article: 5551 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5551 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: npeirce@aol.com (NPeirce) Newsgroups: comp.graphics.packages.lightwave Subject: Re: GUS owners BEWARE!! LW may not like your card Date: 3 May 1995 14:03:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <3o8ggo$m4r@newsbf02.news.aol.com> References: Reply-To: npeirce@aol.com (NPeirce) NNTP-Posting-Host: newsbf02.mail.aol.com I have a GUS too and so far no problems with LW. I am not sure what settings I have going. NPeirce From cevanim@aol.com Sat May 6 09:29:11 PDT 1995 Article: 5552 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5552 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 3 May 1995 14:16:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3o8h94$ma9@newsbf02.news.aol.com> References: Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com * = Stranahan's credibility level. (He seems to be who he is. Or is it that, he is who he seems to be? Well at least I've seen his picture in a magazine.) I've seen him in real life. He's just as ugly in real life as he is in the magazine pictures. If it weren't for the fact God gave him an unusally "bright brain" he'd just be another one of us. You don't suppose Tim's wife knows about us. Sheee could be the one ! Ed CEVAnim@aol.com From mcoats@qnet.com Sat May 6 09:32:52 PDT 1995 Article: 5553 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5553 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Stuart-Lw Directories Date: Tue, 2 May 1995 22:56:20 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 10 Message-ID: NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello Will the 4.0 final release have a save settings type of command. It sure would be nice to click on LOAD scene and have it go to my Scene directory, and the same for Objects, textures, etc. It would be nice not to have to keep setting my resolution to 752X480 so that my PAR animations get full screen anims. Everytime I reboot my system and start a new anim, it reverts back to 640X480. Manny From adamchry@cats.ucsc.edu Sat May 6 09:33:57 PDT 1995 Article: 5554 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5554 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LIst of schools Date: 3 May 1995 20:05:58 GMT Organization: University of California, Santa Cruz Lines: 12 Message-ID: <3o8nn6$dra@darkstar.UCSC.EDU> References: NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) Cal Arts used to use lightwave. Dunno anymore. they are in Valencia, California. It is a very good school..and expensive!!!! -- ------------------------------------------------------- I'm just following my GROOVE and spreading happiness :) ------------------------------------------------------- University Of California at Santa Cruz - UCSC Adam Chrystie adamchry@cats.ucsc.edu ------------------------------------------------------- From dma@mcs.com Sat May 6 09:33:36 PDT 1995 Article: 5555 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5555 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: 4.0 and Inverse kinematics Date: 3 May 1995 15:56:16 GMT Organization: MCSNet Services Lines: 18 Message-ID: <3o8930$njr@News1.mcs.com> References: <3o2p3s$rlg@usenet.INS.CWRU.Edu> <3o5mm6$hk1@usenet.INS.CWRU.Edu> NNTP-Posting-Host: dma.pr.mcs.net \ > > Is there an ability to set constraints on each of the arm segments? This > > would prevent the "elbow" from bending in the wrong direction. The Inverse features are really great... When you set your hierarchy, and your goal, you need to go back to each object, and turn off the x,y,z areas for move and rotate that you don't want. For example, if you set up a human arm, based on the humanoid set, the forearm would have no movement on any axis'. And, it would only rotate on the P. Therefore, PITCH is the only rotation set. Do this for all objects, and you'll be able to control your movements very easily. -Dan Ablan From dma@mcs.com Sat May 6 09:33:39 PDT 1995 Article: 5556 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5556 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Well, I got it. (bones) Date: 3 May 1995 16:01:50 GMT Organization: MCSNet Services Lines: 9 Message-ID: <3o89de$njr@News1.mcs.com> References: <69865-799341573@mindlink.bc.ca> NNTP-Posting-Host: dma.pr.mcs.net > Note: If you made a bone then added a bunch of child bones, you only need > to set a key for the parent bone. If you're making a snake, use Power Macros to set up however many bones you want. Also, use the ADD CHILD BONE feature once your first bone is set. It's a lot easier. From dma@mcs.com Sat May 6 09:29:05 PDT 1995 Article: 5557 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5557 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 3 May 1995 16:08:16 GMT Organization: MCSNet Services Lines: 33 Message-ID: <3o89pg$njr@News1.mcs.com> References: <3nv8f3$n1c@rover.ucs.ualberta.ca> <3o36el$cm0@newsbf02.news.aol.com> NNTP-Posting-Host: dma.pr.mcs.net stranahan@aol.com (Stranahan) wrote: > > Chris Alexander writes.. > > ------------------------ > Lee - just because your visions of grandeur didn't get fulfiled, don't > take it out on Sarah (if that is her real name - just kidding Sarah). > > wasnt it you just a little while ago telling people to shut up with all > of the babble, and get to the point here - LightWave? > > sheese, is Lee a little bitter here or what? > --------------------------------- > > No - I'm pissed. There's a difference. I think Sarah's post was a bogus > one, and I thought that this was obvious - but apparently YOU fell for it > so I guess it's not that obvious. Saying 'Don't take it out on Sarah' > implies that there IS a Sarah, which I don't buy. > > I'll stand by my original theory - It is almost certainly NOT sent by > someone actually named Sarah Conner. I'm guessing that it was posted by a) > a NewTek employee or b) a close friend of NewTek's. If I'm right, it's > deceptive and it's wrong. But if they can fool people like you, then I > guess it's effective. > > You want to talk about LightWave, great - then don't blast me because you > think I may have hurt the feelings of a made up person, because I will > respond to that. > > Boys! Do you want me to stop this car right now? I'll turn around and go right home! I mean it! From dma@mcs.com Sat May 6 09:33:41 PDT 1995 Article: 5558 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5558 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: IK work? Date: 3 May 1995 16:13:23 GMT Organization: MCSNet Services Lines: 9 Message-ID: <3o8a33$njr@News1.mcs.com> References: <69912-799436890@mindlink.bc.ca> NNTP-Posting-Host: dma.pr.mcs.net > Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) wrote: > I've had limited sucess with just keyframing IK_target. Sometimes the arm > will follow it properly, sometimes it won't. The solution is to just make a > keyframe for all objects. Ditto. -Dan From misc335@csc.canterbury.ac.nz Sat May 6 09:30:36 PDT 1995 Article: 5559 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1841 comp.graphics.packages.lightwave:5559 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!paladin.american.edu!news.ecn.uoknor.edu!munnari.oz.au!comp.vuw.ac.nz!canterbury.ac.nz!cantva!misc335 From: misc335@csc.canterbury.ac.nz Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 3 May 95 23:34:36 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 23 Distribution: world Message-ID: <1995May3.233436@cantva> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3o75vs$p4t@ixnews2.ix.netcom.com> NNTP-Posting-Host: cantva.canterbury.ac.nz > things up for me. Now I've got to stop doing all those film and TV > effects with Lightwave. No wonder Steven Spielberg likes the Lightwave > effects he's seen--he's obviously never seen anything done on 3DS. > (Actually, I don't know anyone who HAS. Which major Hollywood companies > did you say are using it?) I interrupt this flame for a newbie question... :) You mention film effects, I am interested in this because it is an area of LW I know nothing about (and may well be working on it soon). LW has been used almost exclusivly with the toaster, and due to the fuss made when the PAL compatible version was released, I had assumed it was capible of only NTSC video. Furthermore, I thought it would be fairly useless for film (I'm talking about movie, not photography) as until fairly recently, the most powerful thing that could drive it was a 40mhz 040, and when frames can be over 4000x3000 res each, it would seem totally impractical. Can you explain where my reason has led me astray? Is film from LW a recent thing now that the tech is more able to handle it? Did people just use video resolution on film? What sort of stuff was done? (examples?) in short, what's the story? Thanks From johnc@MCS.COM Sat May 6 09:27:33 PDT 1995 Article: 5560 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5560 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave4.0PC Date: 3 May 1995 08:40:12 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 17 Message-ID: <3o813s$79b@Venus.mcs.com> References: NNTP-Posting-Host: venus.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] wal@cais.com wrote: > Surely one can display his/her creation at full res without > resorting to some external viewer? Oh, but it IS displaying at full res. Full OUTPUT res, that is. Go count your pixels, and the screen is at the standard 750X480 video output resolution, as always (or whatever render resolution you've selected). Still, a scalable output screen might be nice to look at, at the obvious expense of speed, and the inevitable loss of image accuracy. -- ,-------------------------------------------------, / John Crookshank MicroTech Solutions, Inc. / ( johnc@mcs.com Desktop Video Systems Dealer ( \ mtech1@mcs.com Store:708-851-3033 \ `-------------------------------------------------` From doroin@cobber.cord.edu Sat May 6 09:31:10 PDT 1995 Article: 5561 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1848 comp.graphics.packages.lightwave:5561 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!mr.net!sonic.cord.edu!cobber.cord.edu!not-for-mail From: doroin@cobber.cord.edu (Jon Doroin) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 3 May 1995 17:04:51 -0500 Organization: Concordia College, Moorhead Minnesota Lines: 17 Message-ID: <3o8um3$9me@cobber.cord.edu> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> NNTP-Posting-Host: cobber.cord.edu In article <3o66rv$5o1@news.erinet.com>, wrote: [...] >on using 3DS less and less. As for 3ds running circles around LW under >NT...3DS isn't able to run at all under NT ...yet. So much for fast >rendering engines like the Mips and DEC boxes. Not that I prefer 3DS or LW over the other, I just wanted to add that Autodesk does have the SGI renderer for 3DS. So there is one option for "fast rendering engines". But note that this is only for distributed rendering. You still have to model on the PC. I personally use Pixar Renderman on my DEC intel/alpha unix (NeXTSTEP) box and 3DS 4.0 but I'll be trying Lightwave 4.0 soon. -- ------------------------------------------------------------------ Jon Doroin | I've taken the NeXTSTEP doroin@cobber.cord.edu | Plan 9 on a NeXTstation From sobe@ids.net Sat May 6 09:30:22 PDT 1995 Article: 5562 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5562 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!paperboy.ids.net!155!sobe From: sobe@ids.net (Willi Wirz) Newsgroups: comp.graphics.packages.lightwave Subject: LW on SGI Date: Wed, 3 May 95 22:40:27 GMT Organization: South Beach Digital Lines: 3 Message-ID: NNTP-Posting-Host: pslip090.mia-fl.ids.net X-Newsreader: VersaTerm Link v1.1.3 Any release date for the SGI version of LW? thnx From jmacleod@unixg.ubc.ca Sat May 6 09:34:05 PDT 1995 Article: 5563 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5563 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!unixg.ubc.ca!jmacleod From: jmacleod@unixg.ubc.ca (James Douglas MacLeod) Newsgroups: comp.graphics.packages.lightwave Subject: 3.5 useable after 4.0 PC upgrade? Date: 3 May 1995 23:07:09 GMT Organization: University of British Columbia, Vancouver, B.C., Canada Lines: 9 Message-ID: <3o92at$95@nnrp.ucs.ubc.ca> NNTP-Posting-Host: interchg.ubc.ca X-Newsreader: TIN [version 1.2 PL2] If I am running 3.5 SA on an amiga can I still use it on the amiga if I upgrade to 4.0 PC? Can I use them at the same time? Thanks, :) From jalberty@aardvark.ucs.uoknor.edu Sat May 6 09:31:05 PDT 1995 Article: 5564 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1853 comp.graphics.packages.lightwave:5564 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Followup-To: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Date: 3 May 95 18:03:23 CDT Organization: University of Oklahoma. (USA) Lines: 18 Message-ID: <1995May3.180323.1@ucsvax> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> NNTP-Posting-Host: aardvark.ucs.uoknor.edu In article , jgross@netcom.com (John Gross) writes: > : > NOT!!!! > : > > : > For anyone thinking of buying lightwave 3D for the PC do yourself > : > a favor, DON'T. I had the displeasure of working with it this weekend > : > and I am not impressed. Even on NT 3DS will render circles around it > : > any day of the week. It's interface suck's Bigtime. > > Spoken like a true AutoCad employee! > (or at least someone with a vested interest in 3DS) > > JG bless this man's soul. Would you all please join me in a moment of prayer.. AC From stranahan@aol.com Sat May 6 09:29:00 PDT 1995 Article: 5565 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5565 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 3 May 1995 20:37:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 47 Sender: root@newsbf02.news.aol.com Message-ID: <3o97ke$s91@newsbf02.news.aol.com> References: <3o6937$50l@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com _________________ I heard Lee S. wrote the Sarah bit. Just wanted to get a little feedback from folks. Seriously, I answered and got no resonse also. Guess Sarah slipped away into the night. Just another figment of our imaginations. ___________________ Hey man, don't even START that rumour, even joking. I know the way things spread. As to 'Sarah' I don't answer people who don't have the guts to say who they really are, but I should just point out one thing...of the original Alcatraz R&D team who worked on the Toaster software, the ONLY one who remains is Tim. Almost everybody works for Play now, although some are doing other things. (This doesn't include AH and SF, who were not really 'Traz', but the LightWave team. Obviously, they remain with NewTek doing the same great work as always.) There are new programmers at NewTek, too, of course - my only point here is that 'Sarah' seems to be implying that everyone who quit (in other words, the whole Toaster software team, and the heart and soul of the marketing department) were idiots and perhaps the real genius (Tim) is still at NewTek. Here's another option - maybe Tim is smart, and he hired very smart people. Maybe they had a disagreement about the direction of technology and the company. Maybe a lot of smart people left. (Were they replaced by smart people? In some cases yes, in others no..and so it goes.) But this scenario where everyone who left is a cockroach and a child is just WEIRD...it's fantasy-land. Many people - myself included, and certainly the ex-NewTekkers at Play - are PROUD of the work we did with NewTek, and the difference we made. So 'Sarah' can imply that everyone who quit NewTek did nothing but leech off Tim, but we know better and so do the people who've been following NewTek for years now. And sorry - it does bother me...hurts me a great deal in fact, to have someone come online to lie and distort history, all without revealing who they are. Some people believe things they read online, true or false - and the truth is not as simple as some people want to make it out to be... _____________________________________________ Lee Stranahan From es94ai@badger.ac.BrockU.CA Sat May 6 09:34:08 PDT 1995 Article: 5566 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5566 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!spartan.ac.BrockU.CA!es94ai From: es94ai@badger.ac.BrockU.CA (EUAN BRIAN SHARP) Subject: QUESTIONS: Topas & Lightwave Message-ID: <1995May4.002019.1159@spartan.ac.BrockU.CA> Sender: news@spartan.ac.BrockU.CA (Usenet News) Nntp-Posting-Host: badger.ac.brocku.ca Organization: Brock University, St. Catharines Ontario X-Newsreader: TIN [version 1.1 PL9] Date: Thu, 4 May 1995 00:20:19 GMT Lines: 22 I'm currently using Topas to create and render animations on a PC-based Alladin system, and was wondering if anyone could answer the following questions: 1. Topas accepts .MDL, .DXF, and Corel .EPS object file formats. Can Lightwave save in any of these formats? I'm not that familiar with Lightwave software. 2. If not, are there any good general-purpose object conversion programs available (either commercially or through ftp sites) that could help me? And finally... 3. Does anyone know of any good ftp sites containing public-domain object files? Any information would be much appreciated. Thanks. - Euan B. Sharp Writer/Producer/Director Toronto, Canada. From jgjones@earth.usa.net Sat May 6 09:31:25 PDT 1995 Article: 5567 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5567 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!earth.usa.net!earth.usa.net!news From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Penello Question Date: 3 May 1995 19:48:26 -0600 Organization: Internet Express (800-592-1240 customer service) Lines: 11 Message-ID: <3o9bpa$68o@earth.usa.net> NNTP-Posting-Host: earth.usa.net Here's another Penello question: What do it do? -Jim | AmiQWK 2.7 - S/N 0232 | ... James G. Jones * NIBBLES & BITS * jgjones@usa.net From bblevins@uidaho.edu Sat May 6 09:31:30 PDT 1995 Article: 5568 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5568 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!nwnexus!nwnexus!krel.iea.com!news.moscow.com!bei.moscow.com!user From: bblevins@uidaho.edu (Bryan Blevins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ANYBODY get LW and Win 95 to work? Date: Tue, 02 May 1995 19:18:25 -0800 Organization: Blevins Enterprises, Inc. Lines: 20 Distribution: world Message-ID: References: <3o4gc0$4bb@news.xmission.com> NNTP-Posting-Host: bei.moscow.com In article <3o4gc0$4bb@news.xmission.com>, dbullard@xmission.com (Douglas Bullard) wrote: > Has anybody got Windows 95 and LW 4.0 to work successfully? If so, please drop > me a line, as it won't work on my system and Newtek won't help me until '95 > is 'oficially' released. > > Any info is appreciated > > Douglas Bullard Please explain the problems you're having. I'll help where I can. Bryan -- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain From mvaf@anuxv.mv.att.com Sat May 6 09:34:17 PDT 1995 Article: 5569 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5569 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!fnnews.fnal.gov!gw1.att.com!nntpa!not-for-mail From: mvaf@anuxv.mv.att.com (a.fernandez) Subject: LW 3D 4.0 PC Woes! Message-ID: Sender: news@nntpa.cb.att.com (Netnews Administration) Nntp-Posting-Host: anuxv.mv.att.com Organization: AT&T Distribution: na Date: Thu, 4 May 1995 02:50:05 GMT Lines: 68 O.K. First, let me say that I'm a newbee to 3D animation, and LW in general. So I wouldn't be surprised if I'm doing something wrong (I hope I am). I'm running the pre-release on a PC with the following: 486DX2 @ 80Mhz 32 MB RAM 1.5 GB HD Diamond Viper VLB w/ 2MB VRAM Windows for Work Groups 3.11 w/ 32-bit file access & 32-bit disk access. Second, I just like to make a note that the install option should have an option for installing JUST the LW programs in case some out there don't have a CDROM. Otherwise, the installation process will not complete (Am I doing something wrong?). My computer at work doesn't have a CDROM, but my home computer does. My first problem is with the make preview function. When I make previews of animations, two things happen: 1. If the animation is less than about 100 frames, when I go to play it, all I see is the background and no objects. I know I'm doing something wrong here. Anybody know? 2. If the animation is longer than 100 frames, it hangs my PC after making the 105th or so frame. This happened with the spacefig.scn that came on the LW CD. It doesn't matter whether I'm using bounding boxs or wire frames, it still hangs. If anyone can tell me the exact procedure for making the preview of this without hanging up my PC, I'd greatly appreciate it. My second problem is when rendering a single frame (#43) of the blade scene on the LW CD. These are the settings: render type= Realistic Trace shadows = on Custom size = 1024x768 pixel aspect ratio = square pixels Antialiasing = Med. Soft Filter = on Adaptice Sampling = on Threshold = 8 With the above settings, my machine gets to rendering the second half of the frame and crashing with the following error (this is most likely useful only for the programmers): Win32s Error Lightwave.exe Unhandled Exception detected. (Code=0xC0000005, Lightwave.exe : 7C70B [or sometimes 7C67E]) Any clues?? Thanks! Alex AT&T Bell Laboratories No. Andover, MA From studer@ens.ascom.ch Sat May 6 09:33:31 PDT 1995 Article: 5570 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5570 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!news.sprintlink.net!EU.net!chsun!hslrswi!news From: studer@ens.ascom.ch (Studer Andreas 3132) Subject: Re: Lightwave performance: Win95 vs. Win/NT X-Nntp-Posting-Host: stva99.ens.ascom.ch Message-ID: <1995May3.094212.24254@hasler.ascom.ch> Sender: news@hasler.ascom.ch Reply-To: studer@ens.ascom.ch Organization: ascom Business Systems AG, CH-4503 Solothurn References: <3np7no$5k8@newsbf02.news.aol.com> Date: Wed, 3 May 1995 09:42:12 GMT Lines: 23 In article 5k8@newsbf02.news.aol.com, jmcdan1969@aol.com (JMcdan1969) writes: > Hello, > > but is Win 95 a TRUE 32 bit operating system? I've heard so many things > for both sides... since you're using it... is it REALLY a true 32bit > system and I Win 95 is NOT a full 32-bit operating system like OS/2 Warp cause they choose this way to become full 16-bit backward-compatibility... > heard that if you ask for it's version it says it has DOS 7.0 > running...??? Yes, you'll become DOS 7.0 with your Win 95-package. Latest release-note from Gates: "We HOPE, we can release it in the August..." :-) bye Andrew From fredie@churchill Sat May 6 09:27:56 PDT 1995 Article: 5571 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5571 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!uunet!news.nyc.pipeline.com!psinntp!ncrgw2.ncr.com!ncrhub2!ncrcae!churchill!fredie From: fredie@churchill (Fredie.Layberger) Subject: Re: Lightwave 4.0 PC Blues Message-ID: Sender: news@ncrcae.ColumbiaSC.ATTGIS.COM (news) Organization: AT&T Global Information Solutions, Columbia SC X-Newsreader: Tin 1.1 PL4 References: <3o4g26$4bb@news.xmission.com> Date: Wed, 3 May 1995 21:41:40 GMT Lines: 27 dbullard@xmission.com (Douglas Bullard) writes: : hcichris@aol.com (HCI CHRIS) wrote: : >Newtek's BBS is NOT shut down....is in 3-line test mode and the other two : >lines simply "ring" when the first line is "in use". I am not sure what : >you are experiencing is necessarily a problem with LW but maybe a problem : >with WIN95/WIN32S. I have the Windows 95 preview version at is a MAJOR : >crash-puppy. So....who knows.....but I know that the version after the : >version that shipped has quite a few bugs squashed so everything should be : >fine in the release version. : > : : Yeah, I was able to get through late Sunday night.... : : Talked to Newtek Tech Support today, they said it won't work with '95, to re-load 3.1. Did that, : had to delete all directories before the install program finally asked for the second disk. Worked under 3.1, : loaded '95, crashes when loading a scene. : : I know I've read some messages about Win 95 working with 4.0..... they must be doing something different! : : I do like the Win 95 though... much more Amiga like then 3.1. : : Douglas Bullard I have LW 4.0 for Windows installed and functional with Windows95 (the preveiw release.) I had some initial problems getting LW installed, but after reinstalling Windows95, LW installed without any problems. d From fredie@churchill Sat May 6 09:31:32 PDT 1995 Article: 5572 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5572 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!uunet!news.nyc.pipeline.com!psinntp!ncrgw2.ncr.com!ncrhub2!ncrcae!churchill!fredie From: fredie@churchill (Fredie.Layberger) Subject: Re: ANYBODY get LW and Win 95 to work? Message-ID: Sender: news@ncrcae.ColumbiaSC.ATTGIS.COM (news) Organization: AT&T Global Information Solutions, Columbia SC X-Newsreader: Tin 1.1 PL4 References: <3o4gc0$4bb@news.xmission.com> Date: Wed, 3 May 1995 21:51:53 GMT Lines: 20 dbullard@xmission.com (Douglas Bullard) writes: : Has anybody got Windows 95 and LW 4.0 to work successfully? If so, please drop : me a line, as it won't work on my system and Newtek won't help me until '95 : is 'oficially' released. : : Any info is appreciated : : Douglas Bullard I have LW working with the preview version of Windows95 on an Intel P90 system. Where/how are you experiencing problems? Do you have other 32bit apps (e.g. Mosaic or Netscape) working under Windows95? I did have to reinstall Win95. I had a mouse program and my Matrox graphics card program running when I first installed Win95. They seems to work, but after reinstalling Win95 with them and all other programs rem'd out in my autoexec.bat file, everything seems to be working a lot better. I havn't done a lot of things with LW4.0 yet, but if you are having a specific problem, I could try to reproduce it on my system. d From dbullard@xmission.com Sat May 6 09:27:42 PDT 1995 Article: 5573 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5573 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!slc56 From: dbullard@xmission.com (Douglas Bullard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave4.0PC Date: Thu, 04 May 95 05:54:47 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 14 Distribution: world Message-ID: <3o9q9b$jva@news.xmission.com> References: NNTP-Posting-Host: slc56.xmission.com X-Newsreader: News Xpress Version 1.0 Beta #2 wal@cais.com wrote: >BTW, Win95 seems to run LW just as fast as NT3.5, >with the added benefit of 10 extra megs free ;) OK, _HOW_ did you get LW installed and running under 95? I've installed under 3.1 and then switched to 95, I've installed under 95, all to no avail. It crashes every time I load in a scene. Newtek is no help, they say 95 is not supported until it's official realease date (rsn, maybe!). Any tips, tricks, or info you could spare would be greatly appreciated. So far, LW is the _only_ program which will not run under Win95. Douglas Bullard From dbullard@xmission.com Sat May 6 09:28:02 PDT 1995 Article: 5574 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5574 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!newshost.marcam.com!charnel.ecst.csuchico.edu!news.xmission.com!slc56 From: dbullard@xmission.com (Douglas Bullard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 PC Blues Date: Thu, 04 May 95 05:59:01 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 14 Distribution: world Message-ID: <3o9qh7$jva@news.xmission.com> References: <3nudr8$gan@news.xmission.com> NNTP-Posting-Host: slc56.xmission.com X-Newsreader: News Xpress Version 1.0 Beta #2 Matthew Copeland wrote: >I got the same thing also (under Win 3.11). My problem turned out to be, that if >I try to load one of the scenes that comes w/ LWPC and "Images" was not >installed, the system would crash (I'm assuming the scene was looking for an >image map and couldn't find it). I'm hoping this is a bug that will be >corrected... One of the other messages said that LW looks for its directories on the C drive...this can be fixed by editing the LW.CFG file and putting the proper path in. I'll have to try it, I'd like to get this to work! Thanks for the info! Douglas Bullard From crumpms@mail.auburn.edu Sat May 6 09:34:12 PDT 1995 Article: 5575 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5575 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.alpha.net!pacifier!usenet.eel.ufl.edu!news-feed-1.peachnet.edu!darwin.sura.net!news.duc.auburn.edu!mallard!crumpms From: crumpms@mail.auburn.edu (Michael S. Crumpler) Subject: Matt Solomon, email me!! Message-ID: Sender: usenet@mail.auburn.edu (Usenet Administrator) Nntp-Posting-Host: mallard2.duc.auburn.edu Organization: Auburn University X-Newsreader: TIN [version 1.2 PL2] Date: Thu, 4 May 1995 01:07:32 GMT Lines: 1 From mark@fusion.mv.com Sat May 6 09:28:52 PDT 1995 Article: 5576 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5576 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Inverse kenematics References: <1995May2.171538.29849@ultb.isc.rit.edu> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Wed, 3 May 95 03:23:55 EST Organization: Fusion Films, Inc. Lines: 14 gpb3439@osfmail.isc.rit.edu (Greg Burger) writes: > Does Lightwave 4.0 have inverse kenematics? Yes, LW4 has basic inverse kinematics. I posted this on the LW list but since I have seen so many questions about it here as well....my new LightWave tutorial tape/CD-ROM combo goes through the operation and uses of the new inverse kinematics, as well as many other topics. For more info, email me. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From jduncan@osuunx.ucc.okstate.edu Sat May 6 09:33:55 PDT 1995 Article: 5577 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5577 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.ksu.ksu.edu!bubba.ucc.okstate.edu!news From: jduncan@osuunx.ucc.okstate.edu (James Duncan Davidson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: When buying an NT system... Date: Wed, 03 May 1995 19:14:48 GMT Organization: Oklahoma State University, Stillwater OK Lines: 21 Message-ID: <3o8kqa$j2l@bubba.ucc.okstate.edu> References: NNTP-Posting-Host: dialin11.stdrem.okstate.edu X-Newsreader: Forte Free Agent v0.55 Des McPherson wrote: >OK I am taking the plunge and getting an NT system for LW. The question >now is, what do I need to look for as far as making it all work together. >Does the graphics card need NT drivers in order to work? >CD Rom drivers? >Keyboard drivers? >Power supply drivers? What you need is the NT Hardware Compatibility List available from Microsoft by ftp. ftp://ftp.microsoft.com/bussys/winnt/winnt-dos/HCL You can also find out a lot of information on the Microsoft Web Site. http://www.microsoft.com James Duncan Davidson my e-mail address is changing *real-soon-now* Alpha Rho Chi Fraternity Web Site Author http://www.okstate.edu/gopher-data/Student_Services/APX From Thealy@nesbbx.rain.COM Sat May 6 09:31:17 PDT 1995 Article: 5578 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5578 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!news.mathworks.com!news.kei.com!simtel!news1.oakland.edu!synthcom.com!agora!nesbbx!Thealy Subject: Re: LW4.0: Problem with anim preview speed References: <3o63to$3i7@newsbf02.news.aol.com> Newsgroups: comp.graphics.packages.lightwave X-NewsSoftware: BBX-UMB 1.06l (February 20, 1995) From: Thealy@nesbbx.rain.COM (Thomas Healy) Message-ID: Date: Thu, 4 May 95 00:20:53 PST Organization: NESBBX Bulletin Board System Lines: 25 In <3o63to$3i7@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: > Anim previews are not correct speed....on our Alphas, they are too fast... > > > _____________________________________________ > Lee Stranahan > I feel sooooo sorry for you ;-) Too fast! I've never heard such a thing. Thomas ------------------------------------------------------------------------------ Address: ** LIVE CONCERTS FOR TRADE ** Thealy@nesbbx.rain.com REM, U2, PEARL JAM, THE DOORS + MANY MORE send e-mail if interested, your list gets mine "Before I ever learned how to talk, I forgot what to say" ------------------------------------------------------------------------------ From jlgerber@waynesworld.ucsd.edu Sat May 6 09:34:10 PDT 1995 Article: 5579 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5579 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!swrinde!ihnp4.ucsd.edu!network.ucsd.edu!waynesworld.ucsd.edu!jlgerber From: jlgerber@waynesworld.ucsd.edu (Jonathan Gerber) Newsgroups: comp.graphics.packages.lightwave Subject: image processor Date: 4 May 1995 00:58:16 GMT Organization: University of California at San Diego Lines: 4 Message-ID: <3o98r8$p6i@network.ucsd.edu> NNTP-Posting-Host: waynesworld.ucsd.edu X-Newsreader: TIN [version 1.2 PL2] ok so I am getting 4.0 for my mips nt system (someday). But what about a good image proc. program? Anyone able to run Photoshop under mips nt ( I tried and couldnt, even with the new ddls) What about picture publisher? I talked to some one at nab who said that he had a beta version for mips, but micrographix sales didn't know anything about it. Finally, what about QFX? where can i get it? who is this Ron Scott guy and where is he? jonathan gerber ucsdtv From wal@cais.com Sat May 6 09:27:36 PDT 1995 Article: 5580 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5580 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!news.cais.com!wal.cais.com!wal From: wal@cais.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave4.0PC Date: Thu, 4 May 1995 07:22:48 EST Organization: Capital Area Internet Service (CAIS) Lines: 23 Message-ID: References: <3o813s$79b@Venus.mcs.com> NNTP-Posting-Host: wal.cais.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3o813s$79b@Venus.mcs.com> johnc@MCS.COM (John Crookshank) writes: >wal@cais.com wrote: >> Surely one can display his/her creation at full res without >> resorting to some external viewer? >Oh, but it IS displaying at full res. Full OUTPUT res, that is. Go count >your pixels, and the screen is at the standard 750X480 video output >resolution, as always (or whatever render resolution you've selected). Maybe on your system, but not mine. :( >-- > ,-------------------------------------------------, > / John Crookshank MicroTech Solutions, Inc. / > ( johnc@mcs.com Desktop Video Systems Dealer ( > \ mtech1@mcs.com Store:708-851-3033 \ > `-------------------------------------------------` wal@cais.com From wturber@primenet.com Sat May 6 09:34:22 PDT 1995 Article: 5581 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5581 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip044.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: RAM requirements for LW PC and Exabyte 8500 available Date: Thu, 4 May 1995 05:24:58 LOCAL Organization: Primenet Lines: 26 Message-ID: References: <3o4f6d$ot6@coranto.ucs.mun.ca> NNTP-Posting-Host: ip044.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3o4f6d$ot6@coranto.ucs.mun.ca> Colin Stuckless writes: >From: Colin Stuckless >Subject: RAM requirements for LW PC and Exabyte 8500 available >Date: 2 May 1995 05:15:57 GMT >I'm about ready to purchase Lightwave for Windows (been using Lightwave since >Toaster 1.0 >on an A2500), and I'd like for somebody to tell me what the RAM requirements are >for the >PC version. Well, mileage will vary. I just received LW PC yesterday and just now finished "torture" testing it on my laptop. I was able to render the texture examples scene on a 4MB 486-33 - it took 14m 16s though (I had to reduce segments to 1100000. As you can see, virtually memory does work under Windows - definite speed penalty though. The concensus seems to be that 16MB is a good start, but 32MB is preferred. If running Windows NT, expect to lose about 6MB more RAM to the OS than under Windows 3.1. Expect to gain better multitasking and a more stable system though. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From mcoats@qnet.com Sat May 6 09:33:46 PDT 1995 Article: 5582 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5582 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave Animation Contest Date: Wed, 3 May 1995 10:38:41 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 34 Message-ID: References: NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: > | > while ago to do a 'Mind's Eye' style tape, all with LightWave stuff and > | > just sell it to the general public as a 'Mind Eyes', while it serves the > | > sneaky purpose of REALLY being the ulitimate LightWave demo reel! I > | > thought it was a great idea, and still would like to see it happen... > | > Lee Stranahan > | This is exactly what one of our projects currently is. As it stands, > | we've got over two dozen contributors sending in Lightwave animations to > | be compiled into a MINDS EYE type LW tape. Although the deadline to get > | the material in was today, many have requested just a bit longer to > | finish up pending animations. The video, Digital Fantasies, should > | hopefully be complete Sometime next month. > | Manny > so what is the address I send this thing to Manny.. > Chris - Editor LigthSmith magazine (sold another 12 months advert space) All tapes should be sent to : Digital Concept Productions 2763 West Ave L, Suite 172 Lancaster, Ca. 93536 Attn: Manny or Digital Fantasies Phone 805-945-9870 I have received some very nice animations. I hope to see yours and all other very soon so we can begin the editing process. Manny From config@ultim.demon.co.uk Sat May 6 09:35:06 PDT 1995 Article: 5583 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5583 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave Subject: Applying autosized maps Date: 4 May 1995 14:00:12 +0100 Organization: UltiMedia Graphics Lines: 50 Sender: news@news.demon.co.uk Message-ID: <9505041355.AA007ks@ultim.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: ultim.demon.co.uk Hey all, This is my first post here, as I'm pretty new to LW. Here's my problem; I have a leg object for a robot. It is roughly cubic in shape, and I want to give the outer surface a special spec/diff/bump map. The inner 5 surfaces are simply mapped with the generic panels. Here's a top view; ___ X axis | | ^ <---> | | | Z axis | | | |___| v ^^^ Surface to be mapped I've drawn a couple of maps for the outer surface which were based on the outline in modeller (using a screen grabber). I load the images in, select planar mapping (Z axis) and click on the autosizing button. When I render, the map isn't situated on the surface correctly. The map is too large and runs off one side of the surface (usually the bottom). On the leg surface it's not too bad, but I've got a similar map for the foot and the map is way out. It's stretched about two times the length it should be. Is there a work around, short of fiddling with texture size and center figures? This is causing me much difficulty in finishing the object :( Any help would be worth a pint :) Love & Life, G. -- Gareth Edwards, Leeds, UK. FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html "How do I paint this garden I've destroyed, green?" - Seal From shf@netcom.com Sat May 6 09:32:55 PDT 1995 Article: 5584 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5584 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Stuart-Lw Directories Message-ID: Organization: The Blue Planet References: Date: Thu, 4 May 1995 20:52:41 GMT Lines: 19 Sender: shf@netcom4.netcom.com +-- Manuel Coats writes: | Will the 4.0 final release have a save settings type of command. It sure | would be nice to click on LOAD scene and have it go to my Scene | directory, and the same for Objects, textures, etc. Both Layout and Modeler save their current settings automatically on exit. The directory problem is a known bug having something to do with the Common File Dialog under Windows. | to have to keep setting my resolution to 752X480 so that my PAR | animations get full screen anims. Everytime I reboot my system and start | a new anim, it reverts back to 640X480. There's a bit of a problem storing these in the config file right now, but we may be able to do something before the final release. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From dma@mcs.com Sat May 6 09:35:09 PDT 1995 Article: 5585 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5585 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!news.kei.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Applying autosized maps Date: 4 May 1995 13:29:39 GMT Organization: MCSNet Services Lines: 33 Message-ID: <3oaks3$cth@News1.mcs.com> References: <9505041355.AA007ks@ultim.demon.co.uk> NNTP-Posting-Host: dma.pr.mcs.net > Gareth Edwards wrote: > When I render, the map isn't situated on the surface correctly. The > map is too large and runs off one side of the surface (usually the bottom). > On the leg surface it's not too bad, but I've got a similar map for the > foot and the map is way out. > It's stretched about two times the length it should be. Gareth, did you use ToasterPaint to cut out this image? Often, you'll notice a black edge on the right side of the image. Use another program to crop the image correctly (ADPro's Crop Visual works very well). Next, try messing with the size yourself. Make sure (in modeler) that the surface you are applying the image to, is really that image. Try using cubic image map. Did you build the object with that side on the Z? Try the X axis for grins and giggles. And the Y. If not... just don't use an image map. Problem Solved :) -Dan Ablan From pmshark@aol.com Sat May 6 09:35:21 PDT 1995 Article: 5586 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5586 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.packages.lightwave Subject: LW mailing list Date: 4 May 1995 09:38:05 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3oalbt$7lo@newsbf02.news.aol.com> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com Hi, Where can I find the LW mailing list? TIA, PJ From Jeff_Holinski@mindlink.bc.ca Sat May 6 09:27:39 PDT 1995 Article: 5587 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5587 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave4.0PC Date: Thu, 04 May 95 08:25:50 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 35 Distribution: world Message-ID: <70060-799601150@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article <3o813s$79b@Venus.mcs.com>, johnc@MCS.COM (John Crookshank) writes: > > Msg-ID: <3o813s$79b@Venus.mcs.com> > References: > Posted: 3 May 1995 08:40:12 -0500 > > Org. : MCSNet Subscriber Account, Chicago's First Public-Access > Internet! > > wal@cais.com wrote: > > Surely one can display his/her creation at full res without > > resorting to some external viewer? > > Oh, but it IS displaying at full res. Full OUTPUT res, that is. Go count > your pixels, and the screen is at the standard 750X480 video output > resolution, as always (or whatever render resolution you've selected). > > Still, a scalable output screen might be nice to look at, at the obvious > expense of speed, and the inevitable loss of image accuracy. > > -- > ,-------------------------------------------------, > / John Crookshank MicroTech Solutions, Inc. / > ( johnc@mcs.com Desktop Video Systems Dealer ( > \ mtech1@mcs.com Store:708-851-3033 \ > `-------------------------------------------------` I think you're mistaken about LightWave displaying a preview at output res. I generally render at 752*480 for my PAR and I run Windows at 800*600. The preview window is smaller than 1/4 screen. How would you stuff 752*480 pixels into such a small window? Jeff H... From Jeff_Holinski@mindlink.bc.ca Sat May 6 09:35:26 PDT 1995 Article: 5588 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5588 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Shareware tutorials? Date: Thu, 04 May 95 09:05:24 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 35 Distribution: world Message-ID: <70061-799603524@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net With all the new LightWave users showing up now that the software is available for the PC I've been mulling over the possibility of a series of shareware mini-tutorials. I've considered doing a video but most of the material I'd be covering would be better suited to nice crisp RGB images rather than a fuzzy, hard to read video. A CD-ROM would be another option, but I'd end up waiting till I had 50 or 60 megs of stuff to make it a decent value, which means that the CD's wouldn't come out that often. I suppose I could just mail out floppies to customers, but if I'm going to get into waiting for cheques to clear and shipping disks I may as well just go with CD's. I've been reading the LightWave List for a couple of years and getting LW Pro since issue 1 and the tutorials would cover stuff that I haven't seen anywhere else. The asking price would be around $15 US. Am I being foolish to expect people who have just dropped $800 on a program to send me money if they can learn usefull tricks on how to use it? Is there any interest in this sort of thing or would everyone just download them and wait for someone else to send money. I don't expect to get rich off of this, but it would be nice to make enough to buy a plug-in or 2. ;^) If there's enough of a response the first one will be on using bones. (Yes, you can animate a humanoid character with them. It's quite simple if you understand a few things about how they work.) ;^) If you're interested, send e-mail to my address in the header of this message with the subject "tutorials" With a decent response the first one will be posted to tomahawk within a week. Jeff H... From SteveCR@gov.nb.ca Sat May 6 09:28:54 PDT 1995 Article: 5589 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5589 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.unb.ca!nbt.nbnet.nb.ca!news From: Steven Cruickshank Newsgroups: comp.graphics.packages.lightwave Subject: Re: Inverse kenematics Date: 4 May 1995 15:24:10 GMT Organization: NB*Net Lines: 15 Message-ID: <3oariq$bmn@darwin.nbnet.nb.ca> References: <1995May2.171538.29849@ultb.isc.rit.edu> Reply-To: SteveCR@gov.nb.ca NNTP-Posting-Host: 142.139.12.18 X-Newsreader: WinVN 0.90.5 In article , mark@fusion.mv.com (Mark Thompson) says: > >...my new >LightWave tutorial tape/CD-ROM combo goes through the operation and >uses of the new inverse kinematics, as well as many other topics. For >more info, email me. Hi Mark, Has the first issue of your new tutorial series started shipping yet???? Steven Cruickshank SteveCr@gov.nb.ca From adamchry@cats.ucsc.edu Sat May 6 09:35:14 PDT 1995 Article: 5590 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5590 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Applying autosized maps Date: 4 May 1995 17:24:19 GMT Organization: University of California, Santa Cruz Lines: 19 Message-ID: <3ob2k3$e6f@darkstar.UCSC.EDU> References: <9505041355.AA007ks@ultim.demon.co.uk> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) When you used the screen grabber, did you grab all views? or did you adjust the modeler display so that only one view was visible?? You would want only one view visible...the view you wish to map is the view you use.. It might be better to do this. place the object in layout and adjust eh camera so that it faces the object obliquly..straigh on..for example, a side shot or a shot from directly above..again..use the view you want to map..set the color to white..100% lumionosity...render..paint over the object..crop the picture so that the map takes up the entire width or height of the mad..now try it out. This might work better. -- ------------------------------------------------------- I'm just following my GROOVE and spreading happiness :) ------------------------------------------------------- University Of California at Santa Cruz - UCSC Adam Chrystie adamchry@cats.ucsc.edu ------------------------------------------------------- From adamchry@cats.ucsc.edu Sat May 6 09:35:16 PDT 1995 Article: 5591 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5591 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Applying autosized maps Date: 4 May 1995 17:25:29 GMT Organization: University of California, Santa Cruz Lines: 12 Message-ID: <3ob2m9$e7r@darkstar.UCSC.EDU> References: <9505041355.AA007ks@ultim.demon.co.uk> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) i replied on usenet lightwave news area. chck there for the info -- ------------------------------------------------------- I'm just following my GROOVE and spreading happiness :) ------------------------------------------------------- University Of California at Santa Cruz - UCSC Adam Chrystie adamchry@cats.ucsc.edu ------------------------------------------------------- From jhilem41@maine.maine.edu Sat May 6 09:35:39 PDT 1995 Article: 5592 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5592 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!lll-winken.llnl.gov!venus.sun.com!nntp-hub2.barrnet.net!news3.near.net!saturn.caps.maine.edu!slip21.ts-caps.caps.maine.edu!jhilem41 From: jhilem41@maine.maine.edu (John Hileman) Newsgroups: comp.graphics.packages.lightwave Subject: just seeing if this goes through Date: Fri, 5 May 1995 00:08:38 Organization: The Pyrite Design Group Lines: 2 Message-ID: NNTP-Posting-Host: slip21.ts-caps.caps.maine.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] blah blah blahhhhhh blahhhh blahh blah From jhilem41@maine.maine.edu Sat May 6 09:35:41 PDT 1995 Article: 5593 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5593 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!lll-winken.llnl.gov!venus.sun.com!nntp-hub2.barrnet.net!news3.near.net!saturn.caps.maine.edu!slip21.ts-caps.caps.maine.edu!jhilem41 From: jhilem41@maine.maine.edu (John Hileman) Newsgroups: comp.graphics.packages.lightwave Subject: trouble keying Date: Fri, 5 May 1995 00:16:35 Organization: The Pyrite Design Group Lines: 14 Message-ID: NNTP-Posting-Host: slip21.ts-caps.caps.maine.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] My client wants his logo animation on super black -20 ire .... He claims that the animation I gave him looked like shit on his O-scope ( since I don't own an O-scope for my TBC 4) I don't know. This is a real big problem for me... I would like to be able to give someone something that I know will key good for them.... Now If I increase the color levels on the logo (then drop the levels on the hole animation) it washes out the color I spent a long time working on. Is there another way to get brighter logos on super black... please help... John Hileman The Pyrite Design Group Jhilem41@maine.maine.edu From jgross@netcom.com Sat May 6 09:33:43 PDT 1995 Article: 5594 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5594 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: IK work? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <69912-799436890@mindlink.bc.ca> <3o8a33$njr@News1.mcs.com> Date: Fri, 5 May 1995 03:17:27 GMT Lines: 12 Sender: jgross@netcom11.netcom.com : > I've had limited sucess with just keyframing IK_target. Sometimes the arm : > will follow it properly, sometimes it won't. The solution is to just make a : > keyframe for all objects. IK is designed as a key frame aid. You set the goal so the objects are lined up the way you wish and do a create key for item and descendants for the parent object. Of course, after this, there is no need to key the goal, but you may want to for reference. CUrrently, for bones, there is no Create Key for Item and Descendants. JG From edreams@pd.org Sat May 6 09:35:19 PDT 1995 Article: 5595 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5595 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!edreams From: edreams@pd.org (Scott Bragg) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Applying autosized maps Date: 4 May 1995 18:54:08 GMT Organization: Emory University, Dept of Math and CS Lines: 65 Message-ID: <3ob7sg$imv@emory.mathcs.emory.edu> References: <9505041355.AA007ks@ultim.demon.co.uk> NNTP-Posting-Host: noel.pd.org X-Newsreader: TIN [version 1.2 PL2] Gareth Edwards (config@ultim.demon.co.uk) wrote: : Hey all, : This is my first post here, as I'm pretty new to LW. : Here's my problem; : I have a leg object for a robot. : It is roughly cubic in shape, and I want to give the outer surface a : special spec/diff/bump map. : The inner 5 surfaces are simply mapped with the generic panels. : Here's a top view; : ___ : X axis | | ^ : <---> | | | Z axis : | | | : |___| v : ^^^ Surface to be mapped : I've drawn a couple of maps for the outer surface which were based on : the outline in modeller (using a screen grabber). : I load the images in, select planar mapping (Z axis) and click on the : autosizing button. : When I render, the map isn't situated on the surface correctly. The : map is too large and runs off one side of the surface (usually the bottom). : On the leg surface it's not too bad, but I've got a similar map for the : foot and the map is way out. : It's stretched about two times the length it should be. : Is there a work around, short of fiddling with texture size and center : figures? : This is causing me much difficulty in finishing the object :( : Any help would be worth a pint :) : Love & Life, : G. : -- : Gareth Edwards, Leeds, UK. : FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html : "How do I paint this garden I've destroyed, green?" : - Seal Gareth, sounds like you need to adjust the size of your image map in the surface editor. If you can uuencode and send me the file (and a color reduced image map) I can take a look and see if it's a simple fix. -- Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation From jgross@netcom.com Sat May 6 09:30:38 PDT 1995 Article: 5596 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1888 comp.graphics.packages.lightwave:5596 Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Film Effects Followup-To: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3o75vs$p4t@ixnews2.ix.netcom.com> <1995May3.233436@cantva> Date: Fri, 5 May 1995 03:33:41 GMT Lines: 28 Sender: jgross@netcom11.netcom.com : You mention film effects, I am interested in this because it is an area of LW I : know nothing about (and may well be working on it soon). LW has been used : almost exclusivly with the toaster, and due to the fuss made when the PAL : compatible version was released, I had assumed it was capible of only NTSC : video. Furthermore, I thought it would be fairly useless for film (I'm talking : about movie, not photography) as until fairly recently, the most powerful thing : that could drive it was a 40mhz 040, and when frames can be over 4000x3000 res : each, it would seem totally impractical. Can you explain where my reason has : led me astray? Is film from LW a recent thing now that the tech is more able to : handle it? Did people just use video resolution on film? What sort of stuff was : done? (examples?) in short, what's the story? Basically what has changed is that there have been faster rendering engines for LightWave with the advent of ScreamerNet and fast renderers. 3.5 LW could render film sized frames (as could earlier versions, just not customizable), and as a matter of fact, we created and rendered the Star Trek Generations teaser on Amigas using 3.5. We rendered on the AMigas because the file transfer through ScreamerNet with 3k files was way too slow. With 4.0, fast CPU's and customizable res and pixel aspect, LW can render out anything you could want. JGross Amblin Imaging From jgross@netcom.com Sat May 6 09:33:19 PDT 1995 Article: 5597 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5597 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Stuart-Lw Directories Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Fri, 5 May 1995 03:42:49 GMT Lines: 18 Sender: jgross@netcom11.netcom.com : Will the 4.0 final release have a save settings type of command. It sure : would be nice to click on LOAD scene and have it go to my Scene : directory, and the same for Objects, textures, etc. It would be nice not : to have to keep setting my resolution to 752X480 so that my PAR : animations get full screen anims. Everytime I reboot my system and start : a new anim, it reverts back to 640X480. Yes, you can edit your LW.cfg file's DefaultPixelAspect line to read 0 instead of 2. That will boot LW up in D2 and 752x480. (If this isn't in or doesn't work currently, it will for final). The other part about your scenes, objects, etc. is a bit trickier. There is aproblem with the way windows dialogs work that can screw this up. You can edit your LW.cfg file to point to the right directories, but they don't often show up the first time you open a dialog requester. If you hit cancel, and then load/save again, they will often come up right. JG From jgross@netcom.com Sat May 6 09:34:27 PDT 1995 Article: 5598 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5598 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: LWPRO Disk future Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Fri, 5 May 1995 03:53:31 GMT Lines: 33 Sender: jgross@netcom11.netcom.com Hi all, I just wanted to run some thoughts past those who receive LightWavePRO disks.... We have a dilemma coming up about what type of disk to supply with LWPRO. Here's the options: Amiga Disk Only. Not a very good option with PC LightWave out there and Amigas not being made anymore. PC Disk Only THis would provide 1.4 megs storage which would help woth large content disks, but would not be able to be read on pre-4000 Amigas without HD drives. A common denominator solution is low density PC disks, as Amiga users with 2.1 or higher could read them with built in Cross Dos. The problem, of course, is that this would cause the *loss* of storage space (only 720k). Amiga and/or PC disk This just isn't a viable option at present. The question I have is this... How many people would be upset if we switched to High Density PC formatted disks for LWPRO disk content? Is there an easy solution I may be missing? Thanks for your feedback... JGross Editor, LightWavePRO From marc@earthlink.net Sat May 6 09:30:55 PDT 1995 Article: 5599 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5599 comp.graphics.packages.3dstudio:1893 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!x15.pilot.net!newsprime.pilot.net!failure.news.pilot.net!usenet From: marc@earthlink.net Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: Thu, 04 May 95 12:35:06 PDT Organization: Failure Analysis Associates, Inc. Lines: 97 Message-ID: References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: unknown-107-101.fail.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage In article <3o6us7$gfu@ixnews3.ix.netcom.com>, writes: > Path: failure.news.pilot.net!newsprime.pilot.net!x15.pilot.net!news.sprintlink.net!cs.utexas.edu!howland.reston.ans.net!ix.netcom.com!netnews > From: GregTee@ix.netcom.com (William Teegarden) > Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave > Subject: Re: Lightwave is Better than 3DS > Date: 3 May 1995 03:55:51 GMT > Organization: Netcom > Lines: 59 > Distribution: world > Message-ID: <3o6us7$gfu@ixnews3.ix.netcom.com> > References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> > NNTP-Posting-Host: ix-la16-19.ix.netcom.com > Xref: failure.news.pilot.net comp.graphics.packages.3dstudio:524 comp.graphics.packages.lightwave:4532 > > In <3o66rv$5o1@news.erinet.com> pthorn@erinet.com writes: > > > > >Vern Shurtz wrote: > >> > >> > >> > >> NOT!!!! > >> > >> For anyone thinking of buying lightwave 3D for the PC do yourself > >> a favor, DON'T. I had the displeasure of working with it this weekend > >> and I am not impressed. Even on NT 3DS will render circles around it > >> any day of the week. It's interface suck's Bigtime. > >> > >> > >> > >> Vern Shurtz > >> Images Rendered > >> > > > > Are you trying to tell us you actually prefer 3DS' Autocad-ugly DOS > >interface better!?! > > > > Hmmm, LightWave is good enough for Network television shows such as > seaQuest and Star Trek Voyager, not to mention feature film trailers as > well as full screen visual F/Xs. > > While it may not do as good a job at architectural walkthroughs as 3DS, > due to 3DS's A buffer antialiasing, it does a great job of creating > 'organic' visuals suited to the entertainment industry. The program has > in fact, been developed largely by Hollywood, through it's input and > suggestions, which makes it a different kind of product. > > As far as rendering circles around LightWave, it is true that 3DS can > render faster, but it does so at the expense of image quality. I have > 3DS, and can't create the same quality of image as I can in LightWave, > and I'm quite fluent in both. > > LightWave has a far superior modeler next to 3DS. Organic modeling is > still difficult in 3DS, and shapes that fold back over themselves are > impossible to do in one pass. > > Selective raytracing is another plus to LW. 3DS still can't do it. > > Another problem with 3DS is the large number of IPAS routines one needs > to get the software 'useable'. All the really cool features are extras, > even glows and displacement mapping, which LW has had in of itself since > release 3. One could easily spend over $5000 to get the same features > that come native in LightWave, figuring the $3000 price of the 'base' > package plus all the IPAS stuff. > > While 3DS does have many pluses, it still dosen't offer the same bang for > the buck as LightWave. > > GT > > > > Lets face it, 3DS will always win over its competitors because of its open-ended, modular design, fast rendering speed, and IPAS. If your rendering solution has some awesome capability 3DS doesn't yet have, you can be sure it will. I personally like its interface: it is in NO WAY like autocad's, (which sucks). It is lightning fast (compared to any windows driver). As far as paying for extras... if you can only afford $500 for an entire animation package, you're not looking for a proffesional setup... Proffesionals are more concerned about bang as opposed to the bang/buck ratio. As far as image quality goes, it sound like your not as "Fluent" in 3DS as you think. I will give you one point though, and that is 3DS's meager strength in the ray-tracing department. yes, you've got to buy an IPAS to do it... Can you do IK in LW? Have you seen MeshPaint? can you realistically animate a cape blowing in the wind? Have you seen what Bones can do? I would say that compared to the hardware and software required for something like Wavefront on the SGI (where a "meshpaint" prog costs $10,000-$15,000) I'd say I see plenty of "Bang for the Buck" Forever Biased, *MM* From mikep@sr.hp.com Sat May 6 09:31:46 PDT 1995 Article: 5600 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5600 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!news.kei.com!simtel!col.hp.com!canyon.sr.hp.com!mikep From: mikep@sr.hp.com (Mike Powell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Where 95? Date: 4 May 1995 19:17:48 GMT Organization: Hewlett Packard Sonoma County Lines: 17 Message-ID: <3ob98s$ned@canyon.sr.hp.com> References: <3o6tc1$5kf@metroux.metrobbs.com> NNTP-Posting-Host: calvin.sr.hp.com X-Newsreader: TIN [version 1.2 PL2] Kurt H (toastguy@clubmet.metrobbs.com) wrote: : We called 1-800 95Preview : and for $40 or so bucks we got a copy. : They claim that you are one of the lucky 200,000 : Good Luck. : Oh, you need a credit card because you don;t talk to a real person I just called... the recording says that the program is already maxed out... sorry. -Mike- From marc@earthlink.net Sat May 6 09:30:41 PDT 1995 Article: 5601 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5601 comp.graphics.packages.3dstudio:1895 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!x15.pilot.net!newsprime.pilot.net!failure.news.pilot.net!usenet From: marc@earthlink.net Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: Thu, 04 May 95 12:57:30 PDT Organization: Failure Analysis Associates, Inc. Lines: 76 Message-ID: References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3o75vs$p4t@ixnews2.ix.netcom.com> NNTP-Posting-Host: unknown-107-101.fail.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Newsreader: NEWTNews & Chameleon -- TCP/IP for MS Windows from NetManage In article <3o75vs$p4t@ixnews2.ix.netcom.com>, writes: > Path: failure.news.pilot.net!newsprime.pilot.net!x15.pilot.net!news.sprintlink.net!noc.netcom.net!ix.netcom.com!netnews > From: fwtep@ix.netcom.com (Fred Tepper) > Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave > Subject: Re: Lightwave is Better than 3DS > Date: 3 May 1995 05:57:16 GMT > Organization: Netcom > Lines: 44 > Distribution: world > Message-ID: <3o75vs$p4t@ixnews2.ix.netcom.com> > References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> > NNTP-Posting-Host: ix-pas13-30.ix.netcom.com > Xref: failure.news.pilot.net comp.graphics.packages.3dstudio:528 comp.graphics.packages.lightwave:4539 > > >In <3o66rv$5o1@news.erinet.com> pthorn@erinet.com writes: > > > >>Vern Shurtz wrote: > > >>> NOT!!!! > >>> For anyone thinking of buying lightwave 3D for the PC do yourself > >>> a favor, DON'T. I had the displeasure of working with it this > weekend > >>> and I am not impressed. Even on NT 3DS will render circles around > it > >>> any day of the week. It's interface suck's Bigtime. > > > >>> Vern Shurtz > >>> Images Rendered > > You must be right, because if you can get any quality at all out of > 3DS you must be a GOD and God can't be wrong. Damn, this really screws > things up for me. Now I've got to stop doing all those film and TV > effects with Lightwave. No wonder Steven Spielberg likes the Lightwave > effects he's seen--he's obviously never seen anything done on 3DS. > (Actually, I don't know anyone who HAS. Which major Hollywood companies > did you say are using it?) > Well, I guess it's time to call all the other effects houses and > tell them to dump their copies of Lightwave. Boy, this will be a black > day to be remembered for all time. I can just picture the phone call: > "Hi, Ken? This is Fred. You've got to stop using Lighwave. I know it > works great for you and that you've made tons of money with it but > you've got to stop right now. Vern Shurtz was not impressed with it." > OK, so 3DS will render circles around Lightwave. I don't need to > render circles. Can it do spaceships, submarines, dinosaurs and things > like that? As I said, I'm not too familiar with 3DS. Can it do other > things besides circles? I have to agree with you about Lightwave's > interface, it's sucks the bigtime you would have to spend learning 3DS > and shrinks it down to the quickest learning curve in the industry. > > Hey Vern, you going to Cerritos Auto Square this weekend? > > Well, thanks again for the valuable info, it was very generous of you. > I'm generous too; in fact I'd like to get the Shurtz off my back. > > -=Fred=- > > PS: If you have any advice on how to do effects that look like cheap > video games because they were done on 3DS I'd really appereciate it. > Tepper, Temper, now, tepper.... you entertainment types don't know when to dump old technology... let's see, babylon 5 effects are still done on Amigas... Isn't that where lightwave began? You obviously haven't seen what 3DS can do. Just because everyone's using it doesn't mean it's the best. (Every major corporation uses ORACLE, IT must be the best, right?) I get this feeling that you all were brought up on MACS... believe me, you will see more and more effects&animations done in 3DS as time goes by... I'm sorry you're not capable of better results than "cheap video games", maybe if you continue to read the postings here, you might improve your skills, if you care to... *MM* From davewarner@globalone.net Sat May 6 09:33:13 PDT 1995 Article: 5602 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5602 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stuart-Lw Directories Date: 4 May 1995 17:28:33 -0400 Organization: Global One, Inc. Lines: 25 Message-ID: <3obgu1$2ia@shell.globalone.net> References: NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Manuel Coats (mcoats@qnet.com) wrote: : Will the 4.0 final release have a save settings type of command. It sure : would be nice to click on LOAD scene and have it go to my Scene : directory, and the same for Objects, textures, etc. It would be nice not : to have to keep setting my resolution to 752X480 so that my PAR : animations get full screen anims. Everytime I reboot my system and start : a new anim, it reverts back to 640X480. It would also be cool if we could define some sort of Default scene for LightWave to load up with...something that would have 3 light sources (key, back, and fill) already in place and have the camera parented to a null object already, for those of us who use a certain "camera dolly" effect. =) Currently I have a scene named "AAAdefault.scn" that always appears at the top of my scene files list so I can load it in fairly quickly and have all my camera and light settings predefined. Works great, but it would be cool if I could just tell LightWave to load it automatically when I reboot or hit Clear Scene....I know, I know...I'm a lazy bastard... =) -- -David Warner Event Horizon Graphics From jakecarvey@aol.com Sat May 6 09:35:51 PDT 1995 Article: 5603 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5603 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jakecarvey@aol.com (JakeCarvey) Newsgroups: comp.graphics.packages.lightwave Subject: Intro Tanker Media/Exabyte Drives? Date: 4 May 1995 19:43:07 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: root@newsbf02.news.aol.com Message-ID: <3oboqb$f58@newsbf02.news.aol.com> Reply-To: jakecarvey@aol.com (JakeCarvey) NNTP-Posting-Host: newsbf02.mail.aol.com Tanker Media is a small company in Burbank doing computer anims for production companies. This year, completed title anim for CBS show "Here Comes The Bride, There Goes The Groom," also title design for low-budget independent film "Fatal Passion." Best luck yet: recently completed title anims for Dreamworks SKG through ZM Productions over on the Universal lot. It's their industry promo reel, which they're using to raise $$$ for future productions. (Look for profile Joan Burke is writing on us in an upcoming issue of VTU.) Our MO up to this point has been downloading to Beta SP, which must be redigitized into the Harry for compositing (except for the simplest effects). We have a multiplatform system of PC, Toaster 4000, and Mac Quadra 650 with SCSI connections (soon to be fully networked). Does anyone know of an inexpensive Exabyte drive for any of the above systems? We'd like to provide a higher quality option to our clients, keeping everything in the digital realm. Thanks: Jake Carvey/Greg Nelson From pmshark@aol.com Sat May 6 09:29:02 PDT 1995 Article: 5604 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5604 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Sarah Date: 4 May 1995 20:06:50 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Message-ID: <3obq6q$fgn@newsbf02.news.aol.com> References: <3o97ke$s91@newsbf02.news.aol.com> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com Lee, I for one don't believe everything I read. What I do believe is that corporate mentalities and human nature are slow to change. Everyone in a company has thier own views as to how much they contributed. Not being there first hand means that many of us who follow this board will never be able to make a real judgement as to what happened, etc. The only opinion I have now is that I have appreciated the Toaster/LW for many years and I liked NewTek's ideas about the PC flyer AND I saw Play's product at NAB and was very impressed at what it offered as well. By the way I also think the new Perception card will be a hot item. But only the future will tell what will remain. Take care, PJ From oliver1@ux1.cso.uiuc.edu Sat May 6 09:35:46 PDT 1995 Article: 5605 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14490 comp.graphics.animation:19294 comp.graphics.packages.3dstudio:1901 comp.graphics.packages.lightwave:5605 comp.graphics.raytracing:13805 misc.forsale.computers.pc-specific.software:7631 rec.video.desktop:5697 rec.video.production:21036 uiuc.classifieds:9594 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!ruger-32 From: oliver1@ux1.cso.uiuc.edu (Dean Oliver) Newsgroups: alt.3d,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave,comp.graphics.raytracing,misc.forsale.computers.pc-specific.software,rec.video.desktop,rec.video.production,uiuc.classifieds,uiuc.classifieds.computer Subject: Looking for Vistapro for Windows-CD version Date: Thu, 04 May 95 23:23:08 GMT Organization: Virtually Real Lines: 9 Message-ID: <3obnks$7ps_001@slip.uiuc.edu> NNTP-Posting-Host: ruger-32.slip.uiuc.edu To: all X-Newsreader: News Xpress Version 1.0 Beta #3 Hello, If anyone has a copy of Vistapro 3.0 for Windows (CD version) that they would like to sell, PLEASE email me with prices, etc. Thank you, Dean Oliver Virtually Real From jalberty@aardvark.ucs.uoknor.edu Sat May 6 09:30:43 PDT 1995 Article: 5606 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5606 comp.graphics.packages.3dstudio:1902 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!paladin.american.edu!news.ecn.uoknor.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 4 May 95 19:22:50 CDT Organization: University of Oklahoma. (USA) Lines: 32 Message-ID: <1995May4.192250.1@ucsvax> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3o75vs$p4t@ixnews2.ix.netcom.com> NNTP-Posting-Host: aardvark.ucs.uoknor.edu > Tepper, Temper, now, tepper.... you entertainment types don't know when to > dump old technology... let's see, babylon 5 effects are still done on > Amigas... Isn't that where lightwave began? You obviously haven't seen what > 3DS can do. Just because everyone's using it doesn't mean it's the best. > (Every major corporation uses ORACLE, IT must be the best, right?) I get this > feeling that you all were brought up on MACS... This is an old worn out thread, dude. If you're not part of the solution then you're part of the problem. We're interested in discussing work with Lightwave here, and we can do without your S/N ratio. > > believe me, you will see more and more effects&animations done in 3DS as time > goes by... > Sure. Okay. Now go back to your newsgroup. > I'm sorry you're not capable of better results than "cheap video games", > maybe if you continue to read the postings here, you might improve your > skills, if you care to... > > *MM* > >From your previous posts you obviously don't know much about Lightwave either. I'd be scared to take your advice on which is better. Thank you. I'll shut up now. Alan Chan From ursamino@infi.net Sat May 6 09:35:57 PDT 1995 Article: 5607 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5607 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Sumner Bell) Newsgroups: comp.graphics.packages.lightwave Subject: New to Lightwave.. Lw vs 3ds??? Date: 5 May 1995 00:43:55 GMT Organization: DLDS Lines: 27 Message-ID: <3obscb$b2c@lucy.infi.net> NNTP-Posting-Host: h-otter.infi.net X-Newsreader: WinVN 0.92.6 I have used neither, but the school im in says they will buy me one if i use it to create an educational computer game. i need something 1. capable without a myriad of expensive plugins 2. cheap is nice but not 1st priority 3. Ease of use and fairly nice GUI very important 4. I'm ignorant to lightwave, is it all graphical, or do you have to know C? 5. Rendering quality. 6. Organic objects easily ie. trees, grass, bushes 7. Animation can someone give me a rundown (E-Mail appreciated) on how this compares with 3D studio (Include why.. ive used neither), truespace (Is it really as lame as the demo?), Imagine, etc. I think my contest is between Imagine 3d Studio LightWave (Oh, if your going to talk about price, include numbers) Thanks. :-) joe From gregtee@ix.netcom.com Sat May 6 09:30:58 PDT 1995 Article: 5608 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5608 comp.graphics.packages.3dstudio:1904 Path: netcom.com!ix.netcom.com!netnews From: gregtee@ix.netcom.com (William Teegarden) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 5 May 1995 01:27:06 GMT Organization: Netcom Lines: 87 Distribution: world Message-ID: <3obuta$p65@ixnews4.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-la9-16.ix.netcom.com >Lets face it, 3DS will always win over its competitors because of its >open-ended, modular design, fast rendering speed, and IPAS. Who are it's competitors? If your rendering >solution has some awesome capability 3DS doesn't yet have, you can be sure it >will. Like raytracing? As far as >paying for extras... if you can only afford $500 for an entire animation >package, you're not looking for a proffesional setup... Proffesionals are more >concerned about bang as opposed to the bang/buck ratio. Not true. Anyone, professional or not, wants the best value for their money. Anyone who blindly throws dollars at a solution won't be in business for very long. The attitude that if it costs more, it must be better one is false. The point I'm making is that LightWave already has many of the features that one would need to buy as extras in 3DS to even out the feature list, and it costs only one third the price of the base 3DS package, not including the IPAS routines. Add those 'extras' and the cost difference comes closer to 1/5th. As far as image >quality goes, it sound like your not as "Fluent" in 3DS as you think. I'm using the same type of scenes in both and can't recreate the look I can in LW, especially as far as atmosphereics are concerend. The only thing I really like as far as image quality goes in 3DS is how it handles edges. I will >give you one point though, and that is 3DS's meager strength in the >ray-tracing department. yes, you've got to buy an IPAS to do it... Like most of the rest of 3DS's cool features, all extras. > >Can you do IK in LW? IK is still basic in LightWave. Not as sophistcated as 3DS yet. But then again, it's not an IPAS either. Have you seen MeshPaint? IPAS routine again? can you realistically animate a >cape blowing in the wind? Yep, have been able to since 3.0 of the software. And the great thing is that you don't even have to save out morph targets to do it. Displacement mapping can work wonders on any mesh. Have you seen what Bones can do? Pro Bones? Yes, I have. Very cool, but nothing that LightWave's bones can't already do, with one or two exceptions, and it's not even an IPAS. I would say that >compared to the hardware and software required for something like Wavefront on >the SGI (where a "meshpaint" prog costs $10,000-$15,000) I'd say I see plenty >of "Bang for the Buck" True, any PC based package with a feature list like 3DS offers good bang for the buck compared to UNIX based solutions. Again though, the point I'm making is that LightWave compared to 3DS, without all the IPAS extras, offers more bang for it's buck. -GT From thx1138871@aol.com Sat May 6 09:35:59 PDT 1995 Article: 5609 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5609 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: thx1138871@aol.com (THX1138871) Newsgroups: comp.graphics.packages.lightwave Subject: Flyer- Y/C in? Date: 4 May 1995 21:11:30 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3obu02$gt2@newsbf02.news.aol.com> Reply-To: thx1138871@aol.com (THX1138871) NNTP-Posting-Host: newsbf02.mail.aol.com I recently upgraded to Flyer V 4.03 and immediatly noticed in the "New Clip" area that among the flyer inputs, were Flyer in, and FLYER Y/C. I looked at the back of my flyer card and saw an S-video connector. Is this the Y/C in? And does it work yet? (I couldn't get it to). From mrgloop@aol.com Sat May 6 09:36:05 PDT 1995 Article: 5610 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5610 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mrgloop@aol.com (Mr gloop) Newsgroups: comp.graphics.packages.lightwave Subject: Win '95 and LW Date: 4 May 1995 22:42:51 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3oc3bb$iis@newsbf02.news.aol.com> Reply-To: mrgloop@aol.com (Mr gloop) NNTP-Posting-Host: newsbf02.mail.aol.com I just got the final beta version of Win95. It seems to me that some folks have had some problems running LW 4.0 pre-release under this OS. Could anyone elaborate? I'd like to install it on my LW machine, but I'm a little leery....... Thanks in advance for your posts! -Mike Berglund Minnefex, Inc. From fwtep@ix.netcom.com Sat May 6 09:30:46 PDT 1995 Article: 5611 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5611 comp.graphics.packages.3dstudio:1905 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 5 May 1995 03:21:21 GMT Organization: Netcom Lines: 54 Distribution: world Message-ID: <3oc5jh$t6l@ixnews4.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3o75vs$p4t@ixnews2.ix.netcom.com> NNTP-Posting-Host: ix-pas12-03.ix.netcom.com In marc@earthlink.net writes: >> PS: If you have any advice on how to do effects that look like cheap >> video games because they were done on 3DS I'd really appereciate it. >> >Tepper, Temper, now, tepper.... you entertainment types don't know when to >dump old technology... let's see, babylon 5 effects are still done on >Amigas... Isn't that where lightwave began? You obviously haven't seen what >3DS can do. Just because everyone's using it doesn't mean it's the best. >(Every major corporation uses ORACLE, IT must be the best, right?) I get this >feeling that you all were brought up on MACS... >believe me, you will see more and more effects&animations done in 3DS as time >goes by... > > I'm sorry you're not capable of better results than "cheap video games", >maybe if you continue to read the postings here, you might improve your >skills, if you care to... > >*MM* > Dearest Marc, You say that I obviously haven't seen what 3DS can do; well my thick headed friend, THAT WAS MY POINT (unlike you , my point doesn't have a hat on it). No one is using 3DS for effects (that I have seen). Gee, I wonder why that is? Oh, wait, now I know: everyone WANTS to use it but they want to be like everyone else and use that lousy Lightwave program instead. Not only that, but the clients LOVE IT when the people they are paying tons of money to are using lousy software. Also, if you paid attention to what you were reading in my post, you would have noticed that I did not say that all I can get out of 3DS is video, I was SARCASTICALLY asking for advice on how to do graphics that look like cheap video games which is what 3DS graphics look like. Finally, you say that we entertainment types don't know when to dump old technology. Well: A) Gee, DOS, that's reall cutting edge technology. You must be proud to run such a highly advanced OS. B) Doesn't it say something that we'd rather use "old technology" than use 3DS? Take care, and happy rendering! -=Fred=- PS: Believe me, I WON'T be seeing more and more 3DS animations. But you will be seeing more Lightwave. As a matter of fact, I can't (for example) think of a single TV show with CGI that doesn't use Lightwave. From lewis_a@gate.net Sat May 6 09:35:49 PDT 1995 Article: 5612 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14494 comp.graphics.animation:19298 comp.graphics.packages.3dstudio:1906 comp.graphics.packages.lightwave:5612 comp.graphics.raytracing:13814 misc.forsale.computers.pc-specific.software:7636 rec.video.desktop:5701 rec.video.production:21042 uiuc.classifieds:9595 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.gate.net!hopi.gate.net!lewis_a From: Lessingham Newsgroups: alt.3d,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave,comp.graphics.raytracing,misc.forsale.computers.pc-specific.software,rec.video.desktop,rec.video.production,uiuc.classifieds,uiuc.classifieds.computer Subject: Re: Looking for Vistapro for Windows-CD version Date: Thu, 4 May 1995 23:25:29 -0400 Lines: 32 Message-ID: References: <3obnks$7ps_001@slip.uiuc.edu> NNTP-Posting-Host: hopi.gate.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3obnks$7ps_001@slip.uiuc.edu> I don't believe there is a Ver 3 for Windows. The last I saw for Windows was Version 1.0. There is a version 3.0 or 3.1 for DOS (I have 1.0 for Win and 3.0 for Dos) and I would highly recommend 3.0 for DOS. Much faster and a virtually identical interface. I will gladly part with the Windows version if you desire. Write back. p.s. the CD only costs ~$65 from the maker and includes Makepath Flight Director and Vistamorph. contact Virtual Reality Laboratories 2341 Ganador Ct. San Luis Obispo, Ca. Sorry, I don't remember the zip or phone. If someone else doesn't get if for you, write me back and I'll dig it out. Abe On Thu, 4 May 1995, Dean Oliver wrote: > Hello, > > If anyone has a copy of Vistapro 3.0 for Windows (CD version) that they would > like to sell, PLEASE email me with prices, etc. > > Thank you, > > Dean Oliver > Virtually Real > > From fwtep@ix.netcom.com Sat May 6 09:31:00 PDT 1995 Article: 5613 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5613 comp.graphics.packages.3dstudio:1907 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 5 May 1995 03:49:33 GMT Organization: Netcom Lines: 53 Distribution: world Message-ID: <3oc78d$rk@ixnews4.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-pas12-03.ix.netcom.com In marc@earthlink.net writes: >Lets face it, 3DS will always win over its competitors because of its >open-ended, modular design, fast rendering speed, and IPAS. Lightwave is open-ended too. As far as speed, I'll race LW against 3DS in an equal quality scene any day of the week. How fast does 3DS run on an Alpha? Oops, I forgot it doesn't run on that new technology. Oops, I also forgot that 3DS isn't capable of rendering anything of equal quality to LW. Sorry. >If your rendering solution has some awesome capability 3DS doesn't yet have, I'd be hard pressed to find an awesome capability that 3DS DOES have. >As far as paying for extras..if you can only afford $500 for an entire animation >package, you're not looking for a proffesional setup... Proffesionals are more >concerned about bang as opposed to the bang/buck ratio. And you are speaking from exactly _what_ "professional" experience? Professionals buy what works. You might notice that they are NOT using 3DS. >Can you do IK in LW? Yes. Next... >Can you realistically animate a cape blowing in the wind? Yes. Next... >Have you seen what Bones can do? Yes. I've loved them in Lightwave for years. >I would say that compared to the hardware and software required for something >like Wavefront on the SGI (where a "meshpaint" prog costs $10,000-$15,000) I'd >say I see plenty of "Bang for the Buck" Yes, but REAL professionals don't care about money and would be more than happy to shell out $10,000-$15,000. > >Forever Biased, > > *MM* > Have a nice day. -=Fred=- From downinit@teleport.com Sat May 6 09:36:13 PDT 1995 Article: 5614 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5614 comp.sys.amiga.networking:6847 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!psgrain!news.teleport.com!news.teleport.com!not-for-mail From: downinit@teleport.com (DMetcalfe) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.networking Subject: Amiga MultiPlatform Networking Date: 4 May 1995 20:20:14 -0700 Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 238 Message-ID: <3oc5he$buc@linda.teleport.com> NNTP-Posting-Host: linda.teleport.com NNTP-Posting-User: downinit *** Commercial Information *** I'm posting this for information purposes only, I'm not affiliated with Interworks. Just a happy customer. >From abrooks@iworks.comThu May 4 20:06:49 1995 Date: Thu, 4 May 95 16:47:31 PST From: "Allen P. Brooks" To: downinit@teleport.com Subject: Re: Help PLEASE. Networking PC and Amiga Our software is a full professional implimentation of TCP/IP for the Amiga and will support all systems with 802.3 compliant TCP/IP network protocol stacks. This includes UNIX, SGI, MAC, PC's and Amigas, to name a few. Here is some PRELIMINARY INFORMATION you can look at: From: sales-info@iworks.com (Sales Information Automated Responder) Subject: I-Net 225 TCP/IP Software I-Net 225 - Current Version: 1.0 ************************************ I-Net 225 is a professional, SANA-II compliant, TCP/IP networking software package for the Amiga. TCP/IP is an internationally accepted network protocol which exists on virtually all computer platforms. This gives different systems a common means by which to exchange data. Finally the Amiga can communicate with everyone else! (i.e. Mac, PC, SGI, WindowsNT etc.) Utilities which were written for AS225R2, should be fully compatible with I-Net 225. There are quite a number of these utilities available on BBS's and FTP sites around the world. FEATURES -------- I-Net 225 comes with a full host of clients and servers allowing the Amiga to not only connect with remote hosts, but also be a host to other systems on the network. I-Net 225 is SANA-II compliant, allowing it to operate concurrently with any other SANA-II compliant networking package, like ENLAN-DFS. CLIENTS ------- arp, chmod, finger, ftp, host, ifconfig, last, login, lpr, ls, netstat, nfsc, nfsmgr, passwd, ping, rcp, rsh, rlogin, showmount, telnet, traceroute, whois SERVERS ------- fingerd, ftpd, inetd, lpd, portmapd, rshd, syslogd, telnetd, timed, wprintd INTERNET UTILITIES ------------------ I-Net 225 also comes with a full set of Internet utilities: GMail - an intuition based mail reader GRN - a news reader SMTP & SMTPd - mail protocol and daemon NFS - NETWORK FILE SYSTEMS SUPPORT ---------------------------------- I-Net 225 comes with NFS Client support, allowing the Amiga to `mount' remote systems' devices, and have them appear as local resources. PRICING ------- I-Net 225 comes with a 5 node license. Additional licenses avaiable to support over 50,000 systems! Site licenses are available. $349.00 USD REQUIREMENTS ------------ AmigaDOS version 2.04 or higher SANA-II device (e.g. Ethernet, ARCNet, SLIP, PPP, etc.) 1MB RAM and Hard Disk recommended ************************************************************************ ORDERING INTERWORKS PRODUCTS ************************************************************************ All Interworks products are available directly from Interworks, or through your local dealer. US ORDERS --------- Interworks accepts Visa, MasterCard, wire transfers and C.O.D. Certified Check or Money Order. No personal checks or business checks without prior authorization. Purchase orders are accepted only from pre-approved institutions. INTERNATIONAL ORDERS -------------------- Interworks accepts Visa, MasterCard, and wire transfers in US funds. All international orders will be shipped using Fed Ex. PLACING ORDERS -------------- To place an order directly with Interworks, call, write or FAX us your request. All orders will be processed in the order they were received. All orders must include the following information: Business Name : Contact Name : Address : City : State/Province : Zip/Postal Code : Country : Tel Number : FAX Number : P.O. Number : Product Requested: Quantity: IF PAYING BY CREDIT CARD, PLEASE INCLUDE THE FOLLOWING INFORMATION: Bank issuing the credit card : Card Type (Visa, MasterCard) : Authorized Name (exactly as on card): Credit card number : Expiration date : NOTE: To expidite credit card orders, please FAX the order with the authorized card holder's signature next to the information. This helps protect your card from being used without proper authorization. BANK WIRE TRANSFERS ------------------- Our banking information is available upon request. SALES TAX --------- California residents must include sales tax in the amount of 7.75% SHIPPING AND HANDLING --------------------- ** Inside the United States ** For orders weighing under 4 pounds (non oversize boxes), please allow $10.00 for shipping and handling. Packages over 4 pounds, will be billed at current shipping rates. (10 lbs. - approx. $20.00, each additional 10 lbs., add $11.00) ** C.O.D. orders ** Allow an additional $5.00 for C.O.D. orders. All C.O.D. orders must be paid by Certified Cashiers Check, or Money Order. No personal checks or business checks will be accepted without prior authorization. ** Outside the United States ** International shipping prices will vary from country to country. We use Fed Ex International priority service for shipping all products overseas. Typical shipping costs for packages weighing under 4 pounds, range from between $36.00 and $50.00. Other shipping arrangements can be made. Contact Interworks for details. ********************************************************************** * * * Interworks * * Professional Network Solutions * * * * 43191 Camino Casillas * * Temecula, CA 92592-3714 * * * * Voice: (909) 699-8120 * * FAX: (909) 699-8279 * * * * EMail Addresses: * * * * info@iworks.com - General Interworks information * * tnet.info@iworks.com - T-Net Software Info * * enlan.info@iworks.com - ENLAN-DFS Network Info * * inet225.info@iworks.com - I-Net 225 TCP/IP Info * * icard.info@iworks.com - I-Card PCMCIA Ethernet Info * * hydra.info@iworks.com - Hydra Systems Ethernet Info * * * * tnet.support@iworks.com - T-Net Render Farm Tech Support * * enlan.support@iworks.com - ENLAN-DFS Tech Support * * inet.support@iworks.com - I-Net 225 TCP/IP Tech Support * * icard.support@iworks.com - I-Card PCMCIA Card Tech Support * * hydra.support@iworks.com - Hydra Systems Ethernet Tech Support * * * * orders@iworks.com - Place Product Orders * * * * abrooks@iworks.com - Allen Brooks - President * * * * FTP: ftp.iworks.com - anonymous access - cd to pub/iworks * * * ********************************************************************** -- Darren Metcalfe "Had this been an actual emergency, downinit@teleport.com we would have fled in terror, and you would not have been informed" From fcap@aol.com Sat May 6 09:36:18 PDT 1995 Article: 5615 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5615 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fcap@aol.com (FCAP) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 4.0 and Image Sequences Date: 5 May 1995 02:48:18 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3ochni$n2s@newsbf02.news.aol.com> References: <3nlkh4$dbu@hearst.cac.psu.edu> Reply-To: fcap@aol.com (FCAP) NNTP-Posting-Host: newsbf02.mail.aol.com Try eliminating the numbers and then add a PERIOD (.) and add zeros. One less zero then the total numer in the sequnce. For example FLY0001 to FLY0145. Take off all the numbers add a period and three zeros to FLY -- FLY.000 This should be what you type in the sequence name requester. It works for me. Also remember not to use frame zero as the test frame since the par always starts at 1. From fcap@aol.com Sat May 6 09:36:23 PDT 1995 Article: 5616 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5616 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fcap@aol.com (FCAP) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR and LW 4.0 Date: 5 May 1995 02:50:52 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3ochsc$n44@newsbf02.news.aol.com> References: <3nkgkq$n00@hearst.cac.psu.edu> Reply-To: fcap@aol.com (FCAP) NNTP-Posting-Host: newsbf02.mail.aol.com "This would be O.K. if I could just type "Car" in the requester, but the PAR doesn't allow access to anything w/o a .TGA extention. If someone has figured out a workaround to this I'd love to know. " There are several file types that Lightwave can save as. Use the NAME.XXX version and Lightwave will automatically save with the proper extension depending on if you selected IFF or TGA. Until the PAR supports NT, though, we can never save directly to the par's harddrive anyway. We have to shut down, start DOS and load the file sequence into the PAR to see the results. Pain in the a... From fcap@aol.com Sat May 6 09:36:26 PDT 1995 Article: 5617 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5617 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fcap@aol.com (FCAP) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW 4.0 BUG Date: 5 May 1995 02:54:46 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3oci3m$n59@newsbf02.news.aol.com> References: <3no373$ten@bigblue.oit.unc.edu> Reply-To: fcap@aol.com (FCAP) NNTP-Posting-Host: newsbf02.mail.aol.com "With a high end system, such as yours, I suggest you upgrade your operating system to WindowsNT. Lightwave will run better, faster, and your memory allocation problems will go away. Lee" Not all true. Yes it doesn't crash as much but - We're using NT and get the same memory problems. NT actually eats more ram then basic windows, up to 12 megs. Everytime we turn on the system (with 32 megs) good old NT gives us a different RAM available number. Sometimes it can be as high as 23 megs - but most of the time it's 16 or so. Haven't figured this one out yet. From Jeric@cup.portal.com Sat May 6 09:29:37 PDT 1995 Article: 5618 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5618 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: The Return of the Amiga! Date: 5 May 1995 00:20:16 -0700 Organization: The Portal System (TM) Lines: 20 Sender: pccop@unix.portal.com Distribution: world Message-ID: <138192@cup.portal.com> References: <3nc6hi$i1s@newsbf02.news.aol.com> <3nec17$hdd@ixnews4.ix.netcom.com> NNTP-Posting-Host: news1.unix.portal.com Steve Koren writes: > >Oddly enough, I end up using the Amiga for darned near everything >serious, and the PC gets relegated to games. Go figure. > Eerie, isn't it? I myself have made COMMANDER in "T.I.E. Fighter", and can do every level in "DOOM II" on Ultra-Violent......... ( AND, I've busted TWO "Wingman Extreme" joysticks....) **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From Jeric@cup.portal.com Sat May 6 09:28:49 PDT 1995 Article: 5619 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5619 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Inverse kenematics Date: 5 May 1995 00:20:28 -0700 Organization: The Portal System (TM) Lines: 34 Sender: pccop@unix.portal.com Message-ID: <138193@cup.portal.com> References: <1995May2.171538.29849@ultb.isc.rit.edu> <3o7b1n$7ds@shell.globalone.net> NNTP-Posting-Host: news1.unix.portal.com >Greg Burger (gpb3439@osfmail.isc.rit.edu) wrote: >: Does Lightwave 4.0 have inverse kenematics? And if not, why? They're >: the coolest things! >: -Greg > >Yes, LightWave 4.0 has Basic IK functions, but it's only a matter of time >before they're no longer "basic". Well, it's "only a matter of time" until we have real-time ray- tracing too. If you are looking for a _full-featured_ IK animation program, you should look elsewhere than Lightwave. Why? Well, how long did it take for "Sparks" to come out? And that's a pretty simple problem. IK, while having a good foundation in what Allen's provided, could be a while too. (OTOH, something could come out tomorrow. Well, next month.) Meanwhile, there ARE programs on the market NOW that solve this problem. Sorry to get off on this, but that phrase really grates on my nerves, similar to "irregardless", "at this point in time", and "it remains to be seen" . **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From Jeric@cup.portal.com Sat May 6 09:35:42 PDT 1995 Article: 5620 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5620 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: trouble keying Date: 5 May 1995 00:20:34 -0700 Organization: The Portal System (TM) Lines: 32 Sender: pccop@unix.portal.com Message-ID: <138194@cup.portal.com> References: NNTP-Posting-Host: news1.unix.portal.com > >John Hileman >The Pyrite Design Group >Jhilem41@maine.maine.edu > > My client wants his logo animation on super black -20 ire .... He claims >that the animation I gave him looked like shit on his O-scope ( since I don't >own an O-scope for my TBC 4) I don't know. This is a real big problem for >me... I would like to be able to give someone something that I know will key >good for them.... > Now If I increase the color levels on the logo (then drop the levels on >the hole animation) it washes out the color I spent a long time working on. >Is there another way to get brighter logos on super black... please help... > I >>think<< you're outa luck, unless you get a display device that will interpret/encode RGB=0/0/0 as -20 IRE. (If you find one, tell me!) The logical fallback position is an alpha channel animation. If you lack a decent way of syncing the , like me, put in a flash frame to sync with, using a negative offset. I wonder if the new DPS Perception will generate superblack? **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From m-video@ix.netcom.com Sat May 6 09:34:30 PDT 1995 Article: 5621 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5621 Path: netcom.com!ix.netcom.com!netnews From: m-video@ix.netcom.com (Michael Mitchell) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 5 May 1995 10:31:23 GMT Organization: Netcom Lines: 12 Distribution: world Message-ID: <3ocupr$8fu@ixnews3.ix.netcom.com> References: NNTP-Posting-Host: ix-wc1-11.ix.netcom.com > >We have a dilemma coming up about what type of disk to supply with LWPRO. > >Is there an easy solution I may be missing? > > Yes, let subscribers d/l the programs from a FTP site. later, Mike From config@ultim.demon.co.uk Sat May 6 09:35:12 PDT 1995 Article: 5622 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5622 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave Subject: Re: Applying autosized maps Date: 5 May 1995 11:48:12 +0100 Organization: UltiMedia Graphics Lines: 58 Sender: news@news.demon.co.uk Message-ID: <9505050957.AA007l8@ultim.demon.co.uk> References: <9505041355.AA007ks@ultim.demon.co.uk> <3oaks3$cth@News1.mcs.com> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: ultim.demon.co.uk Dan Ablan (dma@mcs.com) wrote: > Gareth Edwards wrote: > > When I render, the map isn't situated on the surface correctly... > > It's stretched about two times the length it should be. > did you use ToasterPaint to cut out this image? No, I used Brilliance. The image was cropped fine when I checked it. > Next, try messing with the size yourself. Been there, done that :) > Try using cubic image map. Bought the t-shirt... > Did you build the object with that side on the Z? Yep. > Try the X axis for grins and giggles. And the Y. :) > If not... just don't use an image map. > > Problem Solved :) And and ugly surface :( I've actually figured it out now. I had two objects; one was the original, the other was the morph target. I was autosizing the map with both object were in the scene, so LW was trying to stretch the map over both the normal and the morphed surface... I cleared the morph, re-autosized and BINGO! :) I saved the object, reloaded the morph object (which screwed it all up again) and replaced the original with the previously saved original (to get the correct mapping back). Still with me? :) Then I saved the morph target so I wouldn't have the problem again. Thanks for the helps anyways. Love & Life, G. -- Gareth Edwards, Leeds, UK. FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html News Flash; Random Signature Kidnapped, film at 11. From mcpeepers@aol.com Sat May 6 09:29:39 PDT 1995 Article: 5623 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5623 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mcpeepers@aol.com (MCPEEPERS) Newsgroups: comp.graphics.packages.lightwave Subject: Re: The Return of the Amiga! Date: 5 May 1995 08:23:36 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 23 Sender: root@newsbf02.news.aol.com Message-ID: <3od5c8$os4@newsbf02.news.aol.com> References: Reply-To: mcpeepers@aol.com (MCPEEPERS) NNTP-Posting-Host: newsbf02.mail.aol.com >Oddly enough, I end up using the Amiga for darned near everything >serious, and the PC gets relegated to games. Go figure. Because the Amiga is a whole lot more user defineable and command-friendly. Ego's and arrogance aside (in my case, about the Amiga, FOR ONCE :)), the PC collection is a wonderful bit of machinery that a lot of people purchase and don't have to know squat to make it go. It's all set up and ready and if you reconfigure it in ways, you could screw up the nifty little 'multimedia' package people buy for under $2,000. Of course, this isn't true if you know what your doing, but I can tell you the average user of the Amiga, when he or she first bought it, like myself, didn't know what they were doing. Now, I'm writing scripts like they were magic spells. You can change the Amiga. Make it different than when you bought it, and easily too. Aside from all that, it works hard. Truth be told, not as fast as the PC. I for one would like to see the PC speed and Amiga OS mix it up as the new owners mentioned. -------------------------------------------------------------- Rotoscotia Unlimited Animation: Returning American animation BACK to America! -------------------------------------------------------------- From vector@panix.com Sat May 6 09:36:36 PDT 1995 Article: 5624 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5624 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!panix!not-for-mail From: vector@panix.com (Charles Sung Lee) Newsgroups: comp.graphics.packages.lightwave Subject: The result of my 21" monitor search. Date: 5 May 1995 08:52:33 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 30 Message-ID: <3od72h$mel@panix3.panix.com> NNTP-Posting-Host: panix3.panix.com X-Newsreader: TIN [version 1.2 PL2] About 2 weeks ago I posted here and in comp.graphics for suggestions on a decent 21" monitor. After flipping through "Imaging Magazine", an obsessive journal whose readership consists of desktop publishers, they mentioned that the NSA Hitachi was the best color monitor that they knew of (for the reasonable price of $2200.) {The article was discussing Greyscale versus color monitors} Thusly, I bought the SuperScan Supreme 21XV. <> picture quality. On a vertical line test (all of my sample screens are at 1600x1200), there was minimal shadow mask warping (which are apparent as moire patterns.) Color temperatures are user adjustable (R,G and B guns ), or presets (9300K and 6500K.) I didn't find a convergence control, but it was dead-on corner to corner (ie. very little in the way of rainbow halos around pure white pixels in the corner.) I got suggestions for the Viewsonic, NEC and other anecdotal reports from many users (thanks!) However, for buying this monitor sight-unseen, I am very impressed (which is difficult, I'm the obsessive type.) Oh yeah, the syncs. Horiz: 31.5/60-107 kHz Vert:50-150 Hz Keep riding the 'Wave! o---------------------------o------------------------o-----------------------o | Charles Lee (IRC:VVisions)|:. \\// \\// .:|LightWave 3D Animation | | The Supreme Martyr |::. \/ector \/isions .::| - 212-684-5888 - | o-----------o---------------^------------------------^---------o-------------o | Homepage: http://www.rose.brandeis.edu/users/lee | o-----------------------/\/-|-\/\------------------o From wturber@primenet.com Sat May 6 09:33:16 PDT 1995 Article: 5625 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5625 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip011.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stuart-Lw Directories Date: Thu, 4 May 1995 02:38:36 LOCAL Organization: Primenet Lines: 49 Message-ID: References: <3obgu1$2ia@shell.globalone.net> NNTP-Posting-Host: ip011.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3obgu1$2ia@shell.globalone.net> davewarner@globalone.net writes: >From: davewarner@globalone.net >Subject: Re: Stuart-Lw Directories >Date: 4 May 1995 17:28:33 -0400 >Manuel Coats (mcoats@qnet.com) wrote: >: Will the 4.0 final release have a save settings type of command. It sure >: would be nice to click on LOAD scene and have it go to my Scene >: directory, and the same for Objects, textures, etc. It would be nice not >: to have to keep setting my resolution to 752X480 so that my PAR >: animations get full screen anims. Everytime I reboot my system and start >: a new anim, it reverts back to 640X480. No problem. 1. Find your LW.CFG file under c:\newtek\programs (or wherever you installed LW) 2. Make a backup copy of it. i.e LW.OLD or LW.BAK or whatever. 3. Find the DefaultPixelAspect line and change it to "0". ... PreviewsDirectory C:\NewTek\Previews StatusFilename (none) DefaultFPS 30.000000 DefaultTension 0.000000 DefaultPixelAspect 2 <--------------------------Right there! DefaultSegmentMemory 2200000 DefaultZoomFactor 3.200000 DefaultOverlay 0 FrameEndBeep 0 RenderDisplayDevice 0 OutputFilenameFormat 1 ... Save your changes and you should be in business. >It would also be cool if we could define some sort of Default scene for >LightWave to load up with...something that would have 3 light sources (key, >back, and fill) already in place and have the camera parented to a null >object already, for those of us who use a certain "camera dolly" effect. =) I tried a couple of standard ways to load input files to programs in Windows and neither worked. They were "filename association" and using a command line variable. Neither worked. :^( _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From elric@gate.net Sat May 6 09:34:46 PDT 1995 Article: 5626 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5626 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.gate.net!tpafl-29.gate.net!user From: elric@gate.net (Robert F. Coates) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: Fri, 05 May 1995 09:30:36 -0400 Lines: 18 Message-ID: References: NNTP-Posting-Host: tpafl-29.gate.net In article , jgross@netcom.com (John Gross) wrote: > Hi all, > > I just wanted to run some thoughts past those who receive LightWavePRO > disks.... > The question I have is this... How many people would be upset if we > switched to High Density PC formatted disks for LWPRO disk content? > I for one still need the disks on regular PC disks so I can read them in my Amiga 2000/Toaster. Hope you can continue with them. Robert Coates -- Robert Coates From dkamalsky@vnet.ibm.com Sat May 6 09:36:29 PDT 1995 Article: 5627 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5627 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!solaris.cc.vt.edu!swiss.ans.net!newsgate.watson.ibm.com!watnews.watson.ibm.com!locutus.rchland.ibm.com!ibmboulder!ibmboulder!usenet From: dkamalsky@vnet.ibm.com Newsgroups: comp.graphics.packages.lightwave Subject: Explain Metaform and Spline patches in LW 4.0 Date: 5 May 1995 12:43:00 GMT Organization: IBM Boulder Lines: 10 Message-ID: <3od6gkINNq70@afshub.boulder.ibm.com> Reply-To: dkamalsky@vnet.ibm.com NNTP-Posting-Host: kamalsky.somers.hqregion.ibm.com X-Newsreader: IBM NewsReader/2 v1.04 Can someone who maybe has the pre-release explain to me what exactly is Metaform and how usefull it is? Also in the feature list I see Spline Patches as another organic modeling tool. How easy is it to manipulate these patches? Does it convert them to poloys after you finish the patch? How do these Spline Patches compare to the Hash-Spline patches in Animation Master? Thanks in advance. Dave. From wturber@primenet.com Sat May 6 09:34:24 PDT 1995 Article: 5628 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5628 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip070.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re:LWPro Disk future Date: Thu, 4 May 1995 06:49:16 LOCAL Organization: Primenet Lines: 19 Message-ID: NNTP-Posting-Host: ip070.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I have never installed the LW-Pro disk myself. Is it archived? Perhaps you could use a common archiving format (Lha, lz etc.) and put the archives on a PC-DOS disk. This would make for more compatibility and make up for the loss of disk space. Actually, the filenames issue bothers me more than the physical format issue. I am just damn tired of 8.3 filenames. Recently installing LW 4.0 Intel just reminded me of that. Time to install Windows NT. Now - anybody know what the filename situation is on an NT formatted floppy? Bottom line is that the correct solution is to issue the floppy in both formats. That really is the proper way to provide cross-platform support. You say that is not possible though. That being the situation, you get to choose who to upset. Or rather, who you are not going to support(well - properly at least). _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From johnc@MCS.COM Sat May 6 09:36:03 PDT 1995 Article: 5629 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5629 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!willis.cis.uab.edu!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer- Y/C in? Date: 5 May 1995 08:58:42 -0500 Organization: MicroTech Solutions, Inc. Lines: 20 Message-ID: <3odaui$7ct@Mercury.mcs.com> References: <3obu02$gt2@newsbf02.news.aol.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] THX1138871 (thx1138871@aol.com) wrote: > I recently upgraded to Flyer V 4.03 and immediatly noticed in the "New > Clip" area that among the flyer inputs, were Flyer in, and FLYER Y/C. > I looked at the back of my flyer card and saw an S-video connector. > Is this the Y/C in? > And does it work yet? (I couldn't get it to). You need to have the optional NewTek TBC in order to use the Y/C or composite inputs on the Flyer. -- ,-------------------------------------------------, / John Crookshank MicroTech Solutions, Inc. / ( johnc@mcs.com Desktop Video Systems Dealer ( \ mtech1@mcs.com Store:708-851-3033 \ `-------------------------------------------------` From idynamic@mcs.com Sat May 6 09:35:53 PDT 1995 Article: 5630 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5630 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!willis.cis.uab.edu!ddsw1!usenet From: Erik Newsgroups: comp.graphics.packages.lightwave Subject: Re: Intro Tanker Media/Exabyte Drives? Date: 5 May 1995 14:31:39 GMT Organization: Image Dynamics, Inc. Lines: 11 Message-ID: <3odcsb$f7i@News1.mcs.com> References: <3oboqb$f58@newsbf02.news.aol.com> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) The Exabyte 8505 runs approxiamately $1100.00 - $1500.00. You'll also want an amiga driver from ASDG (Elastic Reality),if they still sell them. Those run about $350.00. We also have a driver for the Mac that is the same price. It really makes Mac/Amiga transfers a breeze and laying off to D1 is fantastic. The tapes can store 2.5gigs native and 5 compressed. good luck- Erik - Image Dynamics, Inc. - Chicago From syndesis@beta.inc.net Sat May 6 09:36:40 PDT 1995 Article: 5631 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5631 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!root From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: The result of my 21" monitor search. Date: 5 May 1995 15:46:54 GMT Organization: Syndesis Corporation Lines: 15 Message-ID: <3odh9e$246@blinky.inc.net> References: <3od72h$mel@panix3.panix.com> NNTP-Posting-Host: mke-ppp-10.inc.net X-Newsreader: WinVN 0.92.6+ In article <3od72h$mel@panix3.panix.com>, vector@panix.com (Charles Sung Lee) says: > >About 2 weeks ago I posted here and in comp.graphics for suggestions on a >decent 21" monitor. After flipping through "Imaging Magazine", an obsessive >journal whose readership consists of desktop publishers, they mentioned >that the NSA Hitachi was the best color monitor that they knew of (for >the reasonable price of $2200.) {The article was discussing Greyscale >versus color monitors} > >Thusly, I bought the SuperScan Supreme 21XV. <> picture quality. >On a vertical line test (all of my sample screens are at 1600x1200), there >was minimal shadow mask warping (which are apparent as moire patterns.) Is the "NSA Hitachi" the same monitor as the "SuperScan Supreme"? If not, how much did you pay for the S.S.S? From djmccoy@Primenet.Com Sat May 6 09:35:24 PDT 1995 Article: 5632 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5632 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!djmccoy From: djmccoy@Primenet.Com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW mailing list Date: 5 May 1995 14:48:54 GMT Organization: Primenet Lines: 31 Message-ID: <3oddsm$qed@news.primenet.com> References: <3oalbt$7lo@newsbf02.news.aol.com> NNTP-Posting-Host: usr3.primenet.com In article <3oalbt$7lo@newsbf02.news.aol.com>, PMshark wrote: >Hi, > >Where can I find the LW mailing list? This week, the mailing list is on Netcom. Send e-mail to listserv@netcom.com and include the following in the body of the message: subscribe lightwave-l end If you wish to subscribe an address other than the one you are sending e-mail from, include that address after "lightwave-l". The mailing list will be moving to a new home VERY shortly. This new home will allow me to have digests and a few other features the mailing list software on Netcom won't allow for. I'm in the process of setting up the mailing lists at this new site. However, in an effort to flush out addresses in the list that more than likely don't reach their destination, everyone will have to subscribe rather than me moving the subscription list over. This is a bit inconvenient but it will definately help weed out addresses that have been in the subscription list since day one but I've yet to remove. It's not always easy to figure out mail bounces. :) I will be making the announcement of the new address as soon as things are set up. Dan -- Daniel J. McCoy BIX: dmccoy Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com From Jeff_Holinski@mindlink.bc.ca Sat May 6 09:34:48 PDT 1995 Article: 5633 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5633 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: Fri, 05 May 95 08:59:00 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 30 Distribution: world Message-ID: <70123-799689540@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net In article , jgross@netcom.com (John Gross) writes: > > The question I have is this... How many people would be upset if we > switched to High Density PC formatted disks for LWPRO disk content? > > Is there an easy solution I may be missing? > > > Thanks for your feedback... > > JGross > Editor, LightWavePRO Since the disks are an extra cost item and not sent out to each subscriber, why not just give your customers a choice of which format they'd prefer? Even if you had to send 2 Amiga disks for each PC disk it still shouldn't increase your costs much. (720K disks are pretty cheap in bulk. :^) ) And it could pay off in customer satisfaction. If you were to switch to PC 1.44 meg disks what would you do for a subscriber who'd paid for a years worth of disks and only had a 2000? Tell him he's out of luck? Not a good way to get subscription renewals. Just my $.04 worth. Jeff H... From troy@itc.yorku.ca Sat May 6 09:36:44 PDT 1995 Article: 5634 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5634 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!newshub.ccs.yorku.ca!news From: Newsgroups: comp.graphics.packages.lightwave Subject: (no subject) Date: 5 May 1995 16:24:54 GMT Organization: York University, Ontario, Canada Lines: 3 Message-ID: <3odjgm$38s@sunburst.ccs.yorku.ca> NNTP-Posting-Host: max.itc.yorku.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Macintosh; I; 68K) X-URL: news:comp.graphics.packages.lightwave this is a test From amadeus@active.co.za Sat May 6 09:31:12 PDT 1995 Article: 5635 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1917 comp.graphics.packages.lightwave:5635 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!ee.und.ac.za!iafrica.com!ticsa.com!cstatd.cstat.co.za!slip06.active.co.za!amadeus From: amadeus@active.co.za (Peter Hohsl) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: Fri, 5 May 1995 18:54:56 LOCAL Organization: Internet Africa Lines: 33 Message-ID: References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> NNTP-Posting-Host: slip06.active.co.za X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >> > Are you trying to tell us you actually prefer 3DS' Autocad-ugly DOS >interface better!?! After all, it is the result that counts and not a glamorous interface that takes up half the memory and slows the processor speed down to allmost idle. Peter > Gimme a break. > If you have any constructive comparisons let us know. I happen to use >both 3DS and Lightwave and with the release of Lightwave-PC/NT I plan >on using 3DS less and less. As for 3ds running circles around LW under >NT...3DS isn't able to run at all under NT ...yet. So much for fast >rendering engines like the Mips and DEC boxes. >-Phil Thorn >Thorn Grafx >pthorn@erinet.com From leimberger@marbls.enet.dec.com Sat May 6 09:30:50 PDT 1995 Article: 5636 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1921 comp.graphics.packages.lightwave:5636 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!crl.dec.com!crl.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 5 May 1995 17:28:55 GMT Organization: Digital Equipment Corporation Lines: 50 Distribution: world Message-ID: <3odn8n$pjh@nntpd.lkg.dec.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3o75vs$p4t@ixnews2.ix.netcom.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <3o75vs$p4t@ixnews2.ix.netcom.com>, fwtep@ix.netcom.com (Fred Tepper) writes: |>Path: | nntpd.lkg.dec.com!pa.dec.com!decuac.dec.com!haven.umd.edu!purdue!news.bu u.edu!bloom-beacon.mit.edu!uhog.mit.edu!news.mathworks.com!gatech!swrind de!pipex!news.sprintlink.net!noc.netcom.net!ix.netcom.com!netnews |>From: fwtep@ix.netcom.com (Fred Tepper) |>Newsgroups: |>comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave |>Subject: Re: Lightwave is Better than 3DS |>Date: 3 May 1995 05:57:16 GMT |>Organization: Netcom |>Lines: 44 |>Distribution: world |>Message-ID: <3o75vs$p4t@ixnews2.ix.netcom.com> |>References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> |><3o6us7$gfu@ixnews3.ix.netcom.com> |>NNTP-Posting-Host: ix-pas13-30.ix.netcom.com |>Xref: nntpd.lkg.dec.com comp.graphics.packages.3dstudio:1530 |>comp.graphics.packages.lightwave:5266 |> |>>In <3o66rv$5o1@news.erinet.com> pthorn@erinet.com writes: |>> |>>>Vern Shurtz wrote: |> |>>>> NOT!!!! |>>>> For anyone thinking of buying lightwave 3D for the PC do |>yourself |>>>> a favor, DON'T. I had the displeasure of working with it this |>weekend |>>>> and I am not impressed. Even on NT 3DS will render circles around |>it |>>>> any day of the week. It's interface suck's Bigtime. |>> |>>>> Vern Shurtz |>>>> Images Rendered |> /well lets look at the above carefully ! |>>>> a favor . DON'T I had the displeasure of working with it this |>>>>weekend WoW! a WHOLE weekend and this is all he got. I was doing the obligatory space fie buys in the first hour. Of course my software 3.5 SA was not pre release . Guess it's what you are used to. I lurk on the 3DS feed and they must be using a different version than Vern. If anybody has trouble with the LightWave user interface It's because they arn't used to all those features without buying all those extra IPAS routines . Is it the realtime feedback on camera movement, the object selectable ray tracing, having to hit return twice to set a keyframe , WHAT??????? From tripwire@glo.be Sat May 6 09:36:15 PDT 1995 Article: 5637 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5637 comp.sys.amiga.networking:6863 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!INbe.net!usenet From: tripwire@glo.be (Julius Van Put) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.networking Subject: Re: Amiga MultiPlatform Networking Date: Fri, 5 May 95 19:56:10 Organization: INnet NV Lines: 29 Distribution: world Message-ID: <19950505.52BD0.11A59@glo.be> References: <3oc5he$buc@linda.teleport.com> NNTP-Posting-Host: iphome17.glo.be Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.0 (16.8.93) by Michael B. Smith & Mike Schwartz In article <3oc5he$buc@linda.teleport.com> downinit@teleport.com (DMetcalfe) writes: > I'm posting this for information purposes only, I'm not affiliated with > Interworks. Just a happy customer. > > Our software is a full professional implimentation of TCP/IP for the Amiga > and will support all systems with 802.3 compliant TCP/IP network protocol > stacks. This includes UNIX, SGI, MAC, PC's and Amigas, to name a few. > ---[a lot off doodley doodley]--- Well, i didn't copy all of the article coz any1 can re-read it in this and other newsgroups, right ? Hmmm, the only thing i'm interested in is how does i-net compare to let's say AmiTCP 4.2 ? For the amount of money mentioned (even with a low USD) some1 should expect *something* ? At least more than the *cheaper* AmiTCP! Cya, > Darren Metcalfe "Had this been an actual emergency, > downinit@teleport.com we would have fled in terror, -- +----------------------+------------------------------------------------------+ |Julius Van Put | | |tripwire@glo.be | --==*** Another fine mess you got me into!!! ***==-- | |tripwire@world.glo.be | | +----------------------+------------------------------------------------------+ From frank@nbre.nfe.be Sat May 6 09:35:29 PDT 1995 Article: 5638 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5638 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa96bff@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Johan Van Houtven Subject: Re: Perception = ??? Date: 04 May 95 18:06:23 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 18 In a message of 26 Apr 95 Johan Van Houtven wrote to me: FA>> What , No Betacam output ? That is really a big negative point there . JVH> Betacam IS component. Of course it has Betacam output, as well as JVH> M-II. Oops ! Little mistake there . I turned "component" and "composite" a little bit around :-) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:35:31 PDT 1995 Article: 5639 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5639 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa96d06@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Johan Van Houtven Subject: Re: Whe need PAL ! Date: 04 May 95 18:10:46 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 17 In a message of 26 Apr 95 Johan Van Houtven wrote to me: FA>> Are they all going to come out in PAL ?? JVH> There will definitally be a PAL version of the DPS Perception. YES ! ;-) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:35:33 PDT 1995 Article: 5640 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5640 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa96d6b@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: LAUDRUP (BNR) Subject: Re: Amiga LightWave Instructions Date: 04 May 95 18:12:27 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 18 In a message of 24 Apr 95 LAUDRUP (BNR) wrote to All: LB> Helo LB> I'm looking for instructions of Amiga LightWave(I prefer V3.5). LB> Have you got them in a file? Can you send me the file? LB> In other case, where can I find them? What "instructions" do you mean ??? ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:35:35 PDT 1995 Article: 5641 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5641 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa96e27@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Adrian Corral Subject: Re: Chromatic Laser effect ala Gate to Mind's EYE? Date: 04 May 95 18:15:35 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 18 In a message of 28 Apr 95 Adrian Corral wrote to All: AC> Ok all you LIghtWave gurus.. What I want to do is get a very nice AC> laser effect (ala Gate to Mind's Eye). I would like for some AC> kind soul to tell me what good setting to put on a (tube I guess) AC> would be to have a pulsing laser. Seems like It would be easy AC> enough to do, but I want some of your suggestions. As I heard ... LW 4.0 has the glow effect which should be perfect for that . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:27:47 PDT 1995 Article: 5642 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5642 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa96ea9@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Michael B. Comet Subject: Re: Undo in Layout? Date: 04 May 95 18:17:45 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 17 In a message of 28 Apr 95 Michael B. Comet wrote to All: MBC> Question, is there any way to undo things in layout? MBC> Such as camera moves etc..etc... MBC> I couldn't find any undo button! Nope ! If you change a key frame , it's changed for ever . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:32:11 PDT 1995 Article: 5643 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5643 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa974e7@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Mr gloop Subject: Re: Invisible Wireframe Previews Date: 04 May 95 18:44:23 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 17 In a message of 29 Apr 95 Mr gloop wrote to All: Mg> Just got LWPC, working fine, except for wireframe previews. What ?!?!? Problems with the wireframe preview ??? Just what you need the most in LW !! :-/ ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:28:04 PDT 1995 Article: 5644 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5644 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa975ba@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Douglas Bullard Subject: Re: Lightwave 4.0 PC Blues Date: 04 May 95 18:47:54 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 21 In a message of 29 Apr 95 Douglas Bullard wrote to All: DB> Since the install program never asked for disks 2 and 3, I presume the DB> routines to read the damned dongle DB> weren't loaded. Since Newtek has closed their BBS (no answer), I'm DB> shut down until Monday afternoon. DB> Modler works, and if I import objects into LW and make my own scene, it DB> renders fine. If you can use the modeler and layout than I expect that your dongle is detected . ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sat May 6 09:35:37 PDT 1995 Article: 5645 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5645 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fa9787e@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Subject: LWPRO Date: 04 May 95 18:59:42 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 12 Just called AVID for a LWPRO supscription . Told me I'll get the June issue somewhere end may . Let's hope . ;-) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From toastguy@clubmet.metrobbs.com Sat May 6 09:36:46 PDT 1995 Article: 5646 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5646 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!news.sprintlink.net!metroux.metrobbs.com!not-for-mail From: toastguy@clubmet.metrobbs.com (Kurt H) Newsgroups: comp.graphics.packages.lightwave Subject: RE: LWpro disks Date: 5 May 1995 13:37:41 -0500 Organization: Metropolis BBS Lines: 26 Sender: metrotin@metroux.metrobbs.com Message-ID: <3odr9l$bqj@metroux.metrobbs.com> Reply-To: toastguy@clubmet.metrobbs.com NNTP-Posting-Host: metroux.metrobbs.com X-Newsreader: TIN [version 1.2 PL2] John Gross is right in the entertainment of switching to 1.44 PC formatted diskettes. Costs of providing disks are not as prohibitve as copying the disks multiple times. Using pairs of 720K Amiga disks as opposed to 1.44 IBMs actually costs more. There is not a large dicount for buying DD or HD disks when you get into bulk buying. Most Amiga 4000 owners are set to use the 1.44 MS DOS. The problems are users of Amiga 2000/3000. How about a VTU webpage/FTP site that would require a password for access. You would only need this for hard core Amiga Heads who refuse to switch to a HD floppy. Anyway you put out LW disks is good with the majority of us. The real value lies in the fact that John and the other LWProers can put twice as much stuff on a disk. my .02 worth Kurt Only 20 minutes from NewTek and the Silicon Prairie From dretch@IslandNet.com Sat May 6 09:36:07 PDT 1995 Article: 5647 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5647 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!fonorola!sanjuan.islandnet.com!island.amtsgi.bc.ca!not-for-mail From: dretch@IslandNet.com (Christopher Stewart) Newsgroups: comp.graphics.packages.lightwave Subject: Silly Beta EveryThing.. Date: 5 May 1995 11:34:54 -0700 Organization: Island Net in Victoria, B.C. Canada 604-477-5163 Lines: 31 Message-ID: <3odr4e$8hc@island.amtsgi.bc.ca> References: <3oc3bb$iis@newsbf02.news.aol.com> NNTP-Posting-Host: island.islandnet.com In a message dated 4 May 1995 22:42:51 mrgloop@aol.com writes: M> I just got the final beta version of Win95. M> It seems to me that some folks have had some problems running M> LW 4.0 pre-release under this OS. M> Could anyone elaborate? I'd like to install it on my LW machine, but M> I'm a little leery....... M> Thanks in advance for your posts! I'm still a little bewildered by all the traffic regarding the new version of Lightwave. There are people trying to run beta graphics software under beta operating systems! Really now, how much work do you expect to get done? I've been buying software in pre-release for years now and have learned not to delete the old version until the new is stable, in fact, I've ceased buying software until the bug reports have died down. Not that I want to detract from Lightwave's sales but.... sometimes it's better to just wait... OOTAR: The new version dosen't include glows yet so I've just set a couple of hundred lens flares manually (well, lightswarm helped). Does anyone have an easier way to manipulate the envelopes en masse? I was going to try editing (search and replace) the scene file itself but the time for experimentation had passed. I've just completed a rather snappy lit cigarette and don't want to do it again ;-). Sugggestions? * Offline Orbit 0.73c * From vector@panix.com Sat May 6 09:36:42 PDT 1995 Article: 5648 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5648 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!panix!not-for-mail From: vector@panix.com (Charles Sung Lee) Newsgroups: comp.graphics.packages.lightwave Subject: Re: The result of my 21" monitor search. Date: 5 May 1995 15:34:27 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 24 Message-ID: <3oduk3$hac@panix3.panix.com> References: <3od72h$mel@panix3.panix.com> <3odh9e$246@blinky.inc.net> NNTP-Posting-Host: panix3.panix.com X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: : > : >Thusly, I bought the SuperScan Supreme 21XV. <> picture quality. : >On a vertical line test (all of my sample screens are at 1600x1200), there : >was minimal shadow mask warping (which are apparent as moire patterns.) : Is the "NSA Hitachi" the same monitor as the "SuperScan Supreme"? : If not, how much did you pay for the S.S.S? Ooop. Yes, they are the same monitor. Model#: CM2199-512. I bought it from ICG for $2149 (This was after quite a bit of searching through Computer Shopper, blah.) BTW, is the .pdb project still on the back burner? I'm still refining my macros to display amino acids _properly_. Argh. o---------------------------o------------------------o-----------------------o | Charles Lee (IRC:VVisions)|:. \\// \\// .:|LightWave 3D Animation | | The Supreme Martyr |::. \/ector \/isions .::| - 212-684-5888 - | o-----------o---------------^------------------------^---------o-------------o | Homepage: http://www.rose.brandeis.edu/users/lee | o-----------------------/\/-|-\/\------------------o From j1432@aol.com Sat May 6 09:36:55 PDT 1995 Article: 5649 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5649 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: j1432@aol.com (J1432) Newsgroups: comp.graphics.packages.lightwave Subject: Shaders Date: 5 May 1995 17:26:23 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3oe55v$1uv@newsbf02.news.aol.com> Reply-To: j1432@aol.com (J1432) NNTP-Posting-Host: newsbf02.mail.aol.com Being new to rendering, I was wondering if anyone could point me to some refrence on how to create a shader for a irregular object so that things will be in the right place. thanks From dbullard@xmission.com Sat May 6 09:28:06 PDT 1995 Article: 5650 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5650 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!news.xmission.com!slc49 From: dbullard@xmission.com (Douglas Bullard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 PC Blues Date: Fri, 05 May 95 22:14:40 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 10 Distribution: world Message-ID: <3oe83b$aj6@news.xmission.com> References: <2fa975ba@nbre.nfe.be> NNTP-Posting-Host: slc8.xmission.com X-Newsreader: News Xpress Version 1.0 Beta #2 frank@nbre.nfe.be (Frank Aalbers) wrote: >If you can use the modeler and layout than I expect that your dongle is >detected . Found the problem: If you installed LW to a disk other than C:, the lw.cfg file still says that all objects and images are on disk C: You have to edit the cfg files to get things right. Apparently this is enough to make LW crash under Win95 for whatever reason. Anyway, now everything works. Thanks for the help! From andy@bakare.demon.co.uk Sat May 6 09:31:08 PDT 1995 Article: 5651 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1932 comp.graphics.packages.lightwave:5651 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!bakare.demon.co.uk!andy From: andy Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 6 May 1995 00:29:03 +0100 Organization: None Lines: 23 Sender: news@news.demon.co.uk Message-ID: <229112685wnr@bakare.demon.co.uk> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> Reply-To: andy@bakare.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Newswin Alpha 0.7 X-Posting-Host: bakare.demon.co.uk In article: jgross@netcom.com (John Gross) writes: > > : > NOT!!!! > : > > : > For anyone thinking of buying lightwave 3D for the PC do yourself > : > a favor, DON'T. I had the displeasure of working with it this weekend > : > and I am not impressed. Even on NT 3DS will render circles around it > : > any day of the week. It's interface suck's Bigtime. > > Spoken like a true AutoCad employee! > (or at least someone with a vested interest in 3DS) > > JG > nope, spoken like a true prat! seems he had about 30 seconds on it then! does anyone know how it compares to the amiga version in speed and quality! as me 4000/040-40 was kewl but not too fast! also will it run under win`95 without crashing?! hehehehe!! ;-) -- From andy@bakare.demon.co.uk Sat May 6 09:34:19 PDT 1995 Article: 5652 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5652 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!bakare.demon.co.uk!andy From: andy Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW 3D 4.0 PC Woes! Date: 6 May 1995 00:29:07 +0100 Organization: None Lines: 23 Sender: news@news.demon.co.uk Message-ID: <328964514wnr@bakare.demon.co.uk> References: Reply-To: andy@bakare.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Newswin Alpha 0.7 X-Posting-Host: bakare.demon.co.uk In article: mvaf@anuxv.mv.att.com (a.fernandez) writes: > I'm running the pre-release on a PC with the following: > 486DX2 @ 80Mhz > 32 MB RAM > 1.5 GB HD > Diamond Viper VLB w/ 2MB VRAM > Windows for Work Groups 3.11 w/ 32-bit file access & 32-bit disk access. > > Second, I just like to make a note that the install option should > have an option for installing JUST the LW programs in case some > out there don't have a CDROM. Otherwise, the installation process > will not complete (Am I doing something wrong?). My computer at work > doesn't have a CDROM, but my home computer does. how can i get a pre-release version as ive tried buying the full version but no suppliers supply it here yet! (well none i`ve tried!) cheers.. Andy From ursamino@infi.net Sat May 6 09:36:59 PDT 1995 Article: 5653 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5653 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Sumner Bell) Newsgroups: comp.graphics.packages.lightwave Subject: Who is Lw made by? Date: 5 May 1995 23:38:04 GMT Organization: DLDS Lines: 7 Message-ID: <3oecss$eua@lucy.infi.net> NNTP-Posting-Host: h-mep-d.infi.net. X-Newsreader: WinVN 0.92.6 I've just started looking at lightwave as an alternative to 3D studio. So far a have been Very Impressed. Who is lightwave made by, and can anyone give me an approximate price? Thanks :-> joe From 74507.345@CompuServe.COM Sat May 6 09:34:52 PDT 1995 Article: 5654 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5654 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!news.sprintlink.net!uunet!news.inhouse.compuserve.com!news.production.compuserve.com!news From: john bunnell <74507.345@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 6 May 1995 00:38:46 GMT Organization: via CompuServe Information Service Lines: 9 Message-ID: <3oegem$jus$1@mhadg.production.compuserve.com> References: I don't think you would be abandoning too many people if you went to the high density. But then what is many but a relative term... What do I know :-0 jmb -- jmb animating with his hair on fire From thx1138871@aol.com Sat May 6 09:36:57 PDT 1995 Article: 5655 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5655 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: thx1138871@aol.com (THX1138871) Newsgroups: comp.graphics.packages.lightwave Subject: FLYER anims, Cut and Paste? Date: 5 May 1995 19:30:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3oeceq$3v1@newsbf02.news.aol.com> Reply-To: thx1138871@aol.com (THX1138871) NNTP-Posting-Host: newsbf02.mail.aol.com Does anyone know if it's possible to Cut and Paste anims? I have a moving background that I'd like to put a key over. Ideally I'd render thirty frames and copy, cut and paste them. It doesn't look possible though. I'm beginning to miss my PAR From krishna@primenet.com Sat May 6 09:34:50 PDT 1995 Article: 5656 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5656 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 6 May 1995 02:21:44 GMT Organization: Primenet Lines: 9 Distribution: world Message-ID: <3oemfo$8ni@news4.primenet.com> References: <70123-799689540@mindlink.bc.ca> NNTP-Posting-Host: usr4.primenet.com X-Newsreader: TIN [version 1.2 PL2] $150 is what Amigoids pay for high density drives. I think tacking on an extra few bux on our bills to handle the extra cost of 2 disk formats would be far better than forcing some Amigoids to buy HD drives. No need for 8.3 filenames or CrossDOS, and have icons already there (if necessary). From A63CC@CUNYVM.CUNY.EDU Sat May 6 09:37:06 PDT 1995 Article: 5657 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5657 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news-feed-1.peachnet.edu!ukma!news.cuny.edu!a63cc From: Newsgroups: comp.graphics.packages.lightwave Subject: VIDEOS WANTED ARTS TV NYC Date: Fri, 5 May 1995 23:03:11 EDT Organization: City University of New York/University Computer Center Lines: 21 Message-ID: <95125.230311A63CC@CUNYVM.CUNY.EDU> NNTP-Posting-Host: cunyvm.cuny.edu Disclaimer: Author bears full responsibility for this post ======================================================================== 20 Contemporary works of all media, any genre, on video sought for eclectic arts television program in Manhattan (1 hour weekly, 3 years running). Email for details or send submissions to: NSTV POB 299 NYC 10276 212.802.9573 Foreign video formats accepted. ú A63CC CUNYVM 5/05/95 §A63CC@CUNYVM a63cc@CUNYVM 5/05/95 No subject From jgross@netcom.com Sat May 6 09:34:36 PDT 1995 Article: 5658 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5658 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LWPRO Disk future Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ocupr$8fu@ixnews3.ix.netcom.com> Date: Sat, 6 May 1995 04:15:13 GMT Lines: 7 Sender: jgross@netcom7.netcom.com : >Is there an easy solution I may be missing? : > : Yes, let subscribers d/l the programs from a FTP site. No, As much as I'd like to , that restricts more people than not, IMHO. JG From jgross@netcom.com Sat May 6 09:36:09 PDT 1995 Article: 5659 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5659 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Silly Beta EveryThing.. Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3oc3bb$iis@newsbf02.news.aol.com> <3odr4e$8hc@island.amtsgi.bc.ca> Date: Sat, 6 May 1995 04:22:58 GMT Lines: 15 Sender: jgross@netcom7.netcom.com : OOTAR: The new version dosen't include glows yet so I've just set : a couple of hundred lens flares manually (well, lightswarm : helped). Does anyone have an easier way to manipulate the : envelopes en masse? I was going to try editing (search and : replace) the scene file itself but the time for experimentation : had passed. I've just completed a rather snappy lit cigarette : and don't want to do it again ;-). Sugggestions? If you need to fade them all up or down in unison, simply apply a Global Flare Intensity envelope! The value entered there is simply a multiplier for the flares. IF you ramp it down to 0, they all go out. It has the added bonus of ramping light intensities for any lights that have associated flares. JG From jgross@netcom.com Sat May 6 09:36:53 PDT 1995 Article: 5660 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5660 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LWpro disks Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3odr9l$bqj@metroux.metrobbs.com> Date: Sat, 6 May 1995 04:25:50 GMT Lines: 13 Sender: jgross@netcom7.netcom.com : How about a VTU webpage/FTP site that would require a password for : access. You would only need this for hard core Amiga Heads who refuse to : switch to a HD floppy. We would love to do this, but do not, currently, have the bandwidth to provide what we feel would be proper service. Also, it would exclude those without access to the net (is there anyone? ...yes) : Anyway you put out LW disks is good with the majority of us. Noted. JG From dbullard@xmission.com Sat May 6 09:37:03 PDT 1995 Article: 5661 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5661 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.alpha.net!uwm.edu!vixen.cso.uiuc.edu!news.uoregon.edu!news.xmission.com!slc52 From: dbullard@xmission.com (Douglas Bullard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Who is Lw made by? Date: Sat, 06 May 95 04:08:41 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 11 Distribution: world Message-ID: <3oesr7$569@news.xmission.com> References: <3oecss$eua@lucy.infi.net> NNTP-Posting-Host: slc52.xmission.com X-Newsreader: News Xpress Version 1.0 Beta #2 ursamino@infi.net (Sumner Bell) wrote: >I've just started looking at lightwave as an alternative to 3D studio. >So far a have been Very Impressed. Who is lightwave made by, and can >anyone give me an approximate price? > >Thanks :-> > >joe Lightwave is made by Newtek, and I think the new version 4.0 for Amiga, PC, Mac, etc goes for about $1000 list. Check out Newteks home page at www.newtek.com. From sumaleth@daemon.apana.org.au Sat May 6 09:34:54 PDT 1995 Article: 5662 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5662 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!hookup!solaris.cc.vt.edu!news.mathworks.com!usenet.eel.ufl.edu!news.gmi.edu!msunews!harbinger.cc.monash.edu.au!news.mira.net.au!news.netspace.net.au!daemon.apana.org.au!not-for-mail From: sumaleth@daemon.apana.org.au (Rowan Crawford) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 6 May 1995 15:28:33 +1000 Organization: Daemon Public Access Unix (03)563-8438 Lines: 20 Message-ID: <3of1e1$934@daemon.apana.org.au> References: NNTP-Posting-Host: localhost.apana.org.au X-Newsreader: TIN [version 1.2 PL2] : Amiga Disk Only. : Not a very good option with PC LightWave out there and : Amigas not being made anymore. Not for much longer according to Escom. : Is there an easy solution I may be missing? I'd like to see the disk content freely available on FTP. Put the magazine cost up a $1 if you have to, but I just see disks being far too expensive, yet still containing stuff that would benifit everyone. At least you don't have to worry about Amiga/PC disk, nor how much space you use eash issue. Row. -- Animagrafx From m-video@ix.netcom.com Sat May 6 09:37:09 PDT 1995 Article: 5663 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5663 Path: netcom.com!ix.netcom.com!netnews From: m-video@ix.netcom.com (Michael Mitchell) Newsgroups: comp.graphics.packages.lightwave Subject: Toaster unable to genlock??? Date: 6 May 1995 07:07:12 GMT Organization: Netcom Lines: 12 Distribution: world Message-ID: <3of770$ckv@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-wc1-06.ix.netcom.com I just removed my toaster 4000 board from my A2000 and installed it in my new 4000. Installed all the disks (this took me all night!) , well now when I run toaster I get a "Toaster unable to genlock" error and it stops?? any ideas? here is my system!... A4000/030 10 meg memory, rev9 buster, multi sync monitor, ect... nothing special..... someone please help me!.... thanks mike From sarahconnr@aol.com Sat May 6 09:29:13 PDT 1995 Article: 5664 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5664 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!europa.chnt.gtegsc.com!salliemae!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: sarahconnr@aol.com (SarahConnr) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 6 May 1995 03:13:26 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3of7im$bt0@newsbf02.news.aol.com> References: Reply-To: sarahconnr@aol.com (SarahConnr) NNTP-Posting-Host: newsbf02.mail.aol.com : So, who are you and why should we care about your opinion? Because you do, and passionately it seems. As far as "Fake Names" I won't dignify that with a response, but you can ask yourself would one pick an obvious one such as mine? Thought I should let you know, as far as names go. I went to school with an Aretha Franklin, a Micheal Jackson, and a John MacEnroe. None of them were singers or tennis players. Gee, go figure. Guess it can happen. From stranahan@aol.com Sat May 6 09:31:03 PDT 1995 Article: 5665 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5665 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 6 May 1995 00:48:35 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3oev33$9sj@newsbf02.news.aol.com> References: <3oc78d$rk@ixnews4.ix.netcom.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Another observation - I have personally met a number of people switching from 3DS to LightWave now that the port is done. I haven't met -anyone- going the other way. They may be out there, but I haven't met them... The real competition won't even start until 3DS release 5.0 is out, and by then LightWave should have a HEFTY bunch of plug ins... _____________________________________________ Lee Stranahan From stranahan@aol.com Sat May 6 09:35:55 PDT 1995 Article: 5666 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5666 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Intro Tanker Media/Exabyte Drives? Date: 6 May 1995 01:14:51 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <3of0kb$a9j@newsbf02.news.aol.com> References: <3oboqb$f58@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com There is a GREAT Exabyte software package for the Mac called Missing Link, written by John Knoll of ILM/Photoshop fame. This is a GREAT piece of software - available as far as I know only through Messer. Knoll himself...contact JKNOLL@AOL.COM It's fast, easy, professional, makes slates, estimates time, talks to you when it's done, converts to Quicktime, does TAR as well, and costs $195. On a PowerMac (I upgraded my 650 with the $500 Apple PPC card, well worth it) it SMOKES, too... _____________________________________________ Lee Stranahan From doroin@cobber.cord.edu Sat May 6 09:31:28 PDT 1995 Article: 5667 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5667 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!uunet!winternet.com!news2.mr.net!mr.net!sonic.cord.edu!cobber.cord.edu!not-for-mail From: doroin@cobber.cord.edu (Jon Doroin) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Penello Question Date: 5 May 1995 15:20:18 -0500 Organization: Concordia College, Moorhead Minnesota Lines: 12 Message-ID: <3oe1a2$pdb@cobber.cord.edu> References: <3o9bpa$68o@earth.usa.net> NNTP-Posting-Host: cobber.cord.edu Hmmmm. What about for owners of BOTH 3DS and LW? I suppose we'd have to buy separate Pennello plug-ins for each? Or will a single Pennello Plug-in work in both (though not simultaneously)? -Jon Pixar Renderman on NeXTSTEP Unix on a DEC intel/alpha box. -- ------------------------------------------------------------------ Jon Doroin | I've taken the NeXTSTEP doroin@cobber.cord.edu | Plan 9 on a NeXTstation From ursamino@infi.net Sat May 6 09:37:11 PDT 1995 Article: 5668 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5668 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Sumner Bell) Newsgroups: comp.graphics.packages.lightwave Subject: MetaForms? Help? Date: 6 May 1995 12:06:19 GMT Organization: DLDS Lines: 8 Message-ID: <3ofonr$hrv@lucy.infi.net> NNTP-Posting-Host: h-lemur.infi.net X-Newsreader: WinVN 0.92.6 Well, what are they, i think i have heard they have something to do with trees and organic objects. I'm not sure. Could someone explain. Thanks :-) Joe E-Mail Appreciated From bobl@graphics.rent.com Sat May 6 09:33:24 PDT 1995 Article: 5669 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5669 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.lightwave Subject: Re: Where did you get Win 95? Date: 6 May 1995 12:27:24 GMT Organization: Raven Enterprises Lines: 20 Message-ID: <3ofpvc$6t6@cnj.digex.net> References: <3o3guc$jcd@garuda.csulb.edu> <3o77ri$7or@kaiwan009.kaiwan.com> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) mchang@kaiwan009.kaiwan.com (Mark Chang) wrote: >David Ovadia (dovadia@csulb.edu) wrote: >: I have noticed that many of the posts state that they are running >: under Windows 95. Where is everyone getting it? Is everyone in the world >: except me a Beta Tester? >No, only 400,000 Beta Tester. >Actually, I got Win95 from Microsoft Developers Network Membership. And >it also came with Dos, Win3.1, Win3.11, WinNT3.5, SDKs, DDKs for only >$449 a year. You get a quarterly update of almost 15CDs worth of Micky >stuff. Pretty cool for 500bucks. I know, I know not really c.g.p.l posting. > Actually according to Microsoft only 200,000 copies of '95 were made. Each copy has a 5 user license. That means 1,000,000 users can "legally" use and register the Beta Pre-release version. I got mine and have passed it along to some associates for testing purposes. I guess Microsoft figures the more people that get '95 and like it, the more people they will get to actually purchase the release version when it becomes available. From bobl@graphics.rent.com Sat May 6 09:29:46 PDT 1995 Article: 5670 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5670 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW on SGI Date: 6 May 1995 12:32:22 GMT Organization: Raven Enterprises Lines: 18 Message-ID: <3ofq8m$6t6@cnj.digex.net> References: NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) sobe@ids.net (Willi Wirz) wrote: >Any release date for the SGI version of LW? > >thnx I called Newtek about this. They said there's been some delays. Anyone who purchased the Standalone Lightwave will be able to upgrade to the SGI or PC versions for $150.00. The SGI version will NOT include the XAOS plug-ins for that price. I was ready to place my order but the woman there said that I couldn't order it yet. She said wait about two weeks to place the order and that we had until the end of June to do the upgrade for $150.00. She said that these would be pre-orders and that they had to made directly though Newtek and not through Xaos dealers. She didn't give me an actual ship date. I suppose I'll get that when I call back in the next week or so. I wonder if there's a dongle for the SGI version... From wturber@primenet.com Sat May 6 09:29:16 PDT 1995 Article: 5671 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5671 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip094.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: Thu, 4 May 1995 06:43:35 LOCAL Organization: Primenet Lines: 27 Message-ID: References: <3of7im$bt0@newsbf02.news.aol.com> NNTP-Posting-Host: ip094.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3of7im$bt0@newsbf02.news.aol.com> sarahconnr@aol.com (SarahConnr) writes: >From: sarahconnr@aol.com (SarahConnr) >Subject: Re: NewTek unveils Windows Toaster box at NAB >Date: 6 May 1995 03:13:26 -0400 >: So, who are you and why should we care about your opinion? >Because you do, and passionately it seems. The subject, yes. Your opinion, not necesarily. I note that you only answered the second half of the question. >As far as "Fake Names" I won't dignify that with a response, but you can >ask yourself would one pick an obvious one such as mine? Thought I should >let you know, as far as names go. I went to school with an Aretha >Franklin, a Micheal Jackson, and a John MacEnroe. None of them were >singers or tennis players. Gee, go figure. Guess it can happen. Looks a lot like a response to me. Indirect of course. Sure, lots of stuff CAN happen. Hey, the Cubs COULD win the World Series. Most people will not take your posts seriously without additional information to establish your credibility. You have done nothing towards that end so far. That is the real issue. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat May 6 09:35:01 PDT 1995 Article: 5672 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5672 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip094.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: When Windows goes Swapping with LW Date: Thu, 4 May 1995 07:03:02 LOCAL Organization: Primenet Lines: 26 Message-ID: NNTP-Posting-Host: ip094.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I ran into an interesting phenomenon. If you are rendering a scene and LW is using virtual memory (swap file), REDUCING Segment Memory size could decrease rendering times. I mention this because it may be counter-intuitive. Here is the situation: I have been goofing around with LW on a 486-33 portable with a paltry 4mb (of RAM). Amazingly, LW does load and render in this configuration. If I render the Sample Textures scene with a 2.2MB sized Segment Memory, the scene takes about twenty minutes (1221 sec.) to render (yuk!). If I REDUCE Segment Memory to 1.1 MB I get 756 sec. and I get 729 sec with a .55MB Segment Memory size (still bad, but better). Now, I don't recommend running LW on a 4mb system, but it seems possible to me that this rendering difference could also appear on more properly configured systems that have scenes that cause virtual memory to be used during rendering. If rendering dips into Virtual Memory, you might want to try reducing the Segment Memory size. >From observing the hard drive, it seems that the smaller Segment Memory size reduces the total amount of swapping to disk that occurs thereby reducing the render time. BTW, .225MB Segment Memory showed no improvement. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From bo24+@andrew.cmu.edu Sat May 6 09:34:56 PDT 1995 Article: 5673 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5673 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!cis.ohio-state.edu!nntp.sei.cmu.edu!bb3.andrew.cmu.edu!andrew.cmu.edu!bo24+ From: Berend Ozceri Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: Sat, 6 May 1995 10:12:59 -0400 Organization: Junior, Electrical and Computer Engineering, Carnegie Mellon, Pittsburgh, PA Lines: 8 Message-ID: References: NNTP-Posting-Host: po6.andrew.cmu.edu In-Reply-To: Excerpts from netnews.comp.graphics.packages.lightwave: 5-May-95 LWPRO Disk future by John Gross@netcom.com > Is there an easy solution I may be missing? Maybe forget about the disk and have an FTP site accesible by subscribers only? Berend From mcouch@flood.xnet.com Sat May 6 09:36:31 PDT 1995 Article: 5674 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5674 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!world!uunet!in1.uu.net!xnet!mcouch From: mcouch@flood.xnet.com (Mark Couch) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Explain Metaform and Spline patches in LW 4.0 Date: 5 May 1995 22:45:14 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 12 Message-ID: <3oe9pq$hl5@flood.xnet.com> References: <3od6gkINNq70@afshub.boulder.ibm.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] dkamalsky@vnet.ibm.com wrote: : Can someone who maybe has the pre-release explain to me what exactly is metaform. metaform is simple.. it takes a simple made object and subdivides it into more polygons. rounding it in the process.. if you take a default square and use metaform on it a few times you will eventualy get a sphere. And always use a closed object (i.e. you can't see the inside from any angle) hope this helps.. as for splines.. don't have 4.0 yet.. :-( From mcouch@flood.xnet.com Sat May 6 09:36:48 PDT 1995 Article: 5675 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5675 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!world!uunet!in1.uu.net!xnet!mcouch From: mcouch@flood.xnet.com (Mark Couch) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWpro disks Date: 5 May 1995 22:46:37 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 14 Message-ID: <3oe9sd$hl5@flood.xnet.com> References: <3odr9l$bqj@metroux.metrobbs.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] Kurt H (toastguy@clubmet.metrobbs.com) wrote: : John Gross is right in the entertainment of switching to 1.44 PC : formatted diskettes. Costs of providing disks are not as prohibitve as : copying the disks multiple times. Using pairs of 720K Amiga disks as : opposed to 1.44 IBMs actually costs more. There is not a large dicount : for buying DD or HD disks when you get into bulk buying. : Most Amiga 4000 owners are set to use the 1.44 MS DOS. : The problems are users of Amiga 2000/3000. here here.. i'm a 2000 user.. and use high density it's well worth it From delspring@aol.com Sun May 7 21:15:10 PDT 1995 Article: 5676 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5676 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: delspring@aol.com (DELSPRING) Newsgroups: comp.graphics.packages.lightwave Subject: Sarah Conner A Fake and YOU Date: 6 May 1995 13:09:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3ogafr$gqp@newsbf02.news.aol.com> Reply-To: delspring@aol.com (DELSPRING) NNTP-Posting-Host: newsbf02.mail.aol.com I must say, The whole Sarah Conner thing is out of control. All of you weenies who protest this, and protest that, are all just a bunch of softball computer geeks. Get a life. All of you. Signed, who cares... From djmccoy@primenet.com Sun May 7 21:15:26 PDT 1995 Article: 5677 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5677 comp.sys.amiga.graphics:38711 comp.os.ms-windows.apps:46269 comp.os.ms-windows.nt.misc:59071 comp.sys.dec:31564 comp.sys.sgi:32778 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!usenet From: djmccoy@primenet.com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave,comp.sys.amiga.graphics,comp.os.ms-windows.apps,comp.os.ms-windows.nt.misc,comp.sys.dec,comp.sys.sgi Subject: ANNOUNCE: New Home For LightWave3D Mailing List Date: 6 May 1995 17:33:16 GMT Organization: No Organization. I know where everything is. Lines: 103 Message-ID: <3ogbss$bkt@news4.primenet.com> NNTP-Posting-Host: ip026.lax.primenet.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 LightWave3D Internet Mailing List --------------------------------- Ever watch TV shows such as Babylon5, RoboCopy, or Star Trek:Voyager and wonder what the computer generated effects were done with? If you guessed LightWave3D by NewTek, Inc., you guessed right! LightWave3D is a 3D modeling, rendering and animation package available for the Amiga and SGI with their own operating systems and systems based on DEC Alphas, x86 compatible, and MIPS microprocessors running WindowsNT. This mailing list was created for discussing how to get the most out of using LightWave3D. Need help finding the right method in creating something? Chances are, you'll get the answer from any one of the talented subscribers! You don't need to own LightWave3D to be a member of this list! If you have subscribed to the mailing list, PLEASE keep a copy of this message handy as it gives the address that you will need if you wish to unsubscribe from this mailing list. Posting ------- To post messages to the list, send e-mail to "lightwave@webcom.com". Subscription Information ------------------------ The mailing list is available in two flavors. One in non-digest form and the other in digest form. In non-digest form, messages are sent to you as they are received. If your e-mail box can handle lots of messages and you can keep up with the number of messages that may flow through, then subscribe to the non-digest mailing list. If your mailbox has a message limit or you don't want a flood of messages in your mailbox, subscribe to the digested mailing list. In digest form, messages sent to the list will be kept for up to seven days and sent out as one large message. To subscribe to this list, send e-mail to the address below: Non-digest - lightwave-request@webcom.com Digest - lightwave-digest-request@webcom.com In the body of the message, include the following: subscribe end To unsubscribe from either of the two available flavors, follow the steps above to subscribe but substitute "subscribe" with "unsubscribe" in the message body. is an address other than the one you are posting from. Lightwave Usenet Newsgroup -------------------------- If you have access to the Usenet newsgroups, take a look for comp.graphics.packages.lightwave. Currently, this newsgroup's messages aren't being archived in an automatic way (if you are archiving them automatically, please let me know!). Hopefully, I'll have a newsgroup gateway into the mailing list so those on the mailing list that don't have access to Usenet can participate in the newsgroup. FTP Message Archives -------------------- Messages from this list as well as the original list and temporary list are kept on tomahawk.welch.jhu.edu in the directory /pub/lw/lightwave-l. You can anonymously ftp there and get the latest message archives. Questions or Other Items ------------------------ Questions and other list items can be directed to djmccoy@primenet.com or owner-lightwave@webcom.com Video Toaster Mailing List -------------------------- If you are also interested in the Vidto Toaster mailing list, you can subscribe by following the directions above under "Subscription Information". It too is available in two flavors. Send the subscription requests to: Non-Digest - toaster-request@webcom.com Digest - toaster-digest-request@webcom.com Other Sites and Information --------------------------- Keith Christopher (keithc@library.welch.jhu.edu) has set up an FTP site that contains a growing number of Lightwave oriented files (objects, scenes, framestores, ARexx macros and much more). The Lightwave mailing list message archives can also be found there. The site is: tomahawk.welch.jhu.edu and the directory is: /pub/lw For those of you who can use a WWW browser, Keith Christopher has also set up a nice Lightwave oriented Mosaic site at http://tomahawk.welch.jhu.edu/. Looking for even more 3D Objects? avalon.chinalake.navy.mil has a large collection of 3D objects in various file formats. Lightwave can directly import some of them while others may need converting first via third party object conversion programs like InterChange Plus and Pixel3D Pro. NewTek also runs a WWW site at http://www.newtek.com/. From mcoats@qnet.com Sun May 7 21:07:48 PDT 1995 Article: 5678 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5678 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: Fri, 5 May 1995 17:39:17 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 14 Message-ID: References: NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: On Fri, 5 May 1995, John Gross wrote: > > We have a dilemma coming up about what type of disk to supply with LWPRO. John, OUt of the 3,000+ subscribers to LW PRO, do you know what percentage of them are also subscribers to the disk? Manny From pmalone@awod.com Sun May 7 21:09:08 PDT 1995 Article: 5679 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1941 comp.graphics.packages.lightwave:5679 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!harbour.awod.com!sumter.awod.com!news From: pmalone@awod.com (Patrick Malone) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 6 May 1995 20:08:51 GMT Organization: Heaven's Gate Graphic Design Lines: 24 Message-ID: <3ogl0j$jlb@sumter.awod.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> NNTP-Posting-Host: ppp209.awod.com X-Newsreader: WinVN 0.92.6+ >> Spoken like a true AutoCad employee! I don't think you have to be an "employee" to see tha true value of 3DS! I know the originator of the post HATES Autocad! He doesn't use it and doesn't want to. >seems he had about 30 seconds on it then! If I understand what he was talking about by the time an animation is done rendering on LW.... 3DS Version 5 will be out! >compares to the amiga version AMIGA VERSION!!!!???? Hello? Is anybody home? I'm sorry but this is the 3D Studio newsgroup and and as Red said... "Frankly, I don't give a damn!" Patrick From npeirce@aol.com Sun May 7 21:15:31 PDT 1995 Article: 5680 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5680 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: npeirce@aol.com (NPeirce) Newsgroups: comp.graphics.packages.lightwave Subject: Bug in Lighting Panel? Date: 6 May 1995 17:45:40 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3ogqm4$kg1@newsbf02.news.aol.com> Reply-To: npeirce@aol.com (NPeirce) NNTP-Posting-Host: newsbf02.mail.aol.com Having tried LW on several PC's (MWW 3.11) I am pretty sure that there is a problem changing lighting settings and doing an quick-render (F-9). The first render does not show the changes made, while the second render (done immediately after) does. Have others encountered the same? Hopefully this will be fixed as it can make for confusion in setting up lights. npeirce@aol.com From vivid@gpu.utcc.utoronto.ca Sun May 7 21:15:29 PDT 1995 Article: 5681 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5681 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!utnut!utgpu!vivid From: vivid@gpu.utcc.utoronto.ca (S. Wyshynski) Subject: Re: Applying autosized maps Message-ID: Organization: UTCC Public Access References: <9505041355.AA007ks@ultim.demon.co.uk> <3oaks3$cth@News1.mcs.com> Date: Sat, 6 May 1995 21:43:00 GMT Lines: 52 In article <3oaks3$cth@News1.mcs.com>, Dan Ablan wrote: >> Gareth Edwards wrote: >> When I render, the map isn't situated on the surface correctly. The >> map is too large and runs off one side of the surface (usually the bottom). >> On the leg surface it's not too bad, but I've got a similar map for the >> foot and the map is way out. >> It's stretched about two times the length it should be. > > Gareth, > > did you use ToasterPaint to cut out this image? > Often, you'll notice a black edge on the right > side of the image. Use another program to > crop the image correctly (ADPro's Crop Visual > works very well). > > Next, try messing with the size yourself. > > Make sure (in modeler) that the surface you > are applying the image to, is really that image. > > Try using cubic image map. > > Did you build the object with that side on the Z? > > Try the X axis for grins and giggles. And the Y. > > If not... just don't use an image map. > > Problem Solved :) > > -Dan Ablan You might also try loading the object in question into Modeler, and then use Display:Stats to select all of the polygons belonging to that surface. Auto Size will size the brush so that it fills a hypothetical square with its axis along the mapping axis; this hypothetical square is sized so that it just covers the polygons of the surface as seen along that axis. More likely than not you have some wayward polygons that are assigned to the same surface; by selecting all polygons of that surface, you can probably see (and cut) them. If you can't see any that don't belong, then try using Stats again to select all two- and one- point polygons; if any of these are present, they can be hard to see and will still screw up Auto-Size if they are assigned the same surface. Jim May The Vivid Group Mandala VR Systems From andy@bakare.demon.co.uk Sun May 7 21:08:16 PDT 1995 Article: 5682 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5682 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!bakare.demon.co.uk!andy From: andy Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 6 May 1995 23:38:10 +0100 Organization: None Lines: 20 Sender: news@news.demon.co.uk Message-ID: <857077467wnr@bakare.demon.co.uk> References: Reply-To: andy@bakare.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Newswin Alpha 0.7 X-Posting-Host: bakare.demon.co.uk In article: jgross@netcom.com (John Gross) writes: > > Hi all, -snip- > The question I have is this... How many people would be upset if we > switched to High Density PC formatted disks for LWPRO disk content? > > Is there an easy solution I may be missing? > why not go over to low density pc disks as 1200`s etc can read em and you dont loose that much data space??... cheers.. Andy PS. when is lightwave 4.0 pc available in full sales version as everyone keeps saying they got a pre-release version!? (mebbe beta?).. From dma@mcs.com Sun May 7 21:08:11 PDT 1995 Article: 5683 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5683 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!willis.cis.uab.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 6 May 1995 22:36:17 GMT Organization: MCSNet Services Lines: 28 Message-ID: <3ogtl1$frk@News1.mcs.com> References: NNTP-Posting-Host: dma.pr.mcs.net > jgross@netcom.com (John Gross) wrote: > I just wanted to run some thoughts past those who receive LightWavePRO > disks.... How difficult would it be to have both PC High Denisty, and Amiga Low Density disks available. Does it have to be one or the other? If so, I'd go for the PC disk. At this stage, aren't most serious LW users moving to PC? Could there be two sets of disks? One advanced, and one more entry level? Many new LightWaver's are starting on Amiga/Toaster systems, a lot of which are used 2000 systems. Difficult decisions. Thanks. -Dan Ablan From Mark.midolla@twister.DIALix.oz.au Sun May 7 21:07:01 PDT 1995 Article: 5684 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5684 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!DIALix!sydney.DIALix.oz.au!twister.DIALix.oz.au!Mark.midolla Date: Fri, 05 May 95 13:53:21 +1000 Newsgroups: comp.graphics.packages.lightwave Distribution: world Subject: P90 vs. A4000 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: Mark.midolla@twister.DIALix.oz.au (Mark Midolla) Message-ID: Organization: Twister Lines: 9 A> Basically, a P90 is typically 4-5 times as fast as the stock 4000, but A> when there's alot of number crunching involved, the P90 Ive read that the Cyberstorm 060 50Mhz has been tested to be 20-30% faster at rendering then a P90 using Lightwave and Imagine. Mark Check ANews17.lha on Aminet /docs/mags -- Via Xenolink 1.96, XenolinkUUCP 1.1 From ursamino@infi.net Sun May 7 21:15:35 PDT 1995 Article: 5685 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5685 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Sumner Bell) Newsgroups: comp.graphics.packages.lightwave Subject: Done any impressive LW stuff lately? Date: 6 May 1995 23:35:07 GMT Organization: DLDS Lines: 11 Message-ID: <3oh13b$gu9@lucy.infi.net> NNTP-Posting-Host: h-man.infi.net. X-Newsreader: WinVN 0.92.6 I'm giving a presentation to my school's board of trustees on why they should buy me lightwave. (I'm making an educational computer game for the school). I need some good examples of TV shows, movies, Avi or Mpeg or Quicktime's, or images of what LW can do. i know there are a whole slew of TV shows that use it. Can someone either send me some of their impressive stuff, or tell me where it is posted. Thanks :-> Joe E-Mail appreciated From fwtep@ix.netcom.com Sun May 7 21:09:11 PDT 1995 Article: 5686 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1946 comp.graphics.packages.lightwave:5686 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 6 May 1995 23:45:43 GMT Organization: Netcom Lines: 35 Distribution: world Message-ID: <3oh1n7$92p@ixnews4.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> NNTP-Posting-Host: ix-pas13-24.ix.netcom.com In <3ogl0j$jlb@sumter.awod.com> pmalone@awod.com (Patrick Malone) writes: > >If I understand what he was talking about >by the time an animation is done rendering on LW.... >3DS Version 5 will be out! > > Not really. If you want to do a sucky animation, like, lets say, a 3DS-looking animation, Lightwave is plenty fast. As far as 3DS 5 being out, of course it will be out--only Lightwave is in. Anyway, if I want speed, I'll spend the $5000 I would have to spend on a marginally useful package of 3DS and IPAS on an extra Pentium to run Lightwave. >>compares to the amiga version > >AMIGA VERSION!!!!???? > >Hello? Is anybody home? > >I'm sorry but this is the 3D Studio newsgroup and and as Red said... > >"Frankly, I don't give a damn!" > >Patrick Frankly, you should learn to read (don't worry, I'm typing this slowly because I know you can't read fast): These postings are cross-posted to the 3DS group AND the Lightwave group. Also, when 3DS 5 comes out, do you think all seven users will upgrade? -=Fred=- From fwtep@ix.netcom.com Sun May 7 21:07:04 PDT 1995 Article: 5687 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5687 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: 6 May 1995 23:49:02 GMT Organization: Netcom Lines: 21 Distribution: world Message-ID: <3oh1te$94e@ixnews4.ix.netcom.com> References: NNTP-Posting-Host: ix-pas13-24.ix.netcom.com In Mark.midolla@twister.DIALix.oz.au (Mark Midolla) writes: > >A> Basically, a P90 is typically 4-5 times as fast as the stock 4000, but >A> when there's alot of number crunching involved, the P90 >Ive read that the Cyberstorm 060 50Mhz has been tested to be 20-30% >faster at rendering then a P90 using Lightwave and Imagine. > >Mark > >Check ANews17.lha on Aminet /docs/mags >-- Via Xenolink 1.96, XenolinkUUCP 1.1 An 060 might be a bit faster than a P90(I really don't know), but remember, by the time they are readily available the Intel P6 chip will be out, which is supposedly at least 200% faster than the current Pentiums (or 8-10 times faster than a stock 4000 by your figures). -=Fred=- From dretch@IslandNet.com Sun May 7 21:14:56 PDT 1995 Article: 5688 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5688 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!newsjunkie.ans.net!fonorola!sanjuan.islandnet.com!island.amtsgi.bc.ca!not-for-mail From: dretch@IslandNet.com (Christopher Stewart) Newsgroups: comp.graphics.packages.lightwave Subject: Global Lens Flares. Date: 6 May 1995 16:38:24 -0700 Organization: Island Net in Victoria, B.C. Canada 604-477-5163 Lines: 31 Message-ID: <3oh19g$5d@island.amtsgi.bc.ca> References: <3oc3bb$iis@newsbf02.news.aol.com> <3odr4e$8hc@island.amtsgi.bc.ca> NNTP-Posting-Host: island.islandnet.com In a message dated Sat, 6 May 1995 04:2 jgross@netcom.com writes: J> If you need to fade them all up or down in unison, simply apply a Global J> Flare Intensity envelope! The value entered there is simply a multiplier J> for the flares. IF you ramp it down to 0, they all go out. It has the J> added bonus of ramping light intensities for any lights that have J> associated flares. No could do. There are a couple of other vital flares in the scene for the lighter and such while the flares ramp in ten groups (an animated burn). It's nice to know the button is there as I never quite noticed it before . I'm just whining, it only took 'bout half an hour to load all the envelopes when they were finally set. Just a sweaty mouse.... If there was a way to affect parental groupings individually it would have done the trick though.. Will glows be able to do this? Christopher ----------- "I wish there was a knob on the TV Christopher Stewart to turn up the intelligence. PRIMORDIAL SOUP There's a knob called `brightness', Graphics and Animation but it doesn't work." -- Gallagher Dretch@IslandNet.com ------------------------------- * Offline Orbit 0.73c * From dan.bloomfield@mercopus.com Sun May 7 21:08:45 PDT 1995 Article: 5689 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5689 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: 4.0 and Inverse kinematics Message-ID: <5825.760.uupcb@mercopus.com> Date: 6 May 95 12:51:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 13 -> Does Lightwave 4.0 have inverse kinematics as were promised? If so -> does anyone have any comments on how well they work or if not what -> happened to them? Yes it does, and while not as sophisticated as some other programs it is very easy to use and seems to work well. You simply set a goal object for the object hierarchy you want to use IK on and move the goal object and the chain follows, constrained by the pivot points of the object. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sun May 7 21:08:50 PDT 1995 Article: 5690 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5690 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 PC Blues Message-ID: <5827.760.uupcb@mercopus.com> Date: 6 May 95 13:20:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3o4g26$4bb@news.xmission.com> Lines: 18 -> Talked to Newtek Tech Support today, they said it won't work with -> '95, to re-lo had to delete all directories before the install -> program finally asked for the loaded '95, crashes when loading a -> scene. -> -> I know I've read some messages about Win 95 working with 4.0..... -> they must be -> I do like the Win 95 though... much more Amiga like then 3.1. LW works fine with 95 Final Beta Release. Tell the install program you're using NT. For some reason it installed the Cont16 drawer instead of the Cont32 but I just erased the drawer and copied the Cont32 drawer over and it was fine. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sun May 7 21:08:55 PDT 1995 Article: 5691 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5691 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: ANYBODY get LW and Win 95 to work? Message-ID: <5828.760.uupcb@mercopus.com> Date: 6 May 95 13:22:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3o4gc0$4bb@news.xmission.com> Lines: 10 -> Has anybody got Windows 95 and LW 4.0 to work successfully? If so, -> please drop me a line, as it won't work on my system and Newtek won't -> help me until '95 is 'oficially' released. You need the Final Beta Release version. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sun May 7 21:08:43 PDT 1995 Article: 5692 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5692 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 4.0 and Inverse kinematics Message-ID: <5829.760.uupcb@mercopus.com> Date: 6 May 95 13:28:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3o5mm6$hk1@usenet.INS.CWRU.Edu> Lines: 14 -> > Is there an ability to set constraints on each of the arm segments? -> This > would prevent the "elbow" from bending in the wrong direction. -> > -> -> After posting this I thought of the same thing, but I haven't -> had time to look and see if this exists yet. It would make sense, -> and if not I hope it would be added. LW's IK is not that sophisticated yet. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sun May 7 21:09:03 PDT 1995 Article: 5693 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5693 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Message-ID: <5830.760.uupcb@mercopus.com> Date: 6 May 95 13:35:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 15 -> Can you do IK in LW? Have you seen MeshPaint? can you realistically -> animate a cape blowing in the wind? Have you seen what Bones can do? -> I would say that compared to the hardware and software required for -> something like Wavefront on the SGI (where a "meshpaint" prog costs -> $10,000-$15,000) I'd say I see plenty of "Bang for the Buck" Yes. No. Yes. Yes. LW now has an open ended modular design, it will just take a little while for 3rd party vendors to develop plug-ins. Can you run 3DS under Windows NT on a DEC Alpha? The rendering speed blows away PC's. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sun May 7 21:15:00 PDT 1995 Article: 5694 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5694 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Win '95 and LW Message-ID: <5831.760.uupcb@mercopus.com> Date: 6 May 95 13:45:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3oc3bb$iis@newsbf02.news.aol.com> Lines: 14 -> I just got the final beta version of Win95. -> It seems to me that some folks have had some problems running -> LW 4.0 pre-release under this OS. -> Could anyone elaborate? I'd like to install it on my LW machine, but -> I'm a little leery....... Don't be it works fine, just tell the install program you're installing it on NT, and if it installs the short file name contents off the CD just re-copy the long file name version. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From Jeff_Holinski@mindlink.bc.ca Sun May 7 21:15:38 PDT 1995 Article: 5695 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5695 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Targa AVI builder for LW Date: Sat, 06 May 95 17:36:03 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 12 Distribution: world Message-ID: <70206-799806963@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net Now that I've done a few test anims on LW 4.0 I'm finding it pretty tedious to transfer images over to my Amiga's PAR to view previews. Does anyone know of a program to build AVI files from the Targa images that LightWave generates? And perhaps an FTP site where I could download it from? I've got an AVI builder that came with VistaPro for Windows but it doesn't recognize the un-compressed Targas that LightWave generates. Any suggestions? Jeff H... From mark@fusion.mv.com Sun May 7 21:07:38 PDT 1995 Article: 5696 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5696 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: 3.5 useable after 4.0 PC upgrade? References: <3o92at$95@nnrp.ucs.ubc.ca> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Thu, 4 May 95 12:44:14 EST Organization: Fusion Films, Inc. Lines: 19 jmacleod@unixg.ubc.ca (James Douglas MacLeod) writes: > If I am running 3.5 SA on an amiga can I still use it on the amiga if I > upgrade to 4.0 PC? I don't know what the installation process will do in terms of rearranging things on you, but there should be nothing to prevent you from running both standalone version. I routinely switch between 3.0, 3.5, and my beta 4.0 software without a problem. This is one of the advantages of the standalone version. > Can I use them at the same time? Provided you have enough fast and chip ram, definitely yes. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From jhilem41@maine.maine.edu Sun May 7 21:16:02 PDT 1995 Article: 5697 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5697 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!lll-winken.llnl.gov!venus.sun.com!nntp-hub2.barrnet.net!news3.near.net!saturn.caps.maine.edu!slip26.ts-caps.caps.maine.edu!jhilem41 From: jhilem41@maine.maine.edu (John Hileman) Newsgroups: comp.graphics.packages.lightwave Subject: more textures on tomahawk... Date: Sun, 7 May 1995 07:43:16 Organization: The Pyrite Design Group Lines: 13 Message-ID: NNTP-Posting-Host: slip26.ts-caps.caps.maine.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] I, for one, would like to see more textures on tomahawk... Now I know everyone has put a lot of work into there textures... I know I have, but If everyone put just one texture up on tomahawk it would create a tremendous resource for all.... think about it... I'm willing if there is a good response... any comments positive or negative as to weather or not this could happen? John Hileman The Pyrite Design Group jhilem41@maine.maine.edu From dan.bloomfield@mercopus.com Sun May 7 21:08:53 PDT 1995 Article: 5698 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5698 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 PC Blues Message-ID: <5826.760.uupcb@mercopus.com> Date: 6 May 95 13:03:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3o3t4q$ir0@newsbf02.news.aol.com> Lines: 14 -> with WIN95/WIN32S. I have the Windows 95 preview version at is a -> MAJOR crash-puppy. So....who knows.....but I know that the version -> after the version that shipped has quite a few bugs squashed so -> everything should be fine in the release version. LW is running fine under Windows 95 Final Beta Release. For people who are debating whether to get Windows NT to run LW under they might want to wait for Windows 95 instead, it's very much like the Amiga OS but even better. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From mark@fusion.mv.com Sun May 7 21:07:41 PDT 1995 Article: 5699 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5699 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!world!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Inverse kenematics References: <1995May2.171538.29849@ultb.isc.rit.edu> <3oariq$bmn@darwin.nbnet.nb.ca> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Fri, 5 May 95 03:06:48 EST Organization: Fusion Films, Inc. Lines: 19 In article <3oariq$bmn@darwin.nbnet.nb.ca> Steven Cruickshank writes: > >LightWave tutorial tape/CD-ROM combo goes through the operation and > >uses of the new inverse kinematics, as well as many other topics. > Has the first issue of your new tutorial series started shipping > yet???? We're almost there. The video portion is essentially done. Burning the CD-ROM is the gating item at this point, and thats a 10 day turn around. So approximately 2 weeks to shipping would be my best guess...although my partner Ray, who is doing most of the work at this stage, could give the most accurate assessment. I believe he just sent out notices to everyone who has already placed an order to let them know the status. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From c603942@showme.missouri.edu Sun May 7 21:07:29 PDT 1995 Article: 5700 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5700 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!zombie.ncsc.mil!news.missouri.edu!news From: c603942@showme.missouri.edu (Zoo) Newsgroups: comp.graphics.packages.lightwave Subject: LightWave needed or maybe a Demo!!! Date: 7 May 1995 02:07:28 GMT Organization: MU Lines: 19 Message-ID: <3oha10$eli@news.missouri.edu> NNTP-Posting-Host: mizzou-ts1-02.missouri.edu X-Newsreader: WinVN 0.90.5 I really want to check out LightWave and see if it's worth buying. I heard it's 2-3x faster than 3DS and that's in full ray-trace mode. But after seeing all the arguing going on here over what's best I want to see it for myself. I think it might have a dongle too?? I can get a crack real easy tho. I don't want to hear a damn thing about Pirating either. Save your breathe, you're not gonna change the world. I'm gonna see LW before I buy it, and I will get it so don't start sending me flames or I'll send you a 100MB of trash overnight. I don't have patience for this pointless bickering. Anyway, I have stuff to swap for if anybody is interested in helping me. I have alot of stuff, probably anything you need. I don't condone any major pirating here, I'm just interested in returning the favor, not becoming a pirating shopping center. Anybody who doesn't have a problem with this, then please ignore all that pointless pirate crap above and lets get down to business. Later. From davewarner@globalone.net Sun May 7 21:07:53 PDT 1995 Article: 5701 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5701 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 6 May 1995 23:55:03 -0400 Organization: Global One, Inc. Lines: 20 Message-ID: <3ohgan$5ad@shell.globalone.net> References: NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] On Fri, 5 May 1995, John Gross wrote: > We have a dilemma coming up about what type of disk to supply with LWPRO. I'd say go with IBM 720K disks...this way Amiga users can read them with CrossDos or a similar IBM disk reader, IBM and workstation users will definitely be able to read them (I assume), and when (if) LightWave comes out for the PowerMac, the disks will be readable on that platform too. The 720K format may be somewhat limiting when dealing with large files, but I don't think too many people have access to high-density drives for the Amiga...I know I don't. -- -David Warner Event Horizon Graphics From fredie@churchill Sun May 7 21:08:09 PDT 1995 Article: 5702 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5702 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!salliemae!uunet!ncrgw2.ncr.com!ncrhub2!ncrcae!churchill!fredie From: fredie@churchill (Fredie.Layberger) Subject: Re: LWPRO Disk future Message-ID: Sender: news@ncrcae.ColumbiaSC.ATTGIS.COM (news) Organization: AT&T Global Information Solutions, Columbia SC X-Newsreader: Tin 1.1 PL4 References: Date: Sat, 6 May 1995 18:47:30 GMT Lines: 48 jgross@netcom.com (John Gross) writes: : Hi all, : : I just wanted to run some thoughts past those who receive LightWavePRO : disks.... : : We have a dilemma coming up about what type of disk to supply with LWPRO. : : Here's the options: : : Amiga Disk Only. : Not a very good option with PC LightWave out there and : Amigas not being made anymore. : : PC Disk Only : THis would provide 1.4 megs storage which would help woth large content : disks, but would not be able to be read on pre-4000 Amigas without HD drives. : A common denominator solution is low density PC disks, as Amiga users : with 2.1 or higher could read them with built in Cross Dos. The problem, : of course, is that this would cause the *loss* of storage space (only 720k). : : Amiga and/or PC disk : This just isn't a viable option at present. : : The question I have is this... How many people would be upset if we : switched to High Density PC formatted disks for LWPRO disk content? : The main problem that I see with using a PC disk is the 8.3 file name limitation unless you use the WIN95/NT format. The slash/backslash diffenences may also cause lots of problems. I'm using LW on both the Amiga and a WIN95 PC so I'd also like to find a good exchange medium. I'm looking forward to seeing a version of CrossDOS released that will support the WIN95/NT file names so that Amiga files names can be used on both platforms. In the meantime the 1.44 PC formatted disk seems to be the best option available. For the LW Pro disks, would it be possible to include a script on each disk that could copy the files from the disk to another location and expand the file names for Amiga and/or WIN95/NT use? : Is there an easy solution I may be missing? : : : Thanks for your feedback... : : JGross : Editor, LightWavePRO From johnc@MCS.COM Sun May 7 21:07:06 PDT 1995 Article: 5703 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5703 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!willis.cis.uab.edu!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: 6 May 1995 23:18:07 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 24 Distribution: world Message-ID: <3ohhlv$op7@Mercury.mcs.com> References: <3oh1te$94e@ixnews4.ix.netcom.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] Fred Tepper (fwtep@ix.netcom.com) wrote: > An 060 might be a bit faster than a P90(I really don't know), but > remember, by the time they are readily available the Intel P6 chip will > be out, which is supposedly at least 200% faster than the current > Pentiums (or 8-10 times faster than a stock 4000 by your figures). So anyone investing in a P5 *NOW* would be really screwed within 3 months, since their P5 would then be obsolete and outmoded, and it will cost them perhaps an extra $500-$800 just to stay current. Of course, by the time the P6 comes out, they might be working on the 070 or whatever the next generation is, but I won't buy that, either, because by the time the 070 comes out, they will be working on the P7, and by the time the P7 comes out, they might be working on the '080... Gee! What's a fella to do? ;-) -- ,-------------------------------------------------, / John Crookshank MicroTech Solutions, Inc. / ( johnc@mcs.com Desktop Video Systems Dealer ( \ mtech1@mcs.com Store:708-851-3033 \ `-------------------------------------------------` From johnc@MCS.COM Sun May 7 21:15:52 PDT 1995 Article: 5704 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5704 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!redstone.interpath.net!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Toaster unable to genlock??? Date: 6 May 1995 23:22:48 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 24 Distribution: world Message-ID: <3ohhuo$ouf@Mercury.mcs.com> References: <3of770$ckv@ixnews3.ix.netcom.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] Michael Mitchell (m-video@ix.netcom.com) wrote: > I just removed my toaster 4000 board from my A2000 and installed it in > my new 4000. Installed all the disks (this took me all night!) , well > now when I run toaster I get a "Toaster unable to genlock" error and it > stops?? any ideas? here is my system!... > A4000/030 10 meg memory, rev9 buster, multi sync monitor, ect... > nothing special..... Did you change the 8-10 jumpers near the card edge when you converted the card from A2000 stype to A4000 style? Are you running a non-flickering screen mode on the A4000? You must be in a regular NTSC screen mode for the Toaster to be able to genlock. What sort of adapter are you using to connect the multisync monitor? If it's the Commodore adapter, and the part# ends in -01, it needs to be replaced with either the -03 version, or you can buy the "Sync Strainer". -- ,-------------------------------------------------, / John Crookshank MicroTech Solutions, Inc. / ( johnc@mcs.com Desktop Video Systems Dealer ( \ mtech1@mcs.com Store:708-851-3033 \ `-------------------------------------------------` From edreams@pd.org Sun May 7 21:09:05 PDT 1995 Article: 5705 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5705 comp.graphics.packages.3dstudio:1950 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!emory!edreams From: edreams@pd.org (Scott Bragg) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Followup-To: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Date: 7 May 1995 05:16:11 GMT Organization: Emory University, Dept of Math and CS Lines: 111 Message-ID: <3ohl2r$peh@emory.mathcs.emory.edu> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: noel.pd.org X-Newsreader: TIN [version 1.2 PL2] marc@earthlink.net wrote: : In article <3o6us7$gfu@ixnews3.ix.netcom.com>, writes: : > Path: failure.news.pilot.net!newsprime.pilot.net!x15.pilot.net!news.sprintlink.net!cs.utexas.edu!howland.reston.ans.net!ix.netcom.com!netnews : > From: GregTee@ix.netcom.com (William Teegarden) : > Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave : > Subject: Re: Lightwave is Better than 3DS : > Date: 3 May 1995 03:55:51 GMT : > Organization: Netcom : > Lines: 59 : > Distribution: world : > Message-ID: <3o6us7$gfu@ixnews3.ix.netcom.com> : > References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> : > NNTP-Posting-Host: ix-la16-19.ix.netcom.com : > Xref: failure.news.pilot.net comp.graphics.packages.3dstudio:524 comp.graphics.packages.lightwave:4532 : > : > In <3o66rv$5o1@news.erinet.com> pthorn@erinet.com writes: : > : > > : > >Vern Shurtz wrote: : > >> : > >> : > >> : > >> NOT!!!! : > >> : > >> For anyone thinking of buying lightwave 3D for the PC do yourself : > >> a favor, DON'T. I had the displeasure of working with it this weekend : > >> and I am not impressed. Even on NT 3DS will render circles around it : > >> any day of the week. It's interface suck's Bigtime. : > >> : > >> : > >> : > >> Vern Shurtz : > >> Images Rendered : > >> : > > : > > Are you trying to tell us you actually prefer 3DS' Autocad-ugly DOS : > >interface better!?! : > > : > : > Hmmm, LightWave is good enough for Network television shows such as : > seaQuest and Star Trek Voyager, not to mention feature film trailers as : > well as full screen visual F/Xs. : > : > While it may not do as good a job at architectural walkthroughs as 3DS, : > due to 3DS's A buffer antialiasing, it does a great job of creating : > 'organic' visuals suited to the entertainment industry. The program has : > in fact, been developed largely by Hollywood, through it's input and : > suggestions, which makes it a different kind of product. : > : > As far as rendering circles around LightWave, it is true that 3DS can : > render faster, but it does so at the expense of image quality. I have : > 3DS, and can't create the same quality of image as I can in LightWave, : > and I'm quite fluent in both. : > : > LightWave has a far superior modeler next to 3DS. Organic modeling is : > still difficult in 3DS, and shapes that fold back over themselves are : > impossible to do in one pass. : > : > Selective raytracing is another plus to LW. 3DS still can't do it. : > : > Another problem with 3DS is the large number of IPAS routines one needs : > to get the software 'useable'. All the really cool features are extras, : > even glows and displacement mapping, which LW has had in of itself since : > release 3. One could easily spend over $5000 to get the same features : > that come native in LightWave, figuring the $3000 price of the 'base' : > package plus all the IPAS stuff. : > : > While 3DS does have many pluses, it still dosen't offer the same bang for : > the buck as LightWave. : > : > GT : > : > : > : > : Lets face it, 3DS will always win over its competitors because of its : open-ended, modular design, fast rendering speed, and IPAS. If your rendering : solution has some awesome capability 3DS doesn't yet have, you can be sure it : will. I personally like its interface: it is in NO WAY like autocad's, (which : sucks). It is lightning fast (compared to any windows driver). As far as : paying for extras... if you can only afford $500 for an entire animation : package, you're not looking for a proffesional setup... Proffesionals are more : concerned about bang as opposed to the bang/buck ratio. As far as image : quality goes, it sound like your not as "Fluent" in 3DS as you think. I will : give you one point though, and that is 3DS's meager strength in the : ray-tracing department. yes, you've got to buy an IPAS to do it... : Can you do IK in LW? Have you seen MeshPaint? can you realistically animate a : cape blowing in the wind? Have you seen what Bones can do? I would say that : compared to the hardware and software required for something like Wavefront on : the SGI (where a "meshpaint" prog costs $10,000-$15,000) I'd say I see plenty : of "Bang for the Buck" : Forever Biased, : *MM* -- Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation /************************************************************************/ /* Take your dying with some seriousness, however. Laughing on the way */ /* to your execution is not generally understood by less-advanced */ /* life-forms and they'll call you crazy. */ /* -- Messiah's Handbook: Reminders for the Advanced Soul */ /************************************************************************/ From stranahan@aol.com Sun May 7 21:15:57 PDT 1995 Article: 5706 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5706 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek unveils Windows Toaster box at NAB Date: 7 May 1995 01:17:56 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 49 Sender: root@newsbf02.news.aol.com Message-ID: <3ohl64$rgo@newsbf02.news.aol.com> References: <3of7im$bt0@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com +++++++++++++++++++++++++++++++++++++++++= As far as "Fake Names" I won't dignify that with a response, but you can ask yourself would one pick an obvious one such as mine? Thought I should let you know, as far as names go. I went to school with an Aretha Franklin, a Micheal Jackson, and a John MacEnroe. None of them were singers or tennis players. Gee, go figure. Guess it can happen. +++++++++++++++++++++++++++++++++++++++++++ So we expected to believe that there is a person really named Sarah Connor - this is entirely possible.. Now for the tricky part.. 1) I've never heard of them - no big thing, save for all the other info below,and the fact that I've been around the Toaster market for a long long time and I WOULD remember the name Sarah Conner. Nobody else seems to have heard of them either, which is fine if they are a stranger or a newbie - BUT... 2) they have such an intimate knowledge of NewTek, such that they know Dwight, know the effect he's had there, know about all the people who left and how they treated Tim and how Tim treated them 3) they know to use NewTek insider terms like Traz (everyone at NewTek calls the Alcatraz R&D team 'Traz', but few outsiders would have heard this term or use it freely - check out 'Sarah's' previous posts 4) they care enough to post about it 5) 'Sarah' has never posted before on any other subject 6) 'Sarah' has been sent mail by myself and a few other people...and had never responded 7) 'She' has implied - that they are not a NewTek employee and that their real name is Sarah Connor...BUT (check the posts) they have not said it outright. 'Sarah' says stuff like 'I won't dignify that with a response but ask yourself blah blah'. get to the fricking point. Sorry for the long post, but this is getting WEIRD... Sarah, you are just a lying mofo. And I still suspect someone is behind this...and we can all guess who. And why, I think. _____________________________________________ Lee Stranahan From gdm2475@Msu.oscs.montana.edu Sun May 7 21:06:47 PDT 1995 Article: 5707 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5707 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!europa.chnt.gtegsc.com!news.mathworks.com!uhog.mit.edu!news.mtholyoke.edu!news.umass.edu!caen!usenet.coe.montana.edu!Msu.oscs.montana.edu!gdm2475 From: gdm2475@Msu.oscs.montana.edu Newsgroups: comp.graphics.packages.lightwave Subject: The Alpha deal!! Date: Wed, 03 May 1995 14:20:39 Organization: Montana State University Lines: 19 Message-ID: <0098FCE9.87F6D5E0@Msu.oscs.montana.edu> Reply-To: gdm2475@Msu.oscs.montana.edu NNTP-Posting-Host: trex.oscs.montana.edu I know that most of you have been thinking about getting and Alpha with NT to run Lightwave. I've been seriously researching it for a couple of months and have got ahold of the best deal available. I'm going to get a 275mhz for about $1,000.00 less than "other guys" and there is actually an increase in performance. If you are interested, Email me at GDM2475@TREX.OSCS.MONTANA.EDU It really is worth a look! -Dana McNeil White Dwarf Productions p.s. I'm not actually selling the systems, but I know how frustrating it can be to find the "right system" , so I'm happy to help! From enigma@dorsai.dorsai.org Sun May 7 21:07:15 PDT 1995 Article: 5708 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5708 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.dorsai.org!dorsai.dorsai.org!enigma From: enigma@dorsai.dorsai.org Subject: Re: P90 vs. A4000 In-Reply-To: Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: news@dorsai.org (Keeper of the News) Organization: The Dorsai Embassy - New York References: Mime-Version: 1.0 Date: Sun, 7 May 1995 05:40:59 GMT Lines: 24 On Fri, 5 May 1995, Mark Midolla wrote: > A> Basically, a P90 is typically 4-5 times as fast as the stock 4000, but > A> when there's alot of number crunching involved, the P90 > Ive read that the Cyberstorm 060 50Mhz has been tested to be 20-30% > faster at rendering then a P90 using Lightwave and Imagine. > > Mark > As a faster option, for the price of the 060 board ($1595), you could buy a P60 computer, and have both the P60 and your 4000 as usable machines, to either both render on, or use one to render and one to model on while the other renders. For the same money, this setup is 2 to three times more productive and faster, than the 060 board, which when installed renders your 040 chip (that you paid good money for, and still renders fast) usless. Why have one computer, when for the same price, you can have two. Just an alternative thought. Fori. From edreams@pd.org Sun May 7 21:15:59 PDT 1995 Article: 5709 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5709 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.alpha.net!news.mathworks.com!gatech!nntp.msstate.edu!emory!edreams From: edreams@pd.org (Scott Bragg) Newsgroups: comp.graphics.packages.lightwave Subject: New Scene Date: 7 May 1995 06:06:16 GMT Organization: Emory University, Dept of Math and CS Lines: 14 Message-ID: <3oho0o$3aq@emory.mathcs.emory.edu> NNTP-Posting-Host: noel.pd.org X-Newsreader: TIN [version 1.2 PL2] -- Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation /************************************************************************/ /* Take your dying with some seriousness, however. Laughing on the way */ /* to your execution is not generally understood by less-advanced */ /* life-forms and they'll call you crazy. */ /* -- Messiah's Handbook: Reminders for the Advanced Soul */ /************************************************************************/ From johnc@MCS.COM Sun May 7 21:15:43 PDT 1995 Article: 5710 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5710 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!howland.reston.ans.net!gatech!willis.cis.uab.edu!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW on SGI Date: 6 May 1995 23:04:46 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 15 Message-ID: <3ohgsu$oel@Mercury.mcs.com> References: <3ofq8m$6t6@cnj.digex.net> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] Bob Lindabury (bobl@graphics.rent.com) wrote: > I wonder if there's a dongle for the SGI version... Sure - ALL software on the SGI has a "dongle". It's the motherboard of the computer itself. Each one has a unique serial # burned in a ROM, so the software can identify which computer it was installed on. Totally eliminates the need for silly port-dongles and other schemes. -- ,-------------------------------------------------, / John Crookshank MicroTech Solutions, Inc. / ( johnc@mcs.com Desktop Video Systems Dealer ( \ mtech1@mcs.com Store:708-851-3033 \ `-------------------------------------------------` From davewarner@globalone.net Sun May 7 21:15:40 PDT 1995 Article: 5711 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5711 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: MetaForms? Help? Date: 7 May 1995 00:01:20 -0400 Organization: Global One, Inc. Lines: 19 Message-ID: <3ohgmg$5u4@shell.globalone.net> References: <3ofonr$hrv@lucy.infi.net> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Sumner Bell (ursamino@infi.net) wrote: : Well, what are they, i think i have heard they have something to do with : trees and organic objects. I'm not sure. Could someone explain. "MetaForm" is a polygon subdivision tool in LightWave's Modeler that allows you to make very smooth organic shapes from crude blocky shapes...the results look very similar to MetaBalls, which is a modeling tool found on other high-end (expensive) animation packages. The best thing I can say about MetaForm is that it gives you the ability to model complex organic shapes in a fraction of the time it previously took to create such objects...in other words, it's COOL! -- -David Warner Event Horizon Graphics From sumaleth@daemon.apana.org.au Sun May 7 21:07:45 PDT 1995 Article: 5712 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5712 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!library.ucla.edu!agate!msunews!harbinger.cc.monash.edu.au!news.mira.net.au!news.netspace.net.au!daemon.apana.org.au!not-for-mail From: sumaleth@daemon.apana.org.au (Rowan Crawford) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: 7 May 1995 17:09:46 +1000 Organization: Daemon Public Access Unix (03)563-8438 Lines: 11 Message-ID: <3ohrnq$ml5@daemon.apana.org.au> References: <3ocupr$8fu@ixnews3.ix.netcom.com> NNTP-Posting-Host: localhost.apana.org.au X-Newsreader: TIN [version 1.2 PL2] : No, As much as I'd like to , that restricts more people than not, IMHO. ftp = general term for releasing the disks into the PD circuit, which everyone has access to in one way or other. And of course they could still get them direct or something. Row. -- Animagrafx From krishna@primenet.com Sun May 7 21:07:21 PDT 1995 Article: 5713 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5713 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: triangle vs. n-gon modelers Date: 7 May 1995 07:41:20 GMT Organization: Primenet Lines: 17 Message-ID: <3ohtj0$h4v@news.primenet.com> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Which packaged besides LW support n-gons? I.e. any number of sides in a polygon. I got an object from Wavefront (triangles only) and one from Imagine (triangles only) and I've got to tell you, triangles look like a tangled mess in modeler. For instance, for the primary hull (saucer section) of the enterprise, it's just a mesh of triangles. But had it been lathed with modeler, it would have been a neatly laid out series of squares. And this slows down modeler redraw speed naturally. Is there any advantage in using triangle-only systems? Seems like it would be nothing but negative. From michael@iglou.iglou.com Sun May 7 21:08:40 PDT 1995 Article: 5714 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5714 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!bt!btnet!uunet!in1.uu.net!iglou!iglou.iglou.com!michael From: michael@iglou.iglou.com (Michael Meshew) Subject: Amiga 4000/Toaster 4000/PAR/TBC4 system 4 sale! Message-ID: Sender: news@iglou.com (News Administrator) Organization: IgLou Internet Services Distribution: NA Date: Sat, 6 May 1995 06:22:22 GMT Lines: 46 Amiga 4000/Toaster 4000/Personal Animation Recorder/TBC-IV system 4 sale! 1) Amiga 4000 040 25mhz. 14 megs of ram, 120 meg IDE hard drive 2) VideoToaster 4000 card with 3.1/3.5 software 3) Personal Animation Recorder (PAR Card) with 1.7 gig Micropolis hard drive 4) TBC - IV card 5) Commodore 2002 RGB color monitor 6) Collection of software with original boxes&docs including;Hollywood Fx, Montage, Pixel 3D 2.0, AmigaVision, ProFills #2,Lissa, Imagemaster, Scenery Animator 4.0, Vista Pro 3.0,Wave Maker, Sparks, T-Rexx Pro, Art Department Pro,Art Department Pro Conversion Pack,Texture Gallery 7) Lightwave 3D object collections;LIGHT-ROM #1,Diner Designer Objects, City Builder, Interior Design #1 & #2. Everything is in excellent condition with original software&docs.If within 200 mile radius of Louisville, Ky., will personally deliver & set up. Everything comes with a guarantee that it does not arrive DOA. Can ship C.O.D. if you desire. Asking $5,900 for the entire package. If interested, please contact; Michael Meshew 4556 South Third Street Louisville, Ky. 40214 (502)363-2986 michael@iglou.com I need to sell this by May 11th, 1995 From jamesb@clark.net Sun May 7 21:07:57 PDT 1995 Article: 5715 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5715 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!news.clark.net!clark.net!jamesb From: James Brooks Newsgroups: comp.graphics.packages.lightwave Subject: Re: LWPRO Disk future Date: Sun, 7 May 1995 05:00:17 -0400 Organization: Clark Internet Services, Inc. Lines: 35 Message-ID: References: <3ohgan$5ad@shell.globalone.net> NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3ohgan$5ad@shell.globalone.net> On 6 May 1995 davewarner@globalone.net wrote: > > On Fri, 5 May 1995, John Gross wrote: > > > We have a dilemma coming up about what type of disk to supply with LWPRO. > > > I'd say go with IBM 720K disks...this way Amiga users can read them with > CrossDos or a similar IBM disk reader, IBM and workstation users will > definitely be able to read them (I assume), and when (if) LightWave comes > out for the PowerMac, the disks will be readable on that platform too. > > The 720K format may be somewhat limiting when dealing with large files, but > I don't think too many people have access to high-density drives for the > Amiga...I know I don't. > > I have been following this thread and the above is the best solution (IMHO) so far! All platforms would be happy. Alex --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Syquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- "Make it so" <-- Jean Luc Pacard From wturber@primenet.com Sun May 7 21:07:18 PDT 1995 Article: 5716 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5716 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!news.primenet.com!ip172.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: Thu, 4 May 1995 02:35:28 LOCAL Organization: Primenet Lines: 44 Message-ID: References: NNTP-Posting-Host: ip172.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article enigma@dorsai.dorsai.org writes: >From: enigma@dorsai.dorsai.org >Subject: Re: P90 vs. A4000 >Date: Sun, 7 May 1995 05:40:59 GMT >On Fri, 5 May 1995, Mark Midolla wrote: >> A> Basically, a P90 is typically 4-5 times as fast as the stock 4000, but >> A> when there's alot of number crunching involved, the P90 >> Ive read that the Cyberstorm 060 50Mhz has been tested to be 20-30% >> faster at rendering then a P90 using Lightwave and Imagine. >> >> Mark >> >As a faster option, for the price of the 060 board ($1595), you could >buy a P60 computer, and have both the P60 and your 4000 as usable >machines, to either both render on, or use one to render and one to model >on while the other renders. For the same money, this setup is 2 to three >times more productive and faster, than the 060 board, which when >installed renders your 040 chip (that you paid good money for, and still >renders fast) usless. >Why have one computer, when for the same price, you can have two. Just an >alternative thought. Because: 1) Your P60 @ $1595 will have only 8mb RAM. 2) You will pay double for RAM upgrades in the future to maintain both machines. 3) You will pay double for software licenses (to keep identical versions on both platforms at least). There is no right solution and there are other good reasons to have multiple machines (like redundancy in case one breaks). Everybody's situation is somewhat different though. Just remember that RAM and software costs can easily outstrip CPU costs. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sun May 7 21:19:05 PDT 1995 Article: 5717 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5717 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.sprintlink.net!news.primenet.com!ip172.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: triangle vs. n-gon modelers Date: Thu, 4 May 1995 02:40:55 LOCAL Organization: Primenet Lines: 21 Message-ID: References: <3ohtj0$h4v@news.primenet.com> NNTP-Posting-Host: ip172.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3ohtj0$h4v@news.primenet.com> krishna@primenet.com (Glenn Saunders) writes: >From: krishna@primenet.com (Glenn Saunders) >Subject: triangle vs. n-gon modelers >Date: 7 May 1995 07:41:20 GMT [snip}] >Is there any advantage in using triangle-only systems? Seems like it >would be nothing but negative. Well ... all points of a triangular polygon are, by definition, coplanar. PixelPro will combine coplanar triangles into n-gons when converting Imagine objects to LightWave (if you ask it to). Not sure if Syndesis tools can do the same, but I would not be surprised if they do. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sun May 7 21:07:32 PDT 1995 Article: 5718 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5718 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!news.primenet.com!ip172.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightWave needed or maybe a Demo!!! Date: Thu, 4 May 1995 03:00:33 LOCAL Organization: Primenet Lines: 39 Message-ID: References: <3oha10$eli@news.missouri.edu> NNTP-Posting-Host: ip172.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3oha10$eli@news.missouri.edu> c603942@showme.missouri.edu (Zoo) writes: >From: c603942@showme.missouri.edu (Zoo) >Subject: LightWave needed or maybe a Demo!!! >Date: 7 May 1995 02:07:28 GMT >I really want to check out LightWave and see if it's worth buying. >I heard it's 2-3x faster than 3DS and that's in full ray-trace mode. >But after seeing all the arguing going on here over what's best I >want to see it for myself. >I think it might have a dongle too?? I can get a crack real easy tho. >I don't want to hear a damn thing about Pirating either. Save your People in Hell want ice water. >breathe, you're not gonna change the world. I'm gonna see LW before >I buy it, and I will get it so don't start sending me flames or I'll >send you a 100MB of trash overnight. I don't have patience for this >pointless bickering. I am having a hard time imagining you sending anything else. >Anyway, I have stuff to swap for if anybody is interested in helping me. >I have alot of stuff, probably anything you need. I don't condone any >major pirating here, I'm just interested in returning the favor, not >becoming a pirating shopping center. Not a shopping center, just a swapping center? >Anybody who doesn't have a problem with this, then please ignore all >that pointless pirate crap above and lets get down to business. Later. Ever read a book called "How to Win Friends and Influence People"? No? Well, I didn't think so. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sun May 7 21:15:49 PDT 1995 Article: 5719 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5719 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip058.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: LW Stability under Windows 3.1 Date: Sun, 7 May 1995 04:10:53 LOCAL Organization: Primenet Lines: 13 Message-ID: NNTP-Posting-Host: ip058.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I had my first LW crash on Windows last night. It was a Win32s exception error (or something like that). Anyway, what appears to have happened is similar to the problem that some of the Windows95 folks have experienced. I had a scene from the Amiga and I had converted all the filenames to 8.3. I forgot to update the path name though. I had something like "JTSCN-Bug" as the lead directory. When I edited the scene file and replaced it with a correct and appropriate DOS directory name, all loaded fine and I encountered no error. I didn't put it back the old way to prove the cause though. Maybe I'll do that later on today. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From frank@nbre.nfe.be Sun May 7 21:08:48 PDT 1995 Article: 5720 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5720 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fabf103@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Michael B. Comet Subject: Re: 4.0 and Inverse kinematics Date: 06 May 95 15:58:27 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 26 In a message of 02 May 95 Michael B. Comet wrote to All: MBC> In a previous article scc6969@netcom.com (Stephen Chan) said: >> Is there an ability to set constraints on each of the arm segments? This >> would prevent the "elbow" from bending in the wrong direction. MBC> After posting this I thought of the same thing, but I haven't MBC> had time to look and see if this exists yet. It would make sense, and MBC> if not I hope it would be added. I dont't have V4.0 , but what I know about V3.5 is when you rotate an object an select which rotations are possible (heading , etc) it rembers the possible rotation if you go from object to another . Maybe selecting the rotation of each parented object will constrain the IK rotations . I'll try it when I get V4.0 ... ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sun May 7 21:15:03 PDT 1995 Article: 5721 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5721 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fabf275@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Stranahan Subject: Re: LW4.0: Problem with anim preview speed Date: 06 May 95 16:04:37 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 19 In a message of 02 May 95 Stranahan wrote to All: S> Anim previews are not correct speed....on our Alphas, they are too S> fast... S> _____________________________________________ S> Lee Stranahan First time I hear something goes to fast ! ;-) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Sun May 7 21:15:07 PDT 1995 Article: 5722 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5722 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fabf470@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Jon Doroin Subject: Re: Penello Question Date: 06 May 95 16:13:04 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 18 In a message of 02 May 95 Jon Doroin wrote to All: JD> You mean, there is a Penello plug-in for Lightwave3D 4.0 in the works? JD> I was JD> gonna pick Penello up for 3D Studio. It would be really nice to have JD> one JD> copy of Penello work with 3D Studio and Lightwave3D. Heum ... What IS Penello ?? ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From driscoll@usit.net Sun May 7 21:08:58 PDT 1995 Article: 5723 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5723 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!usit.net!usenet From: driscoll@usit.net (Phillip Driscoll) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ANYBODY get LW and Win 95 to work? Date: Sun, 07 May 1995 13:10:47 GMT Organization: United States Internet, Inc. Lines: 19 Message-ID: <3oignt$krd@news.usit.net> References: <3o4gc0$4bb@news.xmission.com> <5828.760.uupcb@mercopus.com> NNTP-Posting-Host: 199.1.48.207 X-Newsreader: Forte Free Agent v0.55 dan.bloomfield@mercopus.com (Dan Bloomfield) wrote: >-> Has anybody got Windows 95 and LW 4.0 to work successfully? If so, >-> please drop me a line, as it won't work on my system and Newtek won't >-> help me until '95 is 'oficially' released. >You need the Final Beta Release version. >---- >+---------------------------------------------------------------------------+ >| Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | >| 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | >+---------------------------------------------------------------------------+ You need to edit the SCENE files and replace the "/" with the "\", also you need set the Lightwave Shortcut icons "Start in" directory to the main "Newtek" directory where all your Scene, Object, ect. subdirectories are located. It appears Newtek left the scene files set for the Amiga. From jubei@slip.net Sun May 7 21:08:20 PDT 1995 Article: 5724 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5724 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!venus.sun.com!nntp-hub2.barrnet.net!slip.net!sfsp31.slip.net!user From: jubei@slip.net Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave object, scene and Plug in formats Date: 6 May 1995 05:53:50 GMT Organization: Slip.Net Lines: 6 Message-ID: NNTP-Posting-Host: sfsp31.slip.net Due to the profffesional nature of my use of LW, I need the specs on those formats. Hopfully as soon as possible. Does anyone, (Allen, Stuart?) Know if they are avaliable and their location? THank you. Russ From stranahan@aol.com Sun May 7 21:15:13 PDT 1995 Article: 5725 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5725 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Sarah Conner A Fake and YOU Date: 7 May 1995 14:23:59 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <3oj37v$5g8@newsbf02.news.aol.com> References: <3ogafr$gqp@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Not to be paranoid - but has any ever seen Delspring post on anything before on this forum, either? _____________________________________________ Lee Stranahan From hcichris@aol.com Sun May 7 21:16:05 PDT 1995 Article: 5726 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5726 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!salliemae!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: hcichris@aol.com (HCI CHRIS) Newsgroups: comp.graphics.packages.lightwave Subject: Re: When Windows goes Swapping with LW Date: 7 May 1995 15:18:40 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3oj6eg$6c6@newsbf02.news.aol.com> References: Reply-To: hcichris@aol.com (HCI CHRIS) NNTP-Posting-Host: newsbf02.mail.aol.com In order to avoid any type of swapping with LW.....and are using reasonably complex scenes....you will need at least 32 meg of ram...although....and I am sure John Gross can answer this better...but I think the guys at Amblin are using 64 megs in their PC's. The reason why you are seeing this phenomenon is that windows is not having to go to SWAP memory on the HD for those smaller segment amounts and is therefore able to render in memory (the segment memory is where LW actually does the rendering). BTW, the minimum amount of memory to even try and use LW productively is 16 Megs and this is pushing it with complex scenes. Chris Minshall LW Beta Tester From hcichris@aol.com Sun May 7 21:16:17 PDT 1995 Article: 5727 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5727 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: hcichris@aol.com (HCI CHRIS) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Explain Metaform and Spline patches in LW 4.0 Date: 7 May 1995 15:20:30 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3oj6hu$6df@newsbf02.news.aol.com> References: <3oe9pq$hl5@flood.xnet.com> Reply-To: hcichris@aol.com (HCI CHRIS) NNTP-Posting-Host: newsbf02.mail.aol.com The splines which LW uses are Catmull-Rom splines. They have been around in LW for a few versions now. To create spline patches you simply connect 3-4 splines in such a way that they share common end points and then go into the patch button in the Multiply/Sweep menu in Modeler. Won't describe metaform because that has already been done. Chris Minshall Heifner Communications Inc. From lthumper@bga.com Sun May 7 21:07:12 PDT 1995 Article: 5728 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5728 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!bga.com!lia-b6.ip.realtime.net!user From: lthumper@bga.com (Jeff Kramer) Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: Sun, 07 May 1995 14:46:41 -0600 Organization: Digital Outback Travel Co. Lines: 19 Distribution: world Message-ID: References: <3oh1te$94e@ixnews4.ix.netcom.com> <3ohhlv$op7@Mercury.mcs.com> NNTP-Posting-Host: lia-b6.ip.realtime.net In article <3ohhlv$op7@Mercury.mcs.com>, johnc@MCS.COM (John Crookshank) wrote: > Fred Tepper (fwtep@ix.netcom.com) wrote: > > So anyone investing in a P5 *NOW* would be really screwed within 3 months, > since their P5 would then be obsolete and outmoded, and it will cost them > perhaps an extra $500-$800 just to stay current. > > Of course, by the time the P6 comes out, they might be working on the > 070 or whatever the next generation is, but I won't buy that, either, > because by the time the 070 comes out, they will be working on the P7, and > by the time the P7 comes out, they might be working on the '080... > > Gee! What's a fella to do? ;-) Get a powerpc. Sorry, had to be said. :) -lthumper@bga.com- http://www.realtime.net/~lthumper/me.html Jeff Kramer From eabu2072@aldebaran.oac.uci.edu Sun May 7 21:14:42 PDT 1995 Article: 5729 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1957 comp.graphics.packages.lightwave:5729 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!ihnp4.ucsd.edu!news.service.uci.edu!aldebaran.oac.uci.edu!eabu2072 From: eabu2072@aldebaran.oac.uci.edu (Kilroy) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 7 May 1995 19:37:50 GMT Organization: University of California, Irvine Lines: 65 Message-ID: <3oj7ie$ori@news.service.uci.edu> References: <3o60ve$da9@sumter.awod.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> NNTP-Posting-Host: aldebaran.oac.uci.edu In article <3ogl0j$jlb@sumter.awod.com>, Patrick Malone wrote: >>> Spoken like a true AutoCad employee! > >I don't think you have to be an "employee" to see tha true value of 3DS! >I know the originator of the post HATES Autocad! >He doesn't use it and doesn't want to. this is not the point of the "spoken like..." quote...you and I, and everone else here knows it.... > >>seems he had about 30 seconds on it then! > >If I understand what he was talking about >by the time an animation is done rendering on LW.... >3DS Version 5 will be out! whattype of childish drivel is this??? whatever happened to thoughtful comparisons, and not some stupid, my computer is better than yours, nya-nya-nya...stuff....when did this turn from a convo, to a pissing contest??? >>compares to the amiga version > >AMIGA VERSION!!!!???? > >Hello? Is anybody home? > >I'm sorry but this is the 3D Studio newsgroup and and as Red said... ok..genious....looka the header, and see the crossposting...this is NOT only posted to the 3DS newsgroup....but also to the lightwave one... > >"Frankly, I don't give a damn!" ohhh, let me start crying now.... ok, and to all.....why are we perpetuating this???? I do not belive that we will be able to EVER find out which 3d program is the best..BUT we will find out which program allows us to perform our best work....and that is entirely a subjective matter.....as for image quality, that all depends on the animator, I have seen scenes that were originally created on SGI's, and redone on amigas and PC's.... obviously there is something more about 3D work than the program.... P.S...please excuse the sarcasm of the beginning parts of this post...this post was the "last straw" post that made me snap.... Alfredo -- Alfredo Cartagena Kilroy Liquid Shadow Factory Delta Sigma Phi (714) 448-9682 Irvine Colony, '91 From jasper.7@postbox.acs.ohio-state.edu Sun May 7 21:09:14 PDT 1995 Article: 5730 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1959 comp.graphics.packages.lightwave:5730 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-25.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: Sun, 7 May 1995 19:49:49 GMT Organization: The Ohio State University Lines: 7 Distribution: world Message-ID: References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> <3oh1n7$92p@ixnews4.ix.netcom.com> NNTP-Posting-Host: slip2-25.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] > Also, when 3DS 5 comes out, do you think all seven users will >upgrade? > -=Fred=- 3DS has more market share than any other animation program on any platform, I'm sure those seven users and the other 500,000 or so users will too. From bobl@graphics.rent.com Sun May 7 21:15:46 PDT 1995 Article: 5731 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5731 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!gatech!swrinde!pipex!bt!btnet!uunet!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW on SGI Date: 7 May 1995 19:48:12 GMT Organization: Raven Enterprises Lines: 20 Message-ID: <3oj85s$kdd@cnj.digex.net> References: <3ofq8m$6t6@cnj.digex.net> <3ohgsu$oel@Mercury.mcs.com> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) johnc@MCS.COM (John Crookshank) wrote: >Bob Lindabury (bobl@graphics.rent.com) wrote: > >> I wonder if there's a dongle for the SGI version... > >Sure - ALL software on the SGI has a "dongle". It's the motherboard of >the computer itself. Each one has a unique serial # burned in a ROM, so >the software can identify which computer it was installed on. Totally >eliminates the need for silly port-dongles and other schemes. `-------------------------------------------------` So, I get the CD-ROM version of LW for the SGI. I install it on my Indigo and run it. What prevents me from installing it and running it on several other SGI's? You can't write out to the CD-ROM and I would imagine that you'd use inst to install it. Where does the motherboard serial # come in? BTW, I'm just curious. I only have one SGI anyway. From bobl@graphics.rent.com Sun May 7 21:14:47 PDT 1995 Article: 5732 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1960 comp.graphics.packages.lightwave:5732 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 7 May 1995 19:51:09 GMT Organization: Raven Enterprises Lines: 18 Message-ID: <3oj8bd$kdd@cnj.digex.net> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) pmalone@awod.com (Patrick Malone) wrote: >>compares to the amiga version > >AMIGA VERSION!!!!???? > >Hello? Is anybody home? > >I'm sorry but this is the 3D Studio newsgroup and and as Red said... > >"Frankly, I don't give a damn!" > >Patrick Actually it seems this is crossposted to packages.lightwave and packages.3dstudio. That means you are going to get replies from Amiga users. From fwtep@ix.netcom.com Sun May 7 21:09:17 PDT 1995 Article: 5733 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1961 comp.graphics.packages.lightwave:5733 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 7 May 1995 20:00:14 GMT Organization: Netcom Lines: 18 Distribution: world Message-ID: <3oj8se$2i6@ixnews2.ix.netcom.com> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> <3oh1n7$92p@ixnews4.ix.netcom.com> NNTP-Posting-Host: ix-pas10-13.ix.netcom.com In jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) writes: > >> Also, when 3DS 5 comes out, do you think all seven users will >>upgrade? > >> -=Fred=- > >3DS has more market share than any other animation program on any platform, >I'm sure those seven users and the other 500,000 or so users will too. Close, but, wrong. What are your sources? -=Fred=- PS: Wow all those people and not one sign of an animation anywhere. What are they doing with it? From bobl@graphics.rent.com Sun May 7 21:09:00 PDT 1995 Article: 5734 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5734 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!btnet!uunet!news3.digex.net!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.lightwave Subject: Re: ANYBODY get LW and Win 95 to work? Date: 7 May 1995 20:02:47 GMT Organization: Raven Enterprises Lines: 4 Message-ID: <3oj917$kdd@cnj.digex.net> References: <3o4gc0$4bb@news.xmission.com> <5828.760.uupcb@mercopus.com> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I have had it working but it doesn't give you a render display. Ah, maybe I'm missing something? When I checked for Render Display, it said none and didn't have any other choices. From bobl@graphics.rent.com Sun May 7 21:09:23 PDT 1995 Article: 5735 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1962 comp.graphics.packages.lightwave:5735 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!news3.digex.net!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 7 May 1995 20:11:13 GMT Organization: Raven Enterprises Lines: 20 Message-ID: <3oj9h1$kdd@cnj.digex.net> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> <3oh1n7$92p@ixnews4.ix.netcom.com> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) wrote: >> Also, when 3DS 5 comes out, do you think all seven users will >>upgrade? > >> -=Fred=- > >3DS has more market share than any other animation program on any platform, >I'm sure those seven users and the other 500,000 or so users will too. It's quite obvious that 3DS has a large market share. It's going to take one heck of a good 3D package a while to upset that basket but it's not impossible. If the package is good enough offering the best features vs. cost factor, it's quite possible that 3DS will have a run for the money. I guess time will tell. Those that have been using 3DS for a long time in a professional arena are going to be hard pressed to switch packages. They have a substantial investment in not only money but time using and learning the package. It'll be a good year or so before any real effects of Lightwave on the PC and SGI are realized. From bobl@graphics.rent.com Sun May 7 21:09:19 PDT 1995 Article: 5736 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.3dstudio:1963 comp.graphics.packages.lightwave:5736 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!newsxfer.itd.umich.edu!agate!tcsi.tcs.com!uunet!news3.digex.net!news1.digex.net!digex.net!usenet From: Bob Lindabury Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 7 May 1995 20:13:44 GMT Organization: Raven Enterprises Lines: 12 Message-ID: <3oj9lo$kdd@cnj.digex.net> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <229112685wnr@bakare.demon.co.uk> <3ogl0j$jlb@sumter.awod.com> <3oh1n7$92p@ixnews4.ix.netcom.com> <3oj8se$2i6@ixnews2.ix.netcom.com> NNTP-Posting-Host: bobsbox.rent.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) fwtep@ix.netcom.com (Fred Tepper) wrote: >In >jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) writes: -=Fred=- > >PS: Wow all those people and not one sign of an animation anywhere. >What are they doing with it? >From what I've seen, most of the 3D Studio work has been in games and corporate/industrial video. I haven't seen that much in the theater or on TV but then again, maybe I missed 'em. From davewarner@globalone.net Sun May 7 21:15:17 PDT 1995 Article: 5737 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5737 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!not-for-mail From: davewarner@globalone.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Sarah Conner A Fake and YOU Date: 7 May 1995 16:27:37 -0400 Organization: Global One, Inc. Lines: 20 Message-ID: <3ojafp$mi7@shell.globalone.net> References: <3ogafr$gqp@newsbf02.news.aol.com> <3oj37v$5g8@newsbf02.news.aol.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: : Not to be paranoid - but has any ever seen Delspring post on anything : before on this forum, either? : _____________________________________________ : Lee Stranahan Wait-a-minute...how do we know you're the Lee Stranahan??? The REAL Lee Stranahan was affiliated with some owls or something... ...this is starting to sound like a bad Star Drek:Voyager plot. -- -David Warner Event Horizon Graphics "The Psi-Corps is your friend...trust the Corps" From tony0@aloha.net Sun May 7 21:16:24 PDT 1995 Article: 5738 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5738 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!nuhou.aloha.net!news From: Tony LeHoven Newsgroups: comp.graphics.packages.lightwave Subject: Re: Undo in Layout? Date: 7 May 1995 20:41:02 GMT Organization: Hawaii OnLine - Honolulu, HI Lines: 9 Message-ID: <3ojb8u$15v@nuhou.aloha.net> References: <2fa96ea9@nbre.nfe.be> NNTP-Posting-Host: tony0.u.aloha.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1b3 (Macintosh; I; 68K) To: frank@nbre.nfe.be X-URL: news:2fa96ea9@nbre.nfe.be >Nope ! If you change a key frame , it's changed for ever . > > If you haven't set a key frame yet, simply go to another frame (right arrow key on the Amiga) and come back. Everything will reset to the previous key. From shf@netcom.com Sun May 7 21:08:35 PDT 1995 Article: 5739 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5739 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Lightwave object, scene and Plug in formats Message-ID: Organization: The Blue Planet References: Date: Sun, 7 May 1995 21:40:41 GMT Lines: 18 Sender: shf@netcom18.netcom.com +-- jubei@slip.net writes: | Due to the profffesional nature of my use of LW, I need the specs on | those formats. Hopfully as soon as possible. Does anyone, (Allen, | Stuart?) Know if they are avaliable and their location? | Russ Subscribe to the LightWave plug-in mailing list to get the plug-in specs. There are headers, system code, example code and documentation in the SDK. Send the following body text in a mail message to "listserv@netcom.com": subscribe lwplugin-l Once on the mailing list, ask your question about file formats there. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From w3f5mo@ux-01.bg.bib.de. Sun May 7 21:07:35 PDT 1995 Article: 5740 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5740 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!xlink.net!xlink100!bibbgl!ux-01!w3f5mo From: w3f5mo@ux-01.bg.bib.de. (Moehlmann Peter) Newsgroups: comp.graphics.packages.lightwave Subject: lightwave pc when? Date: 4 May 1995 16:19:04 GMT Organization: Bildungszentrum (b.i.b.), Bergisch Gladbach Lines: 7 Message-ID: <3oaupo$pls@ux-01.bg.bib.de> NNTP-Posting-Host: ux-01.bg.bib.de X-Newsreader: TIN [version 1.2 PL2] when can i get it? is the one vers. just a pre-release? Peter From frank@nbre.nfe.be Wed May 10 21:39:05 PDT 1995 Article: 5741 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5741 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fad3770@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Subject: Networking PC and Amiga Date: 07 May 95 15:11:12 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 18 Has anybody here got experience in networking Amiga and PC together ? Whe have use for the Amiga a Ariadne ethernetcard . Whe also tried it out with AMITCP/IP software but it just doesn't work . Sorry to post this in the LW group , but I know manny people use here networks between the 2 systems . Can anybody help us ? ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From frank@nbre.nfe.be Wed May 10 21:39:20 PDT 1995 Article: 5742 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5742 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fad3c28@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: Gareth Edwards Subject: Re: Applying autosized maps Date: 07 May 95 15:31:20 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 31 In a message of 04 May 95 Gareth Edwards wrote to All: GE> When I render, the map isn't situated on the surface correctly. The GE> map is too large and runs off one side of the surface (usually the GE> bottom). GE> On the leg surface it's not too bad, but I've got a similar map for the GE> foot and the map is way out. GE> It's stretched about two times the length it should be. GE> Is there a work around, short of fiddling with texture size and center GE> figures? Has this object only the cubic part where you want to size your texture on ? If your object is bigger then your face where the texture must go on , than automatic sizing will use the total size of the object and that could be to big . GE> Any help would be worth a pint :) Wel Gareth ... you are talking here to someone that lifes in the land of beer ... ;-) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From Jeric@cup.portal.com Wed May 10 21:42:05 PDT 1995 Article: 5743 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5743 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Amiga LightWave Instructions Date: 7 May 1995 21:20:01 -0700 Organization: The Portal System (TM) Lines: 23 Sender: pccop@unix.portal.com Message-ID: <138289@cup.portal.com> References: <2fa96d6b@nbre.nfe.be> NNTP-Posting-Host: news1.unix.portal.com >In a message of 24 Apr 95 LAUDRUP (BNR) wrote to All: > > LB> Helo > LB> I'm looking for instructions of Amiga LightWave(I prefer V3.5). > LB> Have you got them in a file? Can you send me the file? > LB> In other case, where can I find them? > >What "instructions" do you mean ??? This looks like a good place for us to practice the "manual page only" type of help....... (hey, blame my suspicious nature.....) **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From stranahan@aol.com Wed May 10 21:39:39 PDT 1995 Article: 5744 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5744 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: 8 May 1995 01:38:57 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <3okaph$gr6@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Get a powerpc. Sorry, had to be said. :) ++++++++++++++++++++ Which one? The 601? The 603 are gonna out any second now...but BOY the 620 looks like the one to get.... PPC doesn't solve the problem, it gives it new nomenclature! _____________________________________________ Lee Stranahan From pilot@primenet.com Wed May 10 21:39:37 PDT 1995 Article: 5745 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5745 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip130.phx.primenet.com!pilot From: pilot@primenet.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW on SGI Date: Sun, 7 May 1995 22:55:42 LOCAL Organization: primenet Lines: 49 Distribution: world Message-ID: References: <70268-799897639@mindlink.bc.ca> NNTP-Posting-Host: ip130.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >> >Sure - ALL software on the SGI has a "dongle". It's the motherboard of >> >the computer itself. Each one has a unique serial # burned in a ROM, so >> >the software can identify which computer it was installed on. Totally >> >eliminates the need for silly port-dongles and other schemes. >> `-------------------------------------------------` >> >> >> So, I get the CD-ROM version of LW for the SGI. I install it on my >> Indigo >> and run it. What prevents me from installing it and running it on >> several >> other SGI's? You can't write out to the CD-ROM and I would imagine that >> you'd use inst to install it. Where does the motherboard serial # come >> in? >> >> BTW, I'm just curious. I only have one SGI anyway. >> >Most SGI programs that I've heard of make you phone the manufacturer when >you install it and get a key code. You call them up and give them the >serial number of your machine. They run it through a program there that >generates a key number based on your serial number. >When the software runs it checks the key number in it's config file against >the machine's serial number. If you install the software in another machine >the key number and the serial number won't mesh and the program won't run. >Since the key number is normally generated using a math formula it's pretty >hard to reverse engineer, and the way the key number in generated is >usually a pretty closely guarded secret with software companies. >Of course this means you have to install the program during working hours. >Some companies get around this by having the program able to run for a few >days without the key number. (It's usually enough of a bother to install >that you don't want to have to do it every few days.) >Of course if the company goes out of business you're screwed. >Note: I don't have an SGI so I don't know if they do this with all >software, but I know a couple of people who do and this seems to be a >common system for 3D software. >Jeff H... Actually the way it works is that you do a get ID and get the runtime checksum from your system and the encryption code is generated from the current info. This was recently verified by the fact that I have replaced my motherboard twice and my software still ran on what basically was my original hd on a new system. I am running Alias6.0 , Image Independance, and the Abekas drivers from E.R. and they all still work. From pilot@primenet.com Wed May 10 21:40:24 PDT 1995 Article: 5746 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5746 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip130.phx.primenet.com!pilot From: pilot@primenet.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: Sun, 7 May 1995 23:10:38 LOCAL Organization: primenet Lines: 23 Distribution: world Message-ID: References: NNTP-Posting-Host: ip130.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article Mark.midolla@twister.DIALix.oz.au (Mark Midolla) writes: >Date: Fri, 05 May 95 13:53:21 +1000 >Subject: P90 vs. A4000 >From: Mark.midolla@twister.DIALix.oz.au (Mark Midolla) >A> Basically, a P90 is typically 4-5 times as fast as the stock 4000, but >A> when there's alot of number crunching involved, the P90 >Ive read that the Cyberstorm 060 50Mhz has been tested to be 20-30% >faster at rendering then a P90 using Lightwave and Imagine. >Mark >Check ANews17.lha on Aminet /docs/mags >-- Via Xenolink 1.96, XenolinkUUCP 1.1 The 50 mhz 060 has been clocked at around 80 mips, which is not quite as fast as the P90. The 060's are executing 2 instructions per clock cycle as opposed to the higher clock and 1 inst. with the P90. As an employee of Motorola I would caution anybody with regard to the availability as well as replacements of 060 processors and consider that Motorola is only manufacturing a limited quantity for certain customers. There might be a 66 mhz. 060 at a later date but the design limitation (superscalar) will keep it from going any higher. Motorola wants to can the 060 and get on with the PowerPC. From pilot@primenet.com Wed May 10 21:40:49 PDT 1995 Article: 5747 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5747 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip130.phx.primenet.com!pilot From: pilot@primenet.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: lightwave pc when? Date: Sun, 7 May 1995 23:11:50 LOCAL Organization: primenet Lines: 13 Message-ID: References: <3oaupo$pls@ux-01.bg.bib.de> NNTP-Posting-Host: ip130.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3oaupo$pls@ux-01.bg.bib.de> w3f5mo@ux-01.bg.bib.de. (Moehlmann Peter) writes: >From: w3f5mo@ux-01.bg.bib.de. (Moehlmann Peter) >Subject: lightwave pc when? >Date: 4 May 1995 16:19:04 GMT >when can i get it? >is the one vers. just a pre-release? >Peter Yes it is a pre release. The final is due out shortly as quoting Newtek. From dingebre@xmission.xmission.com Wed May 10 21:40:40 PDT 1995 Article: 5748 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5748 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!news.xmission.com!xmission!dingebre From: dingebre@xmission.xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: P90 vs. A4000 Date: 8 May 1995 14:04:25 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 22 Distribution: world Message-ID: <3ol8d9$pil@news.xmission.com> References: NNTP-Posting-Host: xmission.xmission.com X-Newsreader: TIN [version 1.2 PL2] pilot@primenet.com wrote: : The 50 mhz 060 has been clocked at around 80 mips, which is not quite as fast : as the P90. The 060's are executing 2 instructions per clock cycle as opposed : to the higher clock and 1 inst. with the P90. As an employee of Motorola I : would caution anybody with regard to the availability as well as replacements : of 060 processors and consider that Motorola is only manufacturing a limited : quantity for certain customers. There might be a 66 mhz. 060 at a later date : but the design limitation (superscalar) will keep it from going any higher. : Motorola wants to can the 060 and get on with the PowerPC. I've seen announcements that Motorola is planning to continue to 60XXX series mainly targeted at imbedded controllers. The PowerPC was to be pushed into the Personal Computer market. The imbedded controller market is a big one. I spent many "happy" years developing code under VXWorks for Motorola VME bus based controllers. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From or@dcp.de Wed May 10 21:44:00 PDT 1995 Article: 5749 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5749 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!xlink.net!news.ppp.de!motion.dcp.DE!or From: or@dcp.de (Ottmar Roehrig) Newsgroups: comp.graphics.packages.lightwave Subject: LW-PC and PAR - again not sequencing Date: 8 May 1995 09:20:59 GMT Organization: dcp, design+commercial partner GmbH Lines: 39 Message-ID: <3oknpr$r6h@motion.dcp.DE> NNTP-Posting-Host: motion.dcp.de X-Newsreader: TIN [version 1.2 PL2] HellO! Some days ago someone in this newsgroup already had the same problem we have came acress now. With a PAR installed in a PC an running the pre-release of LW for Intel we cannot get LightWave to write its image-files directly to our PAR-drive. We set the file-incrementation to FILE NAME, use TARGA as export-mode and set LWs naming-convention to NAME000.TGA. As soon as I call up the record-menu, click on SAVE RGB IMAGES and enter the drive-letter (of the PAR-drive), the sub-directory and the filename, Windows gives me an error-message that it can't access the chosen file and that I'd check my network-permissions (no network is in fact installed). This doesn't change, regardless of using NAME, NAME000, NAME000., NAME000.TGA or NAME.TGA as the file name. If I first create a dummy-file on the PAR with NAME000.TGA and select this in LWs save-rgb-images-requester the program accepts the input NAME000.TGA but obviously tries to save those files with another number and extension attached (resulting in NAME000.TGA000.TGA). This in turn gives me an error from LightWave as soon as the rendering is finished and LW tries to save the file. As I mentioned, I know that someone had the same problem and has solved it. Unfortunately, I don't have the message and hand (it expired last night :-( I checked for the contect of the message two days ago and it seemed to me that it should work the way we try it. So, who is actually rendering directly to the PAR using LW? How do you achive this? What software-version are you using? Any help is greatly appreciated! -- Ottmar Roehrig dcp, design+commercial partner GmbH | Internet: or@dcp.DE Snail: Alfredstr. 1, D-22087 Hamburg | CIS: 100333,1354 | WWW: --------------------------------------------------------------- The view expressed herein are not necessarily those of dcp GmbH ...but if you think they should, please tell us. From wturber@primenet.com Wed May 10 21:38:30 PDT 1995 Article: 5750 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:5750 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.primenet.com!ip179.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: When Windows goes Swapping with LW Date: Sun, 7 May 1995 01:01:04 LOCAL Organization: Primenet Lines: 58 Message-ID: References: <3oj6eg$6c6@newsbf02.news.aol.com> NNTP-Posting-Host: ip179.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3oj6eg$6c6@newsbf02.news.aol.com> hcichris@aol.com (HCI CHRIS) writes: >From: hcichris@aol.com (HCI CHRIS) >Subject: Re: When Windows goes Swapping with LW >Date: 7 May 1995 15:18:40 -0400 >In order to avoid any type of swapping with LW.....and are using >reasonably complex scenes....you will need at least 32 meg of >ram...although....and I am sure John Gross can answer this better...but I >think the guys at Amblin are using 64 megs in their PC's. The reason why >you are seeing this phenomenon is that windows is not having to go to SWAP >memory on the HD for those smaller segment amounts and is therefore able >to render in memory (the segment memory is where LW actually does the >rendering). BTW, the minimum amount of memory to even try and use LW >productively is 16 Megs and this is pushing it with complex scenes. I think you completely misunderstood my post. If you re-read it, you will find that I mention that 4mb is NOT recommended and I think I mentioned that 16mb is a good STARTING point. Didn't I say something about "torturing' LightWave? And you are incorrect. Windows IS having to swap for the smaller segments. I can see the drive being accessed. What appears to be happening is that either ONLY the segments are being swapped if they are made small enough, or that the whole segment will fit into semiconductor memory if it is small enough. It could be that larger segments can only be partially swapped and that Windows has to keep juggling which portion is in semiconductor memory as needed which causes a LOT more swapping. Its tough to tell without some diagnostic tool. But clearly, swapping is occuring. It is also possible that other areas of memory do not have to be swapped because the smaller segment size allows these other portions to remain in RAM. Additionally, no amount of memory necessarily will eliminate the use of virtual memory. Going print res with 32mb would probably get you into virtually memory pretty quickly. Especially if you are running NT. 64mb probably makes it pretty rare, but I'm sure someone has a scene somewhere that would cause it to go swapping. The point of my post wasn't, "Geez guys - this funny thing is happening." The point was, " If you observe your machine using virtual memory while rendering, you might try using a smaller segment size. It MIGHT speed up your rendering." Or for those who think ahead, don't use LARGE segment sizes if you are pushng the limits of your REAL memory resources. There are going to be a LOT of people running LightWave with 16mb of memory. You can bet they will be tapping into virtual memory. Fiddling with segment size may be helpful even on a more robustly configured system. Its something to experiment with if faced with the situation. That was the point. I don't know what your definition of productive is. I'm running LW on the 4mb portable when my desktop is not available. Running "crippled" is more productive than not running at all. When The IRS returns some of the money they stole from me last year I'll probably upgrade the portable's RAM. Actually there is a secondary reason for the original post. Some months ago Mr. Stranahan got jumped on for suggesting that you could run LightWave on an 8mb system. Well - it runs on 4mb. It may not run well, but it runs. This is in contrast to a few programs like Photoshop 3.0 that just won't run on such minimally configured systems. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber